Browse Source

Rename documentation/drm to database, convert secondary tables to association tables

feature_tests
Burathar 4 years ago
parent
commit
ce53e95c6b
  1. 158
      app/models.py
  2. 3
      app/routes.py
  3. 0
      app/templates/create_game.html
  4. 25
      app/templates/index.html
  5. 0
      documentation/database/database_schema1.1.drawio
  6. 0
      documentation/database/database_schema1.1.png
  7. 0
      documentation/database/database_schema1.2.drawio
  8. 0
      documentation/database/database_schema1.2.png
  9. 0
      documentation/database/database_schema1.3.drawio
  10. 0
      documentation/database/database_schema1.3.png
  11. 0
      documentation/database/entity_relationship_diagram_v1.0.drawio
  12. 0
      documentation/database/entity_relationship_diagram_v1.0.png
  13. 0
      documentation/database/entity_relationship_diagram_v1.1.drawio
  14. 0
      documentation/database/entity_relationship_diagram_v1.1.png
  15. 0
      documentation/database/entity_relationship_diagram_v1.2.drawio
  16. 0
      documentation/database/entity_relationship_diagram_v1.2.png
  17. 0
      documentation/database/entity_relationship_diagram_v1.3.drawio
  18. 0
      documentation/database/entity_relationship_diagram_v1.3.png
  19. 16
      migrations/versions/68009992b106_update_up_to_1_3_association_tables.py
  20. 4
      the_hunt.py

158
app/models.py

@ -1,48 +1,65 @@
from enum import Enum
from werkzeug.security import generate_password_hash, check_password_hash from werkzeug.security import generate_password_hash, check_password_hash
from app import app, db, login from app import app, db, login
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.sql import func from sqlalchemy.sql import func
from secrets import token_hex from secrets import token_hex
from flask_login import UserMixin from flask_login import UserMixin
game_player = db.Table('game_player', class GameState(Enum):
db.Column('game_id', db.Integer, db.ForeignKey('game.id'), nullable=False), initiated = 1
db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False), published = 2
db.PrimaryKeyConstraint('game_id', 'player_id'), started = 3
db.Column('role', db.String(16)) interrupted = 4
) finished = 5
player_found_objective = db.Table('player_found_objective', class GamePlayer(db.Model):
db.Column('objective_id', db.Integer, db.ForeignKey('objective.id'), nullable=False, server_default='-1'), __tablename__ = 'game_player'
db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False, server_default='-1'), game_id = db.Column(db.Integer, db.ForeignKey('game.id'), primary_key=True, nullable=False)
db.PrimaryKeyConstraint('objective_id', 'player_id'), player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False) role = db.Column(db.String(16))
) game = db.relationship('Game', back_populates='game_players')
player = db.relationship('Player', back_populates='player_games')
player_caught_player = db.Table('player_caught_player',
db.Column('catching_player_id', db.Integer, db.ForeignKey('player.id')), class PlayerFoundObjective(db.Model):
db.Column('caught_player_id', db.Integer, db.ForeignKey('player.id')), __tablename__ = 'player_found_objective'
db.Column('photo_reference', db.String(128), unique=True, nullable=False), objective_id = db.Column(db.Integer, db.ForeignKey('objective.id'), primary_key=True, nullable=False, server_default='-1')
db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False) player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False, server_default='-1')
) timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
player = db.relationship('Player', back_populates='player_found_objectives')
notification_player = db.Table('notification_player', objective = db.relationship('Objective', back_populates='objective_found_by')
db.Column('notification_id', db.Integer, db.ForeignKey('notification.id')),
db.Column('player_id', db.Integer, db.ForeignKey('player.id')), class NotificationPlayer(db.Model):
db.PrimaryKeyConstraint('notification_id', 'player_id'), __tablename__ = 'notification_player'
db.Column('been_shown', db.Boolean, server_default='True', nullable=False) notification_id = db.Column(db.Integer, db.ForeignKey('notification.id'), primary_key=True, nullable=False)
) player_id= db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
been_shown = db.Column(db.Boolean, server_default='True', nullable=False)
notification = db.relationship('Notification', back_populates='notification_recipients')
recipient = db.relationship('Player', back_populates='player_notifications')
class PlayerCaughtPlayer(db.Model):
__tablename__ = 'player_caught_player'
id = db.Column(db.Integer, primary_key=True, autoincrement=True, server_default='-1')
catching_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
caught_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
photo_reference = db.Column(db.String(128), unique=True, nullable=False)
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
catching_player = db.relationship('Player', back_populates='player_caught_by_players', foreign_keys=[catching_player_id])
caught_player = db.relationship('Player', back_populates='player_caught_players', foreign_keys=[caught_player_id])
class Game(db.Model): class Game(db.Model):
__tablename__ = 'game' __tablename__ = 'game'
id = db.Column(db.Integer, primary_key=True) id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), index=True, unique=True, nullable=False) name = db.Column(db.String(64), index=True, unique=True, nullable=False)
state = db.Column(db.Integer, server_default='1') state = db.Column(db.Enum(GameState), server_default=GameState(1).name)
start_time = db.Column(db.DateTime) start_time = db.Column(db.DateTime)
end_time = db.Column(db.DateTime) end_time = db.Column(db.DateTime)
players = db.relationship( game_players = db.relationship(
'Player', 'GamePlayer',
secondary=game_player, back_populates='game',
back_populates='games') cascade="save-update, merge, delete, delete-orphan")
players = association_proxy('game_players', 'player',
creator=lambda player: GamePlayer(player=player)) # to enable game.players.append(player)
objectives = db.relationship( objectives = db.relationship(
'Objective', 'Objective',
lazy='select', lazy='select',
@ -58,28 +75,48 @@ class Player(UserMixin, db.Model):
name = db.Column(db.String(64), unique=True, nullable=False) name = db.Column(db.String(64), unique=True, nullable=False)
auth_hash = db.Column(db.String(32), unique=True, nullable=True) auth_hash = db.Column(db.String(32), unique=True, nullable=True)
password_hash = db.Column(db.String(128)) password_hash = db.Column(db.String(128))
games = db.relationship(
'Game', player_games = db.relationship(
secondary=game_player, 'GamePlayer',
back_populates='players') back_populates='player',
objectives_found = db.relationship( cascade='save-update, merge, delete, delete-orphan')
'Objective', games = association_proxy('player_games', 'game',
secondary=player_found_objective, creator=lambda game: GamePlayer(game=game))
back_populates='players')
caught_players = db.relationship( player_found_objectives = db.relationship(
'Player', 'PlayerFoundObjective',
secondary=player_caught_player, back_populates='player',
primaryjoin=(player_caught_player.c.catching_player_id == id), cascade='save-update, merge, delete, delete-orphan')
secondaryjoin=(player_caught_player.c.caught_player_id == id), found_objectives = association_proxy('player_found_objectives', 'objective',
backref=db.backref('caught_by', lazy='dynamic'), lazy='dynamic') creator=lambda objective: PlayerFoundObjective(objective=objective))
player_notifications = db.relationship(
'NotificationPlayer',
back_populates='recipient',
cascade='save-update, merge, delete, delete-orphan')
notifications = association_proxy('player_notifications', 'notification',
creator=lambda notification: NotificationPlayer(notification=notification))
player_caught_players = db.relationship(
'PlayerCaughtPlayer',
back_populates='catching_player',
cascade='save-update, merge, delete, delete-orphan',
foreign_keys=[PlayerCaughtPlayer.catching_player_id])
caught_players = association_proxy('player_caught_players', 'player',
creator=lambda player: PlayerCaughtPlayer(caught_player=player))
player_caught_by_players = db.relationship(
'PlayerCaughtPlayer',
back_populates='caught_player',
cascade='save-update, merge, delete, delete-orphan',
foreign_keys=[PlayerCaughtPlayer.caught_player_id])
caught_by_players = association_proxy('player_caught_by_players', 'player',
creator=lambda player: PlayerCaughtPlayer(catching_player=player))
locations = db.relationship( locations = db.relationship(
'Location', 'Location',
lazy='select', lazy='select',
backref=db.backref('player', lazy='joined')) backref=db.backref('player', lazy='joined'))
notifications = db.relationship(
'Notification',
secondary=notification_player,
back_populates='recipients')
def set_password(self, password): def set_password(self, password):
self.password_hash = generate_password_hash(password) self.password_hash = generate_password_hash(password)
@ -102,10 +139,12 @@ class Objective(db.Model):
hash = db.Column(db.String(128), unique=True, nullable=False) hash = db.Column(db.String(128), unique=True, nullable=False)
longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later? longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later?
latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None))
players = db.relationship( objective_found_by = db.relationship(
'Player', 'PlayerFoundObjective',
secondary=player_found_objective, back_populates='objective',
back_populates='objectives_found') cascade='save-update, merge, delete, delete-orphan')
found_by = association_proxy('objective_found_by', 'player',
creator=lambda player: PlayerFoundObjective(player=player))
class Location(db.Model): class Location(db.Model):
__tablename__ = 'location' __tablename__ = 'location'
@ -122,9 +161,12 @@ class Notification(db.Model):
message = db.Column(db.Text, nullable=False) message = db.Column(db.Text, nullable=False)
type = db.Column(db.String(64), nullable=False, default='General') type = db.Column(db.String(64), nullable=False, default='General')
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False) timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
recipients = db.relationship(
'Player', notification_recipients = db.relationship(
secondary=notification_player, 'NotificationPlayer',
back_populates='notifications') back_populates='notification',
cascade='save-update, merge, delete, delete-orphan')
recipients = association_proxy('notification_recipients', 'player',
creator=lambda player: NotificationPlayer(recipient=player))
#start_time = db.Column(db.DateTime, server_default=func.now()) #start_time = db.Column(db.DateTime, server_default=func.now())

3
app/routes.py

@ -8,8 +8,7 @@ from app.forms import LoginForm, RegistrationForm
@app.route('/index', methods=['GET']) @app.route('/index', methods=['GET'])
@login_required @login_required
def index(): def index():
message="Hello, World" return render_template("index.html", title='Home')
return render_template("index.html", title='Home', message=message)
@app.route('/login', methods=['GET', 'POST']) @app.route('/login', methods=['GET', 'POST'])
def login(): def login():

0
app/templates/create_game.html

25
app/templates/index.html

@ -2,39 +2,40 @@
{% block app_content %} {% block app_content %}
<h1>Hi, {{ current_user.name }}!</h1> <h1>Hi, {{ current_user.name }}!</h1>
<h2>{{ message }}</h2>
<h2>My games:</h2> <h2>My games:</h2>
{% if current_user.games %}
<div class="table-responsive"> <div class="table-responsive">
<table class="table"> <table class="table">
<thead> <thead>
<tr> <tr>
<th scope="col">Name</th> <th scope="col">Game Name</th>
<th scope="col">State</th> <th scope="col">Current State</th>
<th scope="col">Start Time</th> <th scope="col">Start Time</th>
<th scope="col">End Time</th> <th scope="col">End Time</th>
<th scope="col">My Role</th> <th scope="col">My Role</th>
</tr> </tr>
</thead> </thead>
<tbody> <tbody>
<tr>
<td>Gamename</td>
<td>Running</td>
<td>yesterday</td>
<td>tomorrow</td>
<td>bitch</td>
</tr>
{% for game in current_user.games %} {% for game in current_user.games %}
<tr> <tr>
<td>{{ game.name }}</td> <td>{{ game.name }}</td>
<td>{{ game.state }}</td> <td>{{ game.state }}</td>
<td>{{ game.start_time }}</td> <td>{{ game.start_time }}</td>
<td>{{ game.end_time }}</td> <td>{{ game.end_time }}</td>
<td>bitch</td> <td>
{% for gameplayer in current_user.player_games %}
{% if gameplayer.game == game %}{{ gameplayer.role }}{% endif %}
{% endfor %}
</td>
</tr> </tr>
{% endfor %} {% endfor %}
</tbody> </tbody>
</table> </table>
</div> </div>
{% else %}
<div class="alert alert-info" role="alert">
You don't participate in any game yet 😢
</div>
{% endif %}
{% endblock %} {% endblock %}

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16
migrations/versions/01c009738a1f_update_to_1_3.py → migrations/versions/68009992b106_update_up_to_1_3_association_tables.py

@ -1,8 +1,8 @@
"""update to 1.3 """update up to 1.3+association tables
Revision ID: 01c009738a1f Revision ID: 68009992b106
Revises: Revises:
Create Date: 2020-07-03 13:12:00.463246 Create Date: 2020-07-03 23:14:41.035088
""" """
from alembic import op from alembic import op
@ -10,7 +10,7 @@ import sqlalchemy as sa
# revision identifiers, used by Alembic. # revision identifiers, used by Alembic.
revision = '01c009738a1f' revision = '68009992b106'
down_revision = None down_revision = None
branch_labels = None branch_labels = None
depends_on = None depends_on = None
@ -21,7 +21,7 @@ def upgrade():
op.create_table('game', op.create_table('game',
sa.Column('id', sa.Integer(), nullable=False), sa.Column('id', sa.Integer(), nullable=False),
sa.Column('name', sa.String(length=64), nullable=False), sa.Column('name', sa.String(length=64), nullable=False),
sa.Column('state', sa.Integer(), server_default='1', nullable=True), sa.Column('state', sa.Enum('initiated', 'published', 'started', 'interrupted', 'finished', name='gamestate'), server_default='initiated', nullable=True),
sa.Column('start_time', sa.DateTime(), nullable=True), sa.Column('start_time', sa.DateTime(), nullable=True),
sa.Column('end_time', sa.DateTime(), nullable=True), sa.Column('end_time', sa.DateTime(), nullable=True),
sa.PrimaryKeyConstraint('id') sa.PrimaryKeyConstraint('id')
@ -74,12 +74,14 @@ def upgrade():
sa.UniqueConstraint('hash') sa.UniqueConstraint('hash')
) )
op.create_table('player_caught_player', op.create_table('player_caught_player',
sa.Column('catching_player_id', sa.Integer(), nullable=True), sa.Column('id', sa.Integer(), server_default='-1', autoincrement=True, nullable=False),
sa.Column('caught_player_id', sa.Integer(), nullable=True), sa.Column('catching_player_id', sa.Integer(), nullable=False),
sa.Column('caught_player_id', sa.Integer(), nullable=False),
sa.Column('photo_reference', sa.String(length=128), nullable=False), sa.Column('photo_reference', sa.String(length=128), nullable=False),
sa.Column('timestamp', sa.DateTime(), server_default=sa.text('(CURRENT_TIMESTAMP)'), nullable=False), sa.Column('timestamp', sa.DateTime(), server_default=sa.text('(CURRENT_TIMESTAMP)'), nullable=False),
sa.ForeignKeyConstraint(['catching_player_id'], ['player.id'], ), sa.ForeignKeyConstraint(['catching_player_id'], ['player.id'], ),
sa.ForeignKeyConstraint(['caught_player_id'], ['player.id'], ), sa.ForeignKeyConstraint(['caught_player_id'], ['player.id'], ),
sa.PrimaryKeyConstraint('id'),
sa.UniqueConstraint('photo_reference') sa.UniqueConstraint('photo_reference')
) )
op.create_table('notification_player', op.create_table('notification_player',

4
the_hunt.py

@ -4,4 +4,6 @@ from app.models import Game, Player, Objective, Location, Notification
@app.shell_context_processor @app.shell_context_processor
def make_shell_context(): def make_shell_context():
return {'db': db, 'Game' : Game, 'Player' : Player, 'Objective' : Objective, return {'db': db, 'Game' : Game, 'Player' : Player, 'Objective' : Objective,
'Location' : Location, 'Notification' : Notification} 'Location' : Location, 'Notification' : Notification, 'GamePlayer' : GamePlayer,
'PlayerFoundObjective' : PlayerFoundObjective, 'NotificationPlayer' : NotificationPlayer,
'PlayerCaughtPlayer' : PlayerCaughtPlayer, 'GameState' : GameState}

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