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import json
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from datetime import datetime
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from flask import render_template, flash, redirect, url_for, request, abort
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from flask_login import current_user, login_required
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from sqlalchemy import and_
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from app import db
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from app.main import bp
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from app.utils import get_game_if_owner, save_player_caught_player_photo
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from app.models import User, Game, Role, GamePlayer, PlayerCaughtPlayer, LocationEncoder
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from app.main.forms import PlayerAddForm, UserCreateForm, CatchBunnyForm, PlayerUpdateForm
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@bp.route('/game/<game_name>/adduser', methods=['GET', 'POST'])
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@bp.route('/game/<game_name>/addplayer', methods=['GET', 'POST'])
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@login_required
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def add_player(game_name):
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game = get_game_if_owner(game_name)
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form_add = PlayerAddForm()
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form_add.role.choices = [(role.value, role.name) for role in Role]
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form_create = UserCreateForm()
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form_create.role.choices = [(role.value, role.name) for role in Role]
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if form_add.submit_add.data and form_add.validate_on_submit():
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user = User.query.filter_by(name=form_add.name.data).first_or_404()
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if user.player_in(game):
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flash(f'{user.name} is already a player in this game!')
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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game.players.append(GamePlayer(user=user, role=Role(form_add.role.data)))
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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if form_create.submit_create.data and form_create.validate_on_submit():
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user = User(name=form_create.name.data)
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user.set_auth_hash()
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game.players.append(GamePlayer(user=user, role=Role(form_create.role.data)))
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('add_player.html', title=f'Add User for {game_name}',
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form_add=form_add, form_create=form_create, game=game)
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@bp.route('/game/<game_name>/removeuser/<username>')
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@bp.route('/game/<game_name>/removeplayer/<username>')
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@login_required
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def remove_player(game_name, username):
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game = get_game_if_owner(game_name)
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user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404()
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if user.role_in_game(game) == Role.owner:
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if len([player for player in game.players if player.role == Role.owner]) < 2:
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flash("Can't remove only owner from game")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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game.users.remove(user)
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if not user.last_login:
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db.session.delete(user)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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@bp.route('/game/<game_name>/user/<username>', methods=['GET', 'POST'])
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@bp.route('/game/<game_name>/player/<username>', methods=['GET', 'POST'])
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@login_required
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def game_player(game_name, username):
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game = get_game_if_owner(game_name)
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user = User.query.filter((User.name == username) & (User.games.contains(game))).first_or_404()
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player = user.player_in(game)
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# pylint: disable=no-member
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form = PlayerUpdateForm(role=player.role.name)
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form.role.choices = [(role.value, role.name) for role in Role]
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if request.method == 'GET':
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form.role.default = player.role.value
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form.process()
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if form.validate_on_submit():
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player.role = Role(form.role.data)
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print(form.role.data)
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db.session.commit()
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('game_player.html', title=f'{user.name} in {game_name}',
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player=player, form=form, json=json, location_encoder=LocationEncoder)
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@bp.route('/game/<game_name>/catch_bunny', methods=['GET', 'POST'])
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@login_required
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def catch_bunny(game_name):
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game = Game.query.filter_by(name=game_name).first_or_404()
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if current_user.role_in_game(game) is not Role.hunter:
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flash('Only hunters can catch bunnies!')
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abort(403)
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if not game.is_active():
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flash("Its not possible to catch a bunny before or after a game, "
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"or if the game is not in 'active' mode.")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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game_bunnies = game.bunnies()
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form = CatchBunnyForm()
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form.bunny.choices = [(player.user.id, player.user.name) for player in game_bunnies]
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if request.method == 'GET':
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parsed_bunny_name = request.args.get('bunny_name', default='', type=str)
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if parsed_bunny_name:
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bunny = [gameplayer for gameplayer in game_bunnies
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if gameplayer.user.name == parsed_bunny_name]
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if bunny:
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# pylint: disable=no-member
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form.bunny.default = bunny[0].user.id
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form.process()
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if form.validate_on_submit():
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bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.id == form.bunny.data]
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if not bunny:
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flash('Please choose a bunny')
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return request.url
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bunny = bunny[0]
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pcp = PlayerCaughtPlayer(catching_player=current_user.player_in(game),
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caught_player=bunny, timestamp=datetime.utcnow())
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save_player_caught_player_photo(form.photo.data, game, pcp)
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db.session.add(pcp)
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db.session.commit()
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flash(f"You caught {bunny.user.name}! "
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"The submitted photo will be reviewed by a game owner.")
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return redirect(url_for('main.game_dashboard', game_name=game.name))
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return render_template('catch_bunny.html', title='Catch Bunny', form=form, game=game)
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