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@ -125,16 +125,22 @@ def game_player(game_name, player_name): |
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@login_required |
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@login_required |
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def player_qrcode(auth_hash): |
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def player_qrcode(auth_hash): |
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player = Player.query.filter_by(auth_hash=auth_hash).first_or_404() |
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player = Player.query.filter_by(auth_hash=auth_hash).first_or_404() |
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if not is_player_game_owner(player): |
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#if not is_player_game_owner(player): |
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abort(403) |
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# abort(403) |
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img = generate_qr_code(url_for('player', auth_hash=auth_hash, _external=True)) |
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img = generate_qr_code(url_for('player', auth_hash=auth_hash, _external=True)) |
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return serve_pil_image(img) |
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return serve_pil_image(img) |
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@app.route('/player/<auth_hash>') |
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@login_required |
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def player(auth_hash): |
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player = Player.query.filter_by(auth_hash=auth_hash).first_or_404() |
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return render_template('player.html',title=f'Player: {player.name}', player=player) |
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def is_game_owner(game): |
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def is_game_owner(game): |
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return current_user in [gameplayer.player for gameplayer in game.game_players if gameplayer.role == Role.owner] |
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return current_user in [gameplayer.player for gameplayer in game.game_players if gameplayer.role == Role.owner] |
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def is_player_game_owner(player): |
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def is_player_game_owner(player): |
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return current_user in [gameplayer.player for gameplayer in [game for game in player.games ].game_players if game_player.role == Role.owner] |
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return current_user in [gameplayer.player for gameplayer in [game for game in player.games].game_players if game_player.role == Role.owner] |
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def is_objective_owner(objective): |
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def is_objective_owner(objective): |
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return current_user in [gameplayer.player for gameplayer in objective.game.game_players if gameplayer.role == Role.owner] |
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return current_user in [gameplayer.player for gameplayer in objective.game.game_players if gameplayer.role == Role.owner] |
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