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import json
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from datetime import datetime
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from io import BytesIO
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import qrcode
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from flask import render_template, flash, redirect, url_for, request, abort, send_file
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from flask_login import current_user, login_required
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from sqlalchemy import and_
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from app import db
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from app.main import bp
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from app.models import User, Game, Role, GamePlayer, Objective, ObjectiveMinimalEncoder, LocationEncoder
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from app.main.forms import CreateGameForm, ObjectiveForm, PlayerAddForm, UserCreateForm, PlayerUpdateForm
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@bp.before_app_request
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def before_request():
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if current_user.is_authenticated:
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current_user.last_login = datetime.utcnow()
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db.session.commit()
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@bp.route('/')
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@bp.route('/index')
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@login_required
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def index():
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if len(current_user.games) == 1:
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return redirect(url_for('main.game_dashboard', game_name=current_user.games[0].name))
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return render_template("index.html", title='Home')
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@bp.route('/create_game', methods=['GET', 'POST'])
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@login_required
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def create_game():
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print(current_user.is_authenticated)
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form = CreateGameForm()
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if form.validate_on_submit():
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game = Game(name=form.game_name.data, start_time=form.start_time.data, end_time=form.end_time.data)
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game.game_players.append(GamePlayer(game_player=current_user, role=Role['owner']))
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db.session.add(game)
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db.session.commit()
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flash(f"'{game.name}' had been created!")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('create_game.html', title='Create Game', form=form)
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@bp.route('/game/<game_name>/dashboard')
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@login_required
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def game_dashboard(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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role = current_user.role_in_game(game)
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if role == Role.owner:
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return render_template('game_owner_dashboard.html', title='Game Dashboard',
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game=game, json=json, objective_encoder=ObjectiveMinimalEncoder, location_encoder=LocationEncoder)
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if role == Role.bunny:
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return render_template('game_bunny_dashboard.html', title='Game Dashboard',
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game=game, json=json, objective_encoder=ObjectiveMinimalEncoder, location_encoder=LocationEncoder)
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if role == Role.hunter:
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return render_template('game_hunter_dashboard.html', title='Game Dashboard',
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game=game, json=json, location_encoder=LocationEncoder)
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if role == Role.none:
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return render_template('game_hunter_dashboard.html', title='Game Dashboard',
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game=game, json=json, location_encoder=LocationEncoder)
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if role is None:
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abort(403)
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@bp.route('/game/<game_name>/adduser', methods=['GET', 'POST'])
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@bp.route('/game/<game_name>/addplayer', methods=['GET', 'POST'])
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@login_required
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def add_player(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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form_add = PlayerAddForm()
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form_create = UserCreateForm()
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if form_add.submit_add.data and form_add.validate_on_submit():
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user = User.query.filter_by(form_add.name.data).first_or_404()
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game.game_players.append(GamePlayer(user=user, role=Role[form_create.role.data]))
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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if form_create.submit_create.data and form_create.validate_on_submit():
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user = User(name=form_create.name.data)
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user.set_auth_hash()
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game.game_players.append(GamePlayer(user=user, role=Role[form_create.role.data]))
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('add_player.html', title=f'Add User for {game_name}', form_add=form_add, form_create=form_create, game=game)
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@bp.route('/game/<game_name>/removeuser/<username>')
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@bp.route('/game/<game_name>/removeplayer/<username>')
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@login_required
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def remove_player(game_name, username):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404()
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game.players.remove(user)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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@bp.route('/game/<game_name>/player/<username>', methods=['GET', 'POST'])
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@login_required
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def game_player(game_name, username):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404()
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gameplayer = [gameplayer for gameplayer in user.user_games if gameplayer.game == game][0]
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form = PlayerUpdateForm(role=gameplayer.role.name)
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if form.validate_on_submit():
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gameplayer.role = Role[form.role.data]
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('game_player.html', title=f'{user.name} in {game_name}', game=game, user=user, form=form, json=json, location_encoder=LocationEncoder)
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@bp.route('/user/<auth_hash>/qrcode.png')
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@login_required
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def user_qrcode(auth_hash):
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user = User.query.filter_by(auth_hash=auth_hash).first_or_404()
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if not current_user.owns_game_played_by(user):
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abort(403)
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if user.last_login:
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flash('After a player has logged in, it is no longer possible to request their QR code.')
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abort(403)
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img = generate_qr_code(url_for('main.user', auth_hash=auth_hash, _external=True))
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return serve_pil_image(img)
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@bp.route('/user/<auth_hash>')
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@login_required
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def user(auth_hash):
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user = User.query.filter_by(auth_hash=auth_hash).first_or_404()
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if user.password_hash:
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flash('Please login with your username and password!')
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abort(404)
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return render_template('auth/user.html', title=f'User: {user.name}', user=user)
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@bp.route('/game/<game_name>/add_objective', methods=['GET', 'POST'])
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@login_required
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def add_objective(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if not game.owned_by(current_user):
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abort(403)
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form = ObjectiveForm()
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objective = Objective(name='', latitude=52.0932, longitude=5.12405)
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if form.validate_on_submit():
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objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data)
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objective.set_hash()
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game.objectives.append(objective)
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db.session.commit()
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flash(f"Objective has been added!")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('objective.html', title=f'Add Objective for {game_name}', form=form, objective=objective, owner=True)
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@bp.route('/objective/<objective_hash>/delete', methods=['GET'])
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@login_required
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def delete_objective(objective_hash):
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objective = Objective.query.filter_by(hash=objective_hash).first_or_404()
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if not objective.owned_by(current_user):
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abort(403)
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else:
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db.session.delete(objective)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=objective.game.name))
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def generate_qr_code(url):
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qr = qrcode.QRCode(
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version=None,
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error_correction=qrcode.constants.ERROR_CORRECT_M,
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box_size=30,
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border=4,
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)
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qr.add_data(url)
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qr.make(fit=True)
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return qr.make_image(fill_color='black', back_color='white')
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# Source: https://stackoverflow.com/questions/7877282/how-to-send-image-generated-by-pil-to-browser
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def serve_pil_image(pil_img):
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img_io = BytesIO()
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pil_img.save(img_io, 'PNG', quality=70)
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img_io.seek(0)
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return send_file(img_io, mimetype='image/png')
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@bp.route('/objective/<objective_hash>/qrcode.png')
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@login_required
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def objective_qrcode(objective_hash):
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objective = Objective.query.filter_by(hash=objective_hash).first_or_404()
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if not objective.owned_by(current_user):
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abort(403)
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img = generate_qr_code(url_for('main.objective', objective_hash=objective.hash, _external=True))
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return serve_pil_image(img)
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@bp.route('/objective/<objective_hash>', methods=['GET', 'POST'])
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@login_required
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def objective(objective_hash):
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objective = Objective.query.filter_by(hash=objective_hash).first_or_404()
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owner = objective.owned_by(current_user)
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qrcode = generate_qr_code(objective) if owner else None
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form = ObjectiveForm()
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if form.submit.data and form.validate() and owner:
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objective.name = form.objective_name.data
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objective.longitude = form.longitude.data
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objective.latitude = form.latitude.data
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=objective.game.name))
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return render_template('objective.html', title='Objective view', objective=objective, owner=owner, form=form, qrcode=qrcode)
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