import json from sqlalchemy.ext.associationproxy import association_proxy from sqlalchemy.schema import UniqueConstraint from app import db from .role import Role from .notification_player import NotificationPlayer from .player_found_objective import PlayerFoundObjective from .review import Review class GamePlayer(db.Model): __tablename__ = 'game_player' id = db.Column(db.Integer, primary_key=True) game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False) user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False) role = db.Column(db.Enum(Role), server_default=Role(0).name, nullable=False) game = db.relationship('Game', back_populates='players') user = db.relationship('User', back_populates='user_games') __table_args__ = (UniqueConstraint('game_id', 'user_id', name='_game_user_uc'), ) player_notifications = db.relationship( 'NotificationPlayer', back_populates='recipient', cascade='save-update, merge, delete, delete-orphan') notifications = association_proxy('player_notifications', 'notification', creator=lambda notification: NotificationPlayer(notification=notification)) player_found_objectives = db.relationship( 'PlayerFoundObjective', back_populates='game_player', cascade='save-update, merge, delete, delete-orphan') found_objectives = association_proxy('player_found_objectives', 'objective', creator=lambda objective: PlayerFoundObjective(objective=objective)) caught_by_players = association_proxy('player_caught_by_players', 'catching_player') caught_players = association_proxy('player_caught_players', 'caught_player') def last_location(self, offset=None): ''' Returns game_player's last recorded location within game start- and end time. Parameters: offset (int): Offset in minutes. Only locations older than this amount of minutes will be returned. ''' # pylint: disable=no-member return self.user.last_location(self.game, offset) def locations_during_game(self): # pylint: disable=no-member return self.user.locations_during_game(self.game) def encode_objectives(self): # pylint: disable=no-member objectives = ['['] for objective in self.game.objectives: obj = { 'name' : objective.name, 'longitude' : objective.longitude, 'latitude' : objective.latitude, 'found' : objective in self.found_objectives} objectives.append(json.dumps(obj)) objectives.append(',') return ''.join(objectives)[:-1] + ']' def accepted_caught_players(self): return [pcp.caught_player for pcp in self.player_caught_players if pcp.review == Review.accepted] def accepted_caught_by_players(self): return [pcp.catching_player for pcp in self.player_caught_by_players if pcp.review == Review.accepted]