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using Colore;
using Colore.Data;
using Colore.Effects.Keyboard;
using System;
namespace ChromaController
{
internal class FadeKey : KeyEffect
{
public float StepPercentage { get; }
/// <summary>
/// Fades from <paramref name="color1"/> to <paramref name="color2"/> in the specified time
/// </summary>
/// <param name="keys">The <see cref="Colore.Effects.Keyboard.Key"/> that will have the fade effect</param>
/// <param name="color1">The startcolor</param>
/// <param name="color2">The endcolor</param>
/// <param name="stepPercentage">Must be between 0 and 1. Each step, the transition will be incremented by this amount</param>
public FadeKey(Key[] keys, Color color1, Color color2, float stepPercentage = 0.1F, int delayTime = 0) : base(keys, color1, color2, delayTime)
{
if (stepPercentage <= 0 || stepPercentage > 1) throw new ArgumentException("argument should be between 0 and 1", "stepPercentage");
StepPercentage = stepPercentage;
}
public override bool Step(IChroma chroma)
{
bool baseResult = base.Step(chroma);
if (StepCounter <= DelayTime) return baseResult;
if ((StepPercentage * (StepCounter - DelayTime)) > 1)
{
chroma.Keyboard.SetKeysAsync(Keys, Color2, false);
return true;
}
chroma.Keyboard.SetKeysAsync(Keys, ColorMixer(Color1, Color2, StepPercentage * (StepCounter - DelayTime)), clear: false);
return baseResult;
}
}
}