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import json
from datetime import datetime, timedelta
from flask import render_template, redirect, url_for, request, abort, send_file, current_app
from flask_login import current_user, login_required
from werkzeug.security import safe_join
from app import db
from app.main import bp
from app.utils import get_game_if_owner, get_caught_bunny_photo_directory, get_bunny_photo_filename
from app.models import User, Game, Role, GamePlayer, ObjectiveMinimalEncoder, LocationEncoder, \
PlayerCaughtPlayer, Review, Location
@bp.before_app_request
def before_request():
if current_user.is_authenticated:
current_user.last_login = datetime.utcnow()
db.session.commit()
@bp.route('/')
@bp.route('/index')
@login_required
def index():
if len(current_user.games) == 1:
return redirect(url_for('main.game_dashboard', game_name=current_user.games[0].name))
return render_template("index.html", title='Home')
@bp.route('/game/<game_name>/dashboard')
@login_required
def game_dashboard(game_name):
game = Game.query.filter_by(name=game_name).first_or_404()
role = current_user.role_in_game(game)
if role == Role.owner:
return render_template('game_owner_dashboard.html', title='Game Dashboard', game=game,
json=json, objective_encoder=ObjectiveMinimalEncoder,
location_encoder=LocationEncoder)
if role == Role.bunny:
return render_template('game_bunny_dashboard.html', title='Game Dashboard', game=game,
json=json, location_encoder=LocationEncoder)
if role == Role.hunter:
hunter_delay = current_app.config['HUNTER_LOCATION_DELAY']
return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game,
hunter_delay=hunter_delay, json=json,
location_encoder=LocationEncoder)
if role == Role.none:
return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game,
json=json, location_encoder=LocationEncoder)
if role is None:
abort(403)
@bp.route('/game/<game_name>/caught_bunny_photo', methods=['GET'])
@login_required
def caught_bunny_photo(game_name):
game = Game.query.filter_by(name=game_name).first_or_404()
timestamp = request.args['timestamp']
bunny_name = request.args['bunny_name']
hunter_name = request.args['hunter_name']
hunter = GamePlayer.query.join(User).filter(
(GamePlayer.user_id == User.id) &
(GamePlayer.game_id == game.id) &
(User.name == hunter_name) &
(GamePlayer.role == Role.hunter)).first_or_404()
if not (game.owned_by(current_user) or current_user.player_in(game) == hunter):
abort(403)
directory = get_caught_bunny_photo_directory(game)
filename = get_bunny_photo_filename(directory, timestamp, hunter_name, bunny_name)
photo_path = safe_join(directory, filename)
#TODO: Implement switch between serve self and serve by webserver
return send_file(photo_path, conditional=True, as_attachment=False)
@bp.route('/game/<game_name>/review')
@login_required
def review_caught_bunny_photos(game_name):
game = get_game_if_owner(game_name)
pcp_id = request.args.get('pcp_id', default=-1, type=int)
action = request.args.get('action', default='none', type=str).lower()
if pcp_id != -1:
pcp = PlayerCaughtPlayer.query.filter_by(id=pcp_id).first_or_404()
review = Review.parse_string(action)
pcp.review = review
db.session.commit()
return render_template('review_caught_bunny_photos.html', game=game)
@bp.route('/user/<username>/send_location', methods=['POST'])
@login_required
def send_location(username):
user = User.query.filter_by(name=username).first_or_404()
last_location = user.last_location()
latitude = request.form.get('lat', default=None, type=float)
longitude = request.form.get('long', default=None, type=float)
if latitude is None or longitude is None:
return '', 400
# Check if previous two locations are exactly the same,
# if so, only update timestamp of last location
if last_location:
if datetime.utcnow() - last_location.timestamp < timedelta(seconds=30):
return '', 204
if (latitude == last_location.latitude and
longitude == last_location.longitude and
len(user.locations) >= 2):
before_last_location = user.locations[-2]
if before_last_location:
if (latitude == before_last_location.latitude and
longitude == before_last_location.longitude):
last_location.timestamp = datetime.utcnow()
db.session.commit()
return '', 204
user.locations.append(Location(longitude=longitude, latitude=latitude))
db.session.commit()
return '', 204
@bp.route('/game/<game_name>/get_locations', methods=['POST'])
@login_required
def poll_locations(game_name):
game = Game.query.filter_by(name=game_name).first_or_404()
role = current_user.role_in_game(game)
if role is None or role == Role.none:
abort(403)
payload = request.get_json()
if payload is None:
abort(400)
mode = get_value_if_key_exists(payload, 'mode', 'last')
last_update = get_value_if_key_exists(payload, 'last_update', 'none')
last_update = datetime.strptime(last_update, '%Y-%m-%d %H:%M:%S:%f') if last_update != 'none' else datetime.min
requested_users = get_value_if_key_exists(payload, 'requested_users', 'none')
#print(f'mode: {mode}\nlast_request: {last_update}\nrequested_users: {requested_users}')
response_objects = []
if role == Role.owner:
for username in requested_users:
user = get_user_locations(game, username, mode, last_update)
if user:
response_objects.append(user)
response_objects = [obj for obj_list in response_objects for obj in obj_list]
return json.dumps(response_objects, cls=LocationEncoder)
def get_value_if_key_exists(dictionary, key, default=None):
return dictionary[key] if key in dictionary else default
def get_user_locations(game, username, mode, last_update):
user = User.query.filter_by(name=username).first()
if user is None:
return None
if mode == 'accumulative':
if game.end_time or datetime.min < last_update:
return []
locations = user.locations_during_game(game)
if not locations:
return None
return [location for location in locations if location.timestamp - last_update > timedelta(milliseconds=1)]
@bp.route('/user/<username>')
@login_required
def user_profile(username):
user = User.query.filter_by(name=username).first_or_404()
if current_user != user:
abort(403)
return render_template('user_profile.html', user=user)