{% extends 'player_base.html' %} {% block head %} {{ super() }} <link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" /> <script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script> {% endblock %} {% block player_app_content %} <div class="row"> <div class="col-xs-0 col-md-1"></div> <div class="col-xs-12 col-md-7"> <h2>Bunnies</h2> <div class="table"> <table class="table"> <thead> <tr> <th scope="col">Player Name</th> <th scope="col">Times Caught</th> <th scope="col">Last location</th> <th scope="col"></th> </tr> </thead> <tbody> {% set player = current_user.player_in(game) %} {% for bunny in game.bunnies() %} <tr> <td>{{ bunny.user.name }}</td> <td><span style="color:green;">{{ bunny.player_caught_by_players | selectattr('catching_player', '==', player) | selectattr('review.name', '==', 'accepted') |list|length}}</span> / <span style="color:red;">{{ bunny.player_caught_by_players | selectattr('catching_player', '==', player) | selectattr('review.name', '==', 'denied') |list|length}}</span> / <span style="color:gray;">{{ bunny.player_caught_by_players | selectattr('catching_player', '==', player) | selectattr('review.name', '==', 'none') |list|length}}</span> </td> <td> <p id='last_location_{{ bunny.user.name }}'> {% with location = bunny.last_location(offset=hunter_delay) %} {% if location %}{{ moment(location.timestamp).fromNow()}} {% else %} {{ location }} {% endif %} {% endwith %} </p> </td> <td> <a href="{{ url_for('main.catch_bunny', game_name=game.name, bunny_name=bunny.user.name) }}"> <button class="btn btn-success btn-sm">Catch</button> </a> </td> </tr> {% endfor %} </tbody> </table> <span style="font-size: smaller;"> (<span style="color:green;">Accepted</span>/<span style="color:red;">Denied</span>/<span style="color:gray;">Not reviewed</span>) </span> </div> </div> <div class="col-xs-12 col-md-3"> {% include '_game_player_info.html' %} </div> </div> <div class="row"> <div class="col-xs-1 col-md-1"></div> <div id="map" style=" height: 500px; border-radius: 10px; " class="col-xs-10 col-md-10"></div> <div class="col-xs-1 col-md-1"></div> </div> {% endblock %} {% block scripts %} {{ super() }} <script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script> <script type="text/javascript" , crossorigin="anonymous"> // Leaflet Map var map = getMap() var bunnieMarkers = [] var bunnies = JSON.parse( '{{ json.dumps(game.last_locations(game.bunnies(), offset=hunter_delay), cls=location_encoder)|safe }}') updateBunnieMarkers() if (bunnieMarkers.length > 1) { map.fitBounds(bunnieMarkers.map(m => m.getLatLng())); } else if (bunnieMarkers.length == 1){ map.setView(bunnieMarkers[0].getLatLng(), 10); } function updateBunnieMarkers(){ if(bunnieMarkers != undefined){ bunnieMarkers.forEach(function(marker){ marker.remove() }); } bunnieMarkers = [] for (var i = 0; i < bunnies.length; i++) { bunnieMarkers.push(addPlayerMarker(map, bunnies[i], greenPlayerIcon)) // Update table lastlocation column $('#last_location_' + bunnies[i].username)[0].innerHTML = toMomentLocal(bunnies[i].timestamp_utc).fromNow() } } // Poll Locations usernames = JSON.parse('{{ json.dumps(game.usernames())|safe }}').filter(name => name != '{{ current_user.name }}') setInterval(function() { pollLocations( "{{ url_for('main.poll_locations', game_name=game.name) }}", usernames, 'accumulative', bunnies, handleResponse ) getPosition(updateMyLocation) }, 30 * 1000); function handleResponse(data){ data.forEach(function (location) { bunnie = bunnies.filter(function (bunnie) { return bunnie.username == location.username; })[0]; if (new Date(location.timestamp_utc) > new Date(bunnie.timestamp_utc)){ //lastLocation = bunnie[bunnie.length-1] Not necesary because there is just one of each bunnie if (bunnie.latitude == location.latitude && bunnie.longitude == location.longitude){ bunnie.timestamp_utc = location.timestamp_utc } else{ bunnies = bunnies.filter(p => p !== bunnie) bunnies.push(location) } } }); updateBunnieMarkers() } </script> {% endblock %}