import json import qrcode from flask import render_template, flash, redirect, url_for, request, abort, send_file from flask_login import current_user, login_required from sqlalchemy import and_ from io import BytesIO from app import db from app.main import bp from app.models import Player, Game, Role, GamePlayer, Objective, ObjectiveMinimalEncoder, LocationEncoder from app.main.forms import CreateGameForm, ObjectiveForm, PlayerAddForm, PlayerCreateForm, PlayerUpdateForm @bp.route('/') @bp.route('/index') @login_required def index(): return render_template("index.html", title='Home') @bp.route('/create_game', methods=['GET', 'POST']) @login_required def create_game(): print(current_user.is_authenticated) form = CreateGameForm() if form.validate_on_submit(): game = Game(name=form.game_name.data, start_time=form.start_time.data, end_time=form.end_time.data) game.game_players.append(GamePlayer(player=current_user, role=Role['owner'])) db.session.add(game) db.session.commit() flash(f"'{game.name}' had been created!") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('create_game.html', title='Create Game', form=form) @bp.route('/game//dashboard') @login_required def game_dashboard(game_name): #game = Game.query.filter(Game.game_players.any(and_(GamePlayer.player.has(Player.name == current_user.name), GamePlayer.role == 'owner'))).first_or_404() game = Game.query.filter_by(name=game_name).first_or_404() if not is_game_owner(game): abort(403) return render_template('game_dashboard.html', title='Game Dashboard', game=game, json=json, objective_encoder=ObjectiveMinimalEncoder, location_encoder=LocationEncoder) @bp.route('/game//addplayer', methods=['GET', 'POST']) @login_required def add_player(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not is_game_owner(game): abort(403) form_add = PlayerAddForm() form_create = PlayerCreateForm() if form_add.submit_add.data and form_add.validate_on_submit(): player = Player.query.filter_by(form_add.name.data).first_or_404() game.game_players.append(GamePlayer(player=player, role=Role[form_create.role.data])) return redirect(url_for('main.game_dashboard', game_name=game.name)) if form_create.submit_create.data and form_create.validate_on_submit(): player = Player(name=form_create.name.data) player.set_auth_hash() game.game_players.append(GamePlayer(player=player, role=Role[form_create.role.data])) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('add_player.html', title=f'Add Player for {game_name}', form_add=form_add, form_create=form_create, game=game) @bp.route('/game//removeplayer/') @login_required def remove_player(game_name, player_name): game = Game.query.filter_by(name=game_name).first_or_404() if not is_game_owner(game): abort(403) player = Player.query.filter(and_(Player.name == player_name, Player.games.contains(game))).first_or_404() game.players.remove(player) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) @bp.route('/game//player/', methods=['GET', 'POST']) @login_required def game_player(game_name, player_name): game = Game.query.filter_by(name=game_name).first_or_404() if not is_game_owner(game): abort(403) player = Player.query.filter(and_(Player.name == player_name, Player.games.contains(game))).first_or_404() gameplayer = [gameplayer for gameplayer in player.player_games if gameplayer.game == game][0] form = PlayerUpdateForm(role=gameplayer.role.name) if form.validate_on_submit(): gameplayer.role = Role[form.role.data] db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('player.html', title=f'{player.name} in {game_name}', game=game, player=player, form=form, json=json, location_encoder=LocationEncoder) @bp.route('/player//qrcode.png') @login_required def player_qrcode(auth_hash): player = Player.query.filter_by(auth_hash=auth_hash).first_or_404() if not is_player_game_owner(player): abort(403) img = generate_qr_code(url_for('main.player', auth_hash=auth_hash, _external=True)) return serve_pil_image(img) @bp.route('/player/') @login_required def player(auth_hash): player = Player.query.filter_by(auth_hash=auth_hash).first_or_404() return render_template('player.html',title=f'Player: {player.name}', player=player) '''given player is an owner of the given game''' def is_game_owner(game, owner=current_user): return owner in [gameplayer.player for gameplayer in game.game_players if gameplayer.role == Role.owner] '''given player is an owner of a game the subject_player participates in''' def is_player_game_owner(subject_player, owner=current_user): return owner in [gameplayer.player for gameplayers in [game.game_players for game in subject_player.games] for gameplayer in gameplayers if gameplayer.role == Role.owner] '''given player is an owner of a game the given object is part of''' def is_objective_owner(objective, owner=current_user): return owner in [gameplayer.player for gameplayer in objective.game.game_players if gameplayer.role == Role.owner] @bp.route('/game//add_objective', methods=['GET', 'POST']) @login_required def add_objective(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not is_game_owner(game): abort(403) form = ObjectiveForm() objective = Objective(name='', latitude=52.0932, longitude=5.12405) if form.validate_on_submit(): objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data) objective.set_hash() game.objectives.append(objective) db.session.commit() flash(f"Objective has been added!") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('objective.html', title=f'Add Objective for {game_name}', form=form, objective=objective, owner=True) @bp.route('/objective//delete', methods=['GET']) @login_required def delete_objective(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if not is_objective_owner(objective): abort(403) if is_objective_owner(objective): db.session.delete(objective) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) def generate_qr_code(url): qr = qrcode.QRCode( version=None, error_correction=qrcode.constants.ERROR_CORRECT_M, box_size=30, border=4, ) qr.add_data(url) qr.make(fit=True) return qr.make_image(fill_color='black', back_color='white') # Source: https://stackoverflow.com/questions/7877282/how-to-send-image-generated-by-pil-to-browser def serve_pil_image(pil_img): img_io = BytesIO() pil_img.save(img_io, 'PNG', quality=70) img_io.seek(0) return send_file(img_io, mimetype='image/png') @bp.route('/objective//qrcode.png') @login_required def objective_qrcode(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if not is_objective_owner(objective): abort(403) img = generate_qr_code(url_for('main.objective', objective_hash=objective.hash, _external=True)) return serve_pil_image(img) @bp.route('/objective/', methods=['GET', 'POST']) @login_required def objective(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() owner = is_objective_owner(objective) qrcode = generate_qr_code(objective) if owner else None form = ObjectiveForm() if form.submit.data and form.validate() and owner: objective.name = form.objective_name.data objective.longitude = form.longitude.data objective.latitude = form.latitude.data db.session.commit() return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) return render_template('objective.html', title='Objective view', objective=objective, owner=owner, form=form, qrcode=qrcode)