import json from datetime import datetime from flask import render_template, flash, redirect, url_for, request, abort from flask_login import current_user, login_required from sqlalchemy import and_ from app import db from app.main import bp from app.utils import get_game_if_owner, save_player_caught_player_photo from app.models import User, Game, Role, GamePlayer, PlayerCaughtPlayer, LocationEncoder from app.main.forms import PlayerAddForm, UserCreateForm, CatchBunnyForm, PlayerUpdateForm @bp.route('/game//adduser', methods=['GET', 'POST']) @bp.route('/game//addplayer', methods=['GET', 'POST']) @login_required def add_player(game_name): game = get_game_if_owner(game_name) form_add = PlayerAddForm() form_add.role.choices = [(role.value, role.name) for role in Role] form_create = UserCreateForm() form_create.role.choices = [(role.value, role.name) for role in Role] if form_add.submit_add.data and form_add.validate_on_submit(): user = User.query.filter_by(name=form_add.name.data).first_or_404() if user.player_in(game): flash(f'{user.name} is already a player in this game!') return redirect(url_for('main.game_dashboard', game_name=game.name)) game.players.append(GamePlayer(user=user, role=Role(form_add.role.data))) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) if form_create.submit_create.data and form_create.validate_on_submit(): user = User(name=form_create.name.data) user.set_auth_hash() game.players.append(GamePlayer(user=user, role=Role(form_create.role.data))) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('add_player.html', title=f'Add User for {game_name}', form_add=form_add, form_create=form_create, game=game) @bp.route('/game//removeuser/') @bp.route('/game//removeplayer/') @login_required def remove_player(game_name, username): game = get_game_if_owner(game_name) user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404() warning = game.remove_player(user) if warning: flash(warning) return redirect(url_for('main.game_dashboard', game_name=game.name)) @bp.route('/game//user/', methods=['GET', 'POST']) @bp.route('/game//player/', methods=['GET', 'POST']) @login_required def game_player(game_name, username): game = get_game_if_owner(game_name) user = User.query.filter((User.name == username) & (User.games.contains(game))).first_or_404() player = user.player_in(game) # pylint: disable=no-member form = PlayerUpdateForm(role=player.role.name) form.role.choices = [(role.value, role.name) for role in Role] if request.method == 'GET': form.role.default = player.role.value form.process() if form.validate_on_submit(): player.role = Role(form.role.data) print(form.role.data) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('game_player.html', title=f'{user.name} in {game_name}', player=player, form=form, json=json, location_encoder=LocationEncoder) @bp.route('/game//catch_bunny', methods=['GET', 'POST']) @login_required def catch_bunny(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if current_user.role_in_game(game) is not Role.hunter: flash('Only hunters can catch bunnies!') abort(403) if not game.is_active(): flash("Its not possible to catch a bunny before or after a game, " "or if the game is not in 'active' mode.") return redirect(url_for('main.game_dashboard', game_name=game.name)) game_bunnies = game.bunnies() form = CatchBunnyForm() form.bunny.choices = [(player.user.id, player.user.name) for player in game_bunnies] if request.method == 'GET': parsed_bunny_name = request.args.get('bunny_name', default='', type=str) if parsed_bunny_name: bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.name == parsed_bunny_name] if bunny: # pylint: disable=no-member form.bunny.default = bunny[0].user.id form.process() if form.validate_on_submit(): bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.id == form.bunny.data] if not bunny: flash('Please choose a bunny') return request.url bunny = bunny[0] pcp = PlayerCaughtPlayer(catching_player=current_user.player_in(game), caught_player=bunny, timestamp=datetime.utcnow()) save_player_caught_player_photo(form.photo.data, game, pcp) db.session.add(pcp) db.session.commit() flash(f"You caught {bunny.user.name}! " "The submitted photo will be reviewed by a game owner.") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('catch_bunny.html', title='Catch Bunny', form=form, game=game)