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{% extends 'base.html' %}
{% block head %}
{{ super() }}
<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" />
<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script>
<script src="{{ url_for('static', filename='assets/geolocation_utils.js') }}"></script>
{% endblock %}
{% block app_content %}
<meta name="csrf-token" content="{{ csrf_token() }}">
<h1>{{ game.name }} Dashboard</h1>
<a href="{{ url_for('game.change_game_settings', game_name=game.name) }}">
<button class="btn btn-primary">Change Game Settings</button>
</a>
{% if game.unreviewed_bunny_photos() %}
<a href="{{ url_for('main.review_caught_bunny_photos', game_name=game.name) }}">
<button class="btn btn-primary">Review Bunny Photos</button>
</a>
{% endif %}
<br><br>
4 years ago
<p><b>Start Time: </b>{% if game.start_time %}{{ moment(game.start_time).format('DD-MM-YYYY, HH:mm') }}{% else %}None{% endif %}</p>
<p><b>End Time: </b>{% if game.end_time %}{{ moment(game.end_time).format('DD-MM-YYYY, HH:mm') }}{% else %}None{% endif %}</p>
<p><b>State: </b>{{ game.get_state().name.title() }}</p>
<h2>Players:</h2>
<p><a href="{{ url_for('main.add_player', game_name = game.name) }}">Add player</a></p>
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Player Name</th>
<th scope="col">Role</th>
<th scope="col">Objectives found</th>
<th scope="col">Bunnies Caught</th>
<th scope="col">Been Caught</th>
<th scope="col">Last location</th>
<th scope="col"></th>
</tr>
</thead>
<tbody>
{% for player in game.players %}
<tr>
<td><a href="{{ url_for('main.game_player', game_name = game.name, username = player.user.name) }}">{{ player.user.name }}</a></td>
<td>{{ player.role.name }}</td>
<td>{{ player.found_objectives | list | length }}</td>
<td>{{ player.accepted_caught_players() | list | length }}</td>
<td>{{ player.accepted_caught_by_players() | list | length }}</td>
<td>
<p id='last_location_{{ player.user.name }}'>
{% with location = player.last_location() %}
{% if location %}{{ moment(location.timestamp).fromNow()}}
{% else %}
{{ location }}
{% endif %}
{% endwith %}
</p>
</td>
<td><a href="{{ url_for('main.remove_player', game_name=game.name, username=player.user.name) }}">
<button class="btn btn-danger">Delete</button></a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<h2>Objectives:</h2>
<p><a href="{{ url_for('main.add_objective', game_name = game.name) }}">Add new objective</a></p>
{% if game.objectives %}
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Objective Name</th>
<th scope="col">Latitude</th>
<th scope="col">Longitude</th>
<th scope="col">Times found</th>
<th scope="col">Hash</th>
<th scope="col"></th>
</tr>
</thead>
<tbody>
{% for objective in game.objectives %}
<tr>
<td>{{ objective.name }}</td>
<td>{{ objective.latitude }}</td>
<td>{{ objective.longitude }}</td>
<td>{{ objective.found_by|length }}</td>
<td><a href="{{ url_for('main.objective', objective_hash = objective.hash) }}">{{ objective.hash }}</a></td>
<td><a href="{{ url_for('main.delete_objective', objective_hash = objective.hash) }}">
<button class="btn btn-danger">Delete</button></a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<div id="map" style=" height: 500px; border-radius: 10px; " class="col-md-6 col-xs-12"></div>
{% endif %}
{% endblock %}
{% block scripts %}
{{ super() }}
<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script>
<script type="text/javascript", crossorigin="anonymous">
// Leaflet Map
var map = getMap()
var objectiveMarkers = []
var playerMarkers = []
var objectives = JSON.parse('{{ json.dumps(game.objectives, cls=objective_encoder)|safe }}')
for (var i = 0; i < objectives.length; i++){
marker = addObjectiveMarker(map, objectives[i])
marker.on("click", function (e) {
var caller = e.target || e.srcElement;
window.location = "{{ url_for('main.objective', objective_hash = 'ObjectiveHash') }}".replace('ObjectiveHash', caller.hash);
});
objectiveMarkers.push(marker)
}
var players = JSON.parse('{{ json.dumps(game.last_player_locations(), cls=location_encoder)|safe }}')
updatePlayerMarkers()
if (objectiveMarkers.length + playerMarkers.length > 1) {
map.fitBounds(objectiveMarkers.concat(playerMarkers).map(m => m.getLatLng()));
}
getPosition(updateMyLocation);
function updatePlayerMarkers(){
if(playerMarkers != undefined){
playerMarkers.forEach(function(marker){
marker.remove()
});
}
playerMarkers = []
for (var i = 0; i < players.length; i++) {
marker = addPlayerMarker(map, players[i], goldPlayerIcon)
marker.on("click", function (e) {
var caller = e.target || e.srcElement;
window.location = "{{ url_for('main.game_player', game_name = game.name, username = 'Username') }}".replace('Username', caller.username);
});
playerMarkers.push(marker);
// Update table lastlocation column
$('#last_location_' + players[i].username)[0].innerHTML = toMomentLocal(players[i].timestamp_utc).fromNow();
}
}
// Poll Locations
usernames = JSON.parse('{{ json.dumps(game.usernames())|safe }}').filter(name => name != '{{ current_user.name }}')
setInterval(function() {
pollLocations(
"{{ url_for('main.poll_locations', game_name=game.name) }}",
usernames,
'accumulative',
players,
handleResponse
)
getPosition(updateMyLocation)
}, 30 * 1000);
function handleResponse(data){
data.forEach(function (location) {
player = players.filter(function (player) {
return player.username == location.username;
})[0];
if (new Date(location.timestamp_utc) > new Date(player.timestamp_utc)){
//lastLocation = player[player.length-1] Not necesary because there is just one of each player
if (player.latitude == location.latitude && player.longitude == location.longitude){
player.timestamp_utc = location.timestamp_utc
} else{
players = players.filter(p => p !== player)
players.push(location)
}
}
});
updatePlayerMarkers()
}
5 years ago
</script>
{% endblock %}