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Rename documentation/drm to database, convert secondary tables to association tables

feature_tests
Burathar 5 years ago
parent
commit
ce53e95c6b
  1. 158
      app/models.py
  2. 3
      app/routes.py
  3. 0
      app/templates/create_game.html
  4. 25
      app/templates/index.html
  5. 0
      documentation/database/database_schema1.1.drawio
  6. 0
      documentation/database/database_schema1.1.png
  7. 0
      documentation/database/database_schema1.2.drawio
  8. 0
      documentation/database/database_schema1.2.png
  9. 0
      documentation/database/database_schema1.3.drawio
  10. 0
      documentation/database/database_schema1.3.png
  11. 0
      documentation/database/entity_relationship_diagram_v1.0.drawio
  12. 0
      documentation/database/entity_relationship_diagram_v1.0.png
  13. 0
      documentation/database/entity_relationship_diagram_v1.1.drawio
  14. 0
      documentation/database/entity_relationship_diagram_v1.1.png
  15. 0
      documentation/database/entity_relationship_diagram_v1.2.drawio
  16. 0
      documentation/database/entity_relationship_diagram_v1.2.png
  17. 0
      documentation/database/entity_relationship_diagram_v1.3.drawio
  18. 0
      documentation/database/entity_relationship_diagram_v1.3.png
  19. 16
      migrations/versions/68009992b106_update_up_to_1_3_association_tables.py
  20. 4
      the_hunt.py

158
app/models.py

@ -1,48 +1,65 @@ @@ -1,48 +1,65 @@
from enum import Enum
from werkzeug.security import generate_password_hash, check_password_hash
from app import app, db, login
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.sql import func
from secrets import token_hex
from flask_login import UserMixin
game_player = db.Table('game_player',
db.Column('game_id', db.Integer, db.ForeignKey('game.id'), nullable=False),
db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False),
db.PrimaryKeyConstraint('game_id', 'player_id'),
db.Column('role', db.String(16))
)
player_found_objective = db.Table('player_found_objective',
db.Column('objective_id', db.Integer, db.ForeignKey('objective.id'), nullable=False, server_default='-1'),
db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False, server_default='-1'),
db.PrimaryKeyConstraint('objective_id', 'player_id'),
db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False)
)
player_caught_player = db.Table('player_caught_player',
db.Column('catching_player_id', db.Integer, db.ForeignKey('player.id')),
db.Column('caught_player_id', db.Integer, db.ForeignKey('player.id')),
db.Column('photo_reference', db.String(128), unique=True, nullable=False),
db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False)
)
notification_player = db.Table('notification_player',
db.Column('notification_id', db.Integer, db.ForeignKey('notification.id')),
db.Column('player_id', db.Integer, db.ForeignKey('player.id')),
db.PrimaryKeyConstraint('notification_id', 'player_id'),
db.Column('been_shown', db.Boolean, server_default='True', nullable=False)
)
class GameState(Enum):
initiated = 1
published = 2
started = 3
interrupted = 4
finished = 5
class GamePlayer(db.Model):
__tablename__ = 'game_player'
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), primary_key=True, nullable=False)
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
role = db.Column(db.String(16))
game = db.relationship('Game', back_populates='game_players')
player = db.relationship('Player', back_populates='player_games')
class PlayerFoundObjective(db.Model):
__tablename__ = 'player_found_objective'
objective_id = db.Column(db.Integer, db.ForeignKey('objective.id'), primary_key=True, nullable=False, server_default='-1')
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False, server_default='-1')
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
player = db.relationship('Player', back_populates='player_found_objectives')
objective = db.relationship('Objective', back_populates='objective_found_by')
class NotificationPlayer(db.Model):
__tablename__ = 'notification_player'
notification_id = db.Column(db.Integer, db.ForeignKey('notification.id'), primary_key=True, nullable=False)
player_id= db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
been_shown = db.Column(db.Boolean, server_default='True', nullable=False)
notification = db.relationship('Notification', back_populates='notification_recipients')
recipient = db.relationship('Player', back_populates='player_notifications')
class PlayerCaughtPlayer(db.Model):
__tablename__ = 'player_caught_player'
id = db.Column(db.Integer, primary_key=True, autoincrement=True, server_default='-1')
catching_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
caught_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
photo_reference = db.Column(db.String(128), unique=True, nullable=False)
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
catching_player = db.relationship('Player', back_populates='player_caught_by_players', foreign_keys=[catching_player_id])
caught_player = db.relationship('Player', back_populates='player_caught_players', foreign_keys=[caught_player_id])
class Game(db.Model):
__tablename__ = 'game'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), index=True, unique=True, nullable=False)
state = db.Column(db.Integer, server_default='1')
state = db.Column(db.Enum(GameState), server_default=GameState(1).name)
start_time = db.Column(db.DateTime)
end_time = db.Column(db.DateTime)
players = db.relationship(
'Player',
secondary=game_player,
back_populates='games')
game_players = db.relationship(
'GamePlayer',
back_populates='game',
cascade="save-update, merge, delete, delete-orphan")
players = association_proxy('game_players', 'player',
creator=lambda player: GamePlayer(player=player)) # to enable game.players.append(player)
objectives = db.relationship(
'Objective',
lazy='select',
@ -58,28 +75,48 @@ class Player(UserMixin, db.Model): @@ -58,28 +75,48 @@ class Player(UserMixin, db.Model):
name = db.Column(db.String(64), unique=True, nullable=False)
auth_hash = db.Column(db.String(32), unique=True, nullable=True)
password_hash = db.Column(db.String(128))
games = db.relationship(
'Game',
secondary=game_player,
back_populates='players')
objectives_found = db.relationship(
'Objective',
secondary=player_found_objective,
back_populates='players')
caught_players = db.relationship(
'Player',
secondary=player_caught_player,
primaryjoin=(player_caught_player.c.catching_player_id == id),
secondaryjoin=(player_caught_player.c.caught_player_id == id),
backref=db.backref('caught_by', lazy='dynamic'), lazy='dynamic')
player_games = db.relationship(
'GamePlayer',
back_populates='player',
cascade='save-update, merge, delete, delete-orphan')
games = association_proxy('player_games', 'game',
creator=lambda game: GamePlayer(game=game))
player_found_objectives = db.relationship(
'PlayerFoundObjective',
back_populates='player',
cascade='save-update, merge, delete, delete-orphan')
found_objectives = association_proxy('player_found_objectives', 'objective',
creator=lambda objective: PlayerFoundObjective(objective=objective))
player_notifications = db.relationship(
'NotificationPlayer',
back_populates='recipient',
cascade='save-update, merge, delete, delete-orphan')
notifications = association_proxy('player_notifications', 'notification',
creator=lambda notification: NotificationPlayer(notification=notification))
player_caught_players = db.relationship(
'PlayerCaughtPlayer',
back_populates='catching_player',
cascade='save-update, merge, delete, delete-orphan',
foreign_keys=[PlayerCaughtPlayer.catching_player_id])
caught_players = association_proxy('player_caught_players', 'player',
creator=lambda player: PlayerCaughtPlayer(caught_player=player))
player_caught_by_players = db.relationship(
'PlayerCaughtPlayer',
back_populates='caught_player',
cascade='save-update, merge, delete, delete-orphan',
foreign_keys=[PlayerCaughtPlayer.caught_player_id])
caught_by_players = association_proxy('player_caught_by_players', 'player',
creator=lambda player: PlayerCaughtPlayer(catching_player=player))
locations = db.relationship(
'Location',
lazy='select',
backref=db.backref('player', lazy='joined'))
notifications = db.relationship(
'Notification',
secondary=notification_player,
back_populates='recipients')
def set_password(self, password):
self.password_hash = generate_password_hash(password)
@ -102,10 +139,12 @@ class Objective(db.Model): @@ -102,10 +139,12 @@ class Objective(db.Model):
hash = db.Column(db.String(128), unique=True, nullable=False)
longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later?
latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None))
players = db.relationship(
'Player',
secondary=player_found_objective,
back_populates='objectives_found')
objective_found_by = db.relationship(
'PlayerFoundObjective',
back_populates='objective',
cascade='save-update, merge, delete, delete-orphan')
found_by = association_proxy('objective_found_by', 'player',
creator=lambda player: PlayerFoundObjective(player=player))
class Location(db.Model):
__tablename__ = 'location'
@ -122,9 +161,12 @@ class Notification(db.Model): @@ -122,9 +161,12 @@ class Notification(db.Model):
message = db.Column(db.Text, nullable=False)
type = db.Column(db.String(64), nullable=False, default='General')
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
recipients = db.relationship(
'Player',
secondary=notification_player,
back_populates='notifications')
notification_recipients = db.relationship(
'NotificationPlayer',
back_populates='notification',
cascade='save-update, merge, delete, delete-orphan')
recipients = association_proxy('notification_recipients', 'player',
creator=lambda player: NotificationPlayer(recipient=player))
#start_time = db.Column(db.DateTime, server_default=func.now())

3
app/routes.py

@ -8,8 +8,7 @@ from app.forms import LoginForm, RegistrationForm @@ -8,8 +8,7 @@ from app.forms import LoginForm, RegistrationForm
@app.route('/index', methods=['GET'])
@login_required
def index():
message="Hello, World"
return render_template("index.html", title='Home', message=message)
return render_template("index.html", title='Home')
@app.route('/login', methods=['GET', 'POST'])
def login():

0
app/templates/create_game.html

25
app/templates/index.html

@ -2,39 +2,40 @@ @@ -2,39 +2,40 @@
{% block app_content %}
<h1>Hi, {{ current_user.name }}!</h1>
<h2>{{ message }}</h2>
<h2>My games:</h2>
{% if current_user.games %}
<div class="table-responsive">
<table class="table">
<thead>
<tr>
<th scope="col">Name</th>
<th scope="col">State</th>
<th scope="col">Game Name</th>
<th scope="col">Current State</th>
<th scope="col">Start Time</th>
<th scope="col">End Time</th>
<th scope="col">My Role</th>
</tr>
</thead>
<tbody>
<tr>
<td>Gamename</td>
<td>Running</td>
<td>yesterday</td>
<td>tomorrow</td>
<td>bitch</td>
</tr>
{% for game in current_user.games %}
<tr>
<td>{{ game.name }}</td>
<td>{{ game.state }}</td>
<td>{{ game.start_time }}</td>
<td>{{ game.end_time }}</td>
<td>bitch</td>
<td>
{% for gameplayer in current_user.player_games %}
{% if gameplayer.game == game %}{{ gameplayer.role }}{% endif %}
{% endfor %}
</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% else %}
<div class="alert alert-info" role="alert">
You don't participate in any game yet 😢
</div>
{% endif %}
{% endblock %}

0
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16
migrations/versions/01c009738a1f_update_to_1_3.py → migrations/versions/68009992b106_update_up_to_1_3_association_tables.py

@ -1,8 +1,8 @@ @@ -1,8 +1,8 @@
"""update to 1.3
"""update up to 1.3+association tables
Revision ID: 01c009738a1f
Revision ID: 68009992b106
Revises:
Create Date: 2020-07-03 13:12:00.463246
Create Date: 2020-07-03 23:14:41.035088
"""
from alembic import op
@ -10,7 +10,7 @@ import sqlalchemy as sa @@ -10,7 +10,7 @@ import sqlalchemy as sa
# revision identifiers, used by Alembic.
revision = '01c009738a1f'
revision = '68009992b106'
down_revision = None
branch_labels = None
depends_on = None
@ -21,7 +21,7 @@ def upgrade(): @@ -21,7 +21,7 @@ def upgrade():
op.create_table('game',
sa.Column('id', sa.Integer(), nullable=False),
sa.Column('name', sa.String(length=64), nullable=False),
sa.Column('state', sa.Integer(), server_default='1', nullable=True),
sa.Column('state', sa.Enum('initiated', 'published', 'started', 'interrupted', 'finished', name='gamestate'), server_default='initiated', nullable=True),
sa.Column('start_time', sa.DateTime(), nullable=True),
sa.Column('end_time', sa.DateTime(), nullable=True),
sa.PrimaryKeyConstraint('id')
@ -74,12 +74,14 @@ def upgrade(): @@ -74,12 +74,14 @@ def upgrade():
sa.UniqueConstraint('hash')
)
op.create_table('player_caught_player',
sa.Column('catching_player_id', sa.Integer(), nullable=True),
sa.Column('caught_player_id', sa.Integer(), nullable=True),
sa.Column('id', sa.Integer(), server_default='-1', autoincrement=True, nullable=False),
sa.Column('catching_player_id', sa.Integer(), nullable=False),
sa.Column('caught_player_id', sa.Integer(), nullable=False),
sa.Column('photo_reference', sa.String(length=128), nullable=False),
sa.Column('timestamp', sa.DateTime(), server_default=sa.text('(CURRENT_TIMESTAMP)'), nullable=False),
sa.ForeignKeyConstraint(['catching_player_id'], ['player.id'], ),
sa.ForeignKeyConstraint(['caught_player_id'], ['player.id'], ),
sa.PrimaryKeyConstraint('id'),
sa.UniqueConstraint('photo_reference')
)
op.create_table('notification_player',

4
the_hunt.py

@ -4,4 +4,6 @@ from app.models import Game, Player, Objective, Location, Notification @@ -4,4 +4,6 @@ from app.models import Game, Player, Objective, Location, Notification
@app.shell_context_processor
def make_shell_context():
return {'db': db, 'Game' : Game, 'Player' : Player, 'Objective' : Objective,
'Location' : Location, 'Notification' : Notification}
'Location' : Location, 'Notification' : Notification, 'GamePlayer' : GamePlayer,
'PlayerFoundObjective' : PlayerFoundObjective, 'NotificationPlayer' : NotificationPlayer,
'PlayerCaughtPlayer' : PlayerCaughtPlayer, 'GameState' : GameState}

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