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Split game_dashboard into separate files per player type

testing
Burathar 5 years ago
parent
commit
75d82025e0
  1. 18
      app/templates/_game_player_info.html
  2. 0
      app/templates/game_bunny_dashboard.html
  3. 80
      app/templates/game_hunter_dashboard.html
  4. 137
      app/templates/game_owner_dashboard.html

18
app/templates/_game_player_info.html

@ -0,0 +1,18 @@ @@ -0,0 +1,18 @@
<h2>Game Info</h2>
<div class="table-responsive">
<table class="table">
<tr>
<th>My Role</th>
<td>{{ current_user.}}</td>
</tr>
<tr>
<th>Start Time</th>
<td>10:00</td>
</tr>
<tr>
<th>End Time</th>
<td>18:00</td>
</tr>
</table>
</div>

0
app/templates/game_dashboard.html → app/templates/game_bunny_dashboard.html

80
app/templates/game_hunter_dashboard.html

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{% extends 'base.html' %}
{% block head %}
{{ super() }}
<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" />
<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script>
{% endblock %}
{% block app_content %}
<h1>{{ game.name }} Dashboard</h1>
{% include '_game_player_info.html' %}
<h2>Bunnies:</h2>
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Player Name</th>
<th scope="col">Times Caught</th>
<th scope="col">Last location</th>
</tr>
</thead>
<tbody>
{% for player in game.bunnies() %}
<tr>
<td>{{ player.name }}</td>
<td>{{ player.caught_by_players | selectattr('game', '==', game)|list|length}}</td>
<td>{% with location = player.last_location(game) %}
{% if location %}{{ moment(location.timestamp).fromNow()}}: {% endif %}
{{ location }}
{% endwith %}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<div id="map" style=" height: 500px; border-radius: 10px; " class="col-md-6 col-xs-12"></div>
{% endblock %}
{% block scripts %}
{{ super() }}
{{ moment.include_moment() }}
<script type="text/javascript", crossorigin="anonymous">
// Leaflet Map
var map = L.map( 'map', {
center: [52.2, 5.3],
minZoom: 6,
maxZoom: 19,
bounds: [[50.5, 3.25], [54, 7.6]],
zoom: 8
});
L.control.scale().addTo(map);
L.tileLayer( 'https://geodata.nationaalgeoregister.nl/tiles/service/wmts/brtachtergrondkaartpastel/EPSG:3857/{z}/{x}/{y}.png', {
attribution: 'Kaartgegevens &copy; <a href="kadaster.nl">Kadaster</a>'
}).addTo( map );
var greenIcon = new L.Icon({
iconUrl: "{{ url_for('static', filename='assets/leaflet/images/marker-icon-2x-green.png') }}",
shadowUrl: "{{ url_for('static', filename='assets/leaflet/images/marker-shadow.png') }}",
iconSize: [25, 41],
iconAnchor: [12, 41],
popupAnchor: [1, -34],
shadowSize: [41, 41]
});
var players = JSON.parse('{{ json.dumps(game.last_locations(game.bunnies()), cls=location_encoder)|safe }}')
for (var i = 0; i < players.length; i++){
var playerMarker = L.marker([
players[i]['latitude'],
players[i]['longitude']
], {icon: greenIcon}).addTo(map);
var timestamp_utc = moment.utc(players[i]['timestamp_utc']).toDate()
var timestamp_local = moment(timestamp_utc).local().format('YYYY-MM-DD HH:mm');
playerMarker.bindTooltip(`<b>${players[i]['player_name']}</b><br>
${timestamp_local}`).openPopup();
}
</script>
{% endblock %}

137
app/templates/game_owner_dashboard.html

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{% extends 'base.html' %}
{% block head %}
{{ super() }}
<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" />
<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script>
{% endblock %}
{% block app_content %}
<h1>{{ game.name }} Dashboard</h1>
<h2>Players:</h2>
<p><a href="{{ url_for('main.add_player', game_name = game.name) }}">Add player</a></p>
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Player Name</th>
<th scope="col">Role</th>
<th scope="col">Objectives found</th>
<th scope="col">Bunnies Caught</th>
<th scope="col">Been Caught</th>
<th scope="col">Last location</th>
<th scope="col"></th>
</tr>
</thead>
<tbody>
{% for player in game.players %}
<tr>
<td><a href="{{ url_for('main.game_player', game_name = game.name, player_name = player.name) }}">{{ player.name }}</a></td>
{% for gameplayer in player.player_games if gameplayer.game == game %}
<td>{{ gameplayer.role.name }}</td>
{% endfor %}
<td>{{ player.found_objectives | selectattr('game', '==', game)|list|length}}</td>
<td>{{ player.caught_players | selectattr('game', '==', game)|list|length}}</td>
<td>{{ player.caught_by_players | selectattr('game', '==', game)|list|length}}</td>
<td>{% with location = player.last_location(game) %}
{% if location %}{{ moment(location.timestamp).fromNow()}}: {% endif %}
{{ location }}
{% endwith %}</td>
<td><a href="{{ url_for('main.remove_player', game_name=game.name, player_name=player.name) }}">
<button class="btn btn-danger">Delete</button></a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<h2>Objectives:</h2>
<p><a href="{{ url_for('main.add_objective', game_name = game.name) }}">Add new objective</a></p>
{% if game.objectives %}
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Objective Name</th>
<th scope="col">Latitude</th>
<th scope="col">Longitude</th>
<th scope="col">Times found</th>
<th scope="col">Hash</th>
<th scope="col"></th>
</tr>
</thead>
<tbody>
{% for objective in game.objectives %}
<tr>
<td>{{ objective.name }}</td>
<td>{{ objective.latitude }}</td>
<td>{{ objective.longitude }}</td>
<td>{{ objective.found_by|length }}</td>
<td><a href="{{ url_for('main.objective', objective_hash = objective.hash) }}">{{ objective.hash }}</a></td>
<td><a href="{{ url_for('main.delete_objective', objective_hash = objective.hash) }}">
<button class="btn btn-danger">Delete</button></a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
<div id="map" style=" height: 500px; border-radius: 10px; " class="col-md-6 col-xs-12"></div>
{% endif %}
{% endblock %}
{% block scripts %}
{{ super() }}
{{ moment.include_moment() }}
<script type="text/javascript", crossorigin="anonymous">
// Leaflet Map
var map = L.map( 'map', {
center: [52.2, 5.3],
minZoom: 6,
maxZoom: 19,
bounds: [[50.5, 3.25], [54, 7.6]],
zoom: 8
});
L.control.scale().addTo(map);
L.tileLayer( 'https://geodata.nationaalgeoregister.nl/tiles/service/wmts/brtachtergrondkaartpastel/EPSG:3857/{z}/{x}/{y}.png', {
attribution: 'Kaartgegevens &copy; <a href="kadaster.nl">Kadaster</a>'
}).addTo( map );
var objectives = JSON.parse('{{ json.dumps(game.objectives, cls=objective_encoder)|safe }}')
for (var i = 0; i < objectives.length; i++){
var objectiveMarker = L.marker([
objectives[i]['latitude'],
objectives[i]['longitude']
]).addTo(map);
objectiveMarker.bindTooltip(`<b>${objectives[i]['name']}</b><br>
${objectives[i]['hash']}`).openPopup();
}
var greenIcon = new L.Icon({
iconUrl: "{{ url_for('static', filename='assets/leaflet/images/marker-icon-2x-green.png') }}",
shadowUrl: "{{ url_for('static', filename='assets/leaflet/images/marker-shadow.png') }}",
iconSize: [25, 41],
iconAnchor: [12, 41],
popupAnchor: [1, -34],
shadowSize: [41, 41]
});
var players = JSON.parse('{{ json.dumps(game.last_player_locations(), cls=location_encoder)|safe }}')
for (var i = 0; i < players.length; i++){
var playerMarker = L.marker([
players[i]['latitude'],
players[i]['longitude']
], {icon: greenIcon}).addTo(map);
var timestamp_utc = moment.utc(players[i]['timestamp_utc']).toDate()
var timestamp_local = moment(timestamp_utc).local().format('YYYY-MM-DD HH:mm');
playerMarker.bindTooltip(`<b>${players[i]['player_name']}</b><br>
${timestamp_local}`).openPopup();
}
</script>
{% endblock %}
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