import fnmatch import json from os import listdir from pathlib import Path from datetime import datetime, timedelta from flask import render_template, flash, redirect, url_for, request, abort, send_file, current_app, send_from_directory from flask_login import current_user, login_required from werkzeug.utils import secure_filename from werkzeug.security import safe_join from sqlalchemy import and_ from app import db from app.main import bp from app.utils import generate_qr_code, serve_pil_image from app.models import User, Game, Role, GamePlayer, Objective, ObjectiveMinimalEncoder, \ LocationEncoder, PlayerCaughtPlayer, Review, Location from app.main.forms import CreateGameForm, ObjectiveForm, PlayerAddForm, UserCreateForm, \ PlayerUpdateForm, CatchBunnyForm @bp.before_app_request def before_request(): if current_user.is_authenticated: current_user.last_login = datetime.utcnow() db.session.commit() @bp.route('/') @bp.route('/index') @login_required def index(): if len(current_user.games) == 1: return redirect(url_for('main.game_dashboard', game_name=current_user.games[0].name)) return render_template("index.html", title='Home') @bp.route('/create_game', methods=['GET', 'POST']) @login_required def create_game(): form = CreateGameForm() if form.validate_on_submit(): game = Game(name=form.game_name.data, start_time=form.start_time.data, end_time=form.end_time.data) game.players.append(GamePlayer(user=current_user, role=Role['owner'])) db.session.add(game) db.session.commit() flash(f"'{game.name}' had been created!") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('create_game.html', title='Create Game', form=form) @bp.route('/game//delete') @login_required def delete_game(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) db.session.delete(game) for user in game.players: if not user.last_login: db.session.delete(user) db.session.commit() flash(f"Game '{game.name}' has been deleted!") return redirect(url_for('main.index')) @bp.route('/game//dashboard') @login_required def game_dashboard(game_name): game = Game.query.filter_by(name=game_name).first_or_404() role = current_user.role_in_game(game) if role == Role.owner: return render_template('game_owner_dashboard.html', title='Game Dashboard', game=game, json=json, objective_encoder=ObjectiveMinimalEncoder, location_encoder=LocationEncoder) if role == Role.bunny: return render_template('game_bunny_dashboard.html', title='Game Dashboard', game=game, json=json, location_encoder=LocationEncoder) if role == Role.hunter: return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game, json=json, location_encoder=LocationEncoder) if role == Role.none: return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game, json=json, location_encoder=LocationEncoder) if role is None: abort(403) @bp.route('/game//catch_bunny', methods=['GET', 'POST']) @login_required def catch_bunny(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if current_user.role_in_game(game) is not Role.hunter: flash('Only hunters can catch bunnies!') abort(403) game_bunnies = game.bunnies() form = CatchBunnyForm() form.bunny.choices = [(player.user.id, player.user.name) for player in game_bunnies] if request.method == 'GET': parsed_bunny_name = request.args.get('bunny_name', default='', type=str) if parsed_bunny_name: bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.name == parsed_bunny_name] if bunny: # pylint: disable=no-member form.bunny.default = bunny[0].user.id form.process() if form.validate_on_submit(): bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.id == form.bunny.data] if not bunny: flash('Please choose a bunny') return request.url bunny = bunny[0] pcp = PlayerCaughtPlayer(catching_player=current_user.player_in(game), caught_player=bunny, timestamp=datetime.utcnow()) save_player_caught_player_photo(form.photo.data, game, pcp) db.session.add(pcp) db.session.commit() flash(f"You caught {bunny.user.name}! The submitted photo will be reviewed by a game owner.") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('catch_bunny.html', title='Catch Bunny', form=form, game=game) def save_player_caught_player_photo(file_storage, game, pcp): timestamp = pcp.timestamp.strftime('%Y%m%d%H%M%S') extension = Path(file_storage.filename).suffix filename = secure_filename(f'{timestamp}_{pcp.catching_player.user.name}_caught_{pcp.caught_player.user.name}{extension}') path = get_caught_bunny_photo_directory(game) path.mkdir(parents=True, exist_ok=True) file_storage.save(path / filename) @bp.route('/game//caught_bunny_photo', methods=['GET']) @login_required def caught_bunny_photo(game_name): game = Game.query.filter_by(name=game_name).first_or_404() timestamp = request.args['timestamp'] bunny_name = request.args['bunny_name'] hunter_name = request.args['hunter_name'] hunter = GamePlayer.query.join(User).filter( (GamePlayer.user_id == User.id) & (GamePlayer.game_id == game.id) & (User.name == hunter_name) & (GamePlayer.role == Role.hunter)).first_or_404() if not (game.owned_by(current_user) or current_user.player_in(game) == hunter): abort(403) directory = get_caught_bunny_photo_directory(game) filename = get_bunny_photo_filename(directory, timestamp, hunter_name, bunny_name) photo_path = safe_join(directory, filename) #TODO: Implement switch between serve self and serve by webserver return send_file(photo_path, conditional=True, as_attachment=False) def get_bunny_photo_filename(directory, timestamp, hunter_name, bunny_name): filename = secure_filename(f'{timestamp}_{hunter_name}_caught_{bunny_name}') + '.*' matches = fnmatch.filter(listdir(directory), filename) return matches[0] if matches else '' def get_caught_bunny_photo_directory(game): return Path(current_app.root_path).parent / \ current_app.config['UPLOAD_FOLDER'] / \ secure_filename(game.name) / \ current_app.config['PLAYER_CAUGHT_PLAYER_PHOTO_DIR_NAME'] @bp.route('/game//review') @login_required def review_caught_bunny_photos(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) pcp_id = request.args.get('pcp_id', default=-1, type=int) action = request.args.get('action', default='none', type=str).lower() if pcp_id != -1: pcp = PlayerCaughtPlayer.query.filter_by(id=pcp_id).first_or_404() review = Review.parse_string(action) pcp.review = review db.session.commit() return render_template('review_caught_bunny_photos.html', game=game) @bp.route('/game//adduser', methods=['GET', 'POST']) @bp.route('/game//addplayer', methods=['GET', 'POST']) @login_required def add_player(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) form_add = PlayerAddForm() form_add.role.choices = [(role.value, role.name) for role in Role] form_create = UserCreateForm() form_create.role.choices = [(role.value, role.name) for role in Role] if form_add.submit_add.data and form_add.validate_on_submit(): user = User.query.filter_by(name=form_add.name.data).first_or_404() game.players.append(GamePlayer(user=user, role=Role(form_add.role.data))) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) if form_create.submit_create.data and form_create.validate_on_submit(): user = User(name=form_create.name.data) user.set_auth_hash() game.players.append(GamePlayer(user=user, role=Role(form_create.role.data))) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('add_player.html', title=f'Add User for {game_name}', form_add=form_add, form_create=form_create, game=game) @bp.route('/game//removeuser/') @bp.route('/game//removeplayer/') @login_required def remove_player(game_name, username): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404() game.players.remove(user) if not user.last_login: db.session.delete(user) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) @bp.route('/game//user/', methods=['GET', 'POST']) @bp.route('/game//player/', methods=['GET', 'POST']) @login_required def game_player(game_name, username): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) user = User.query.filter((User.name == username) & (User.games.contains(game))).first_or_404() player = user.player_in(game) # pylint: disable=no-member form = PlayerUpdateForm(role=player.role.name) form.role.choices = [(role.value, role.name) for role in Role] if request.method == 'GET': form.role.default = player.role.value form.process() if form.validate_on_submit(): player.role = Role(form.role.data) print(form.role.data) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('game_player.html', title=f'{user.name} in {game_name}', player=player, form=form, json=json, location_encoder=LocationEncoder) @bp.route('/game//add_objective', methods=['GET', 'POST']) @login_required def add_objective(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) form = ObjectiveForm() objective = Objective(name='', latitude=52.0932, longitude=5.12405) if form.validate_on_submit(): objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data) objective.set_hash() game.objectives.append(objective) db.session.commit() flash(f"Objective has been added!") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('objective.html', title=f'Add Objective for {game_name}', form=form, objective=objective, owner=True) @bp.route('/objective//delete', methods=['GET']) @login_required def delete_objective(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if not objective.owned_by(current_user): abort(403) else: db.session.delete(objective) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) @bp.route('/objective//qrcode.png') @login_required def objective_qrcode(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if not objective.owned_by(current_user): abort(403) img = generate_qr_code(url_for('main.objective', objective_hash=objective.hash, _external=True)) return serve_pil_image(img) @bp.route('/objective/', methods=['GET', 'POST']) @login_required def objective(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if current_user.role_in_game(objective.game) == Role.bunny: player = current_user.player_in(objective.game) if not objective in player.found_objectives: player.found_objectives.append(objective) db.session.commit() if objective.name: flash(f'You found objective: {objective.name}!') else: flash('You found an objective!') elif objective.name: flash(f"You have already found objective '{objective.name}'") else: flash('You have already found this objective') return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) if not objective.owned_by(current_user): flash("Only bunnies in an objective's game can find objectives!") abort(403) qrcode = generate_qr_code(objective) form = ObjectiveForm() form.old_name = objective.name if form.submit.data and form.validate(): objective.name = form.objective_name.data objective.longitude = form.longitude.data objective.latitude = form.latitude.data db.session.commit() return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) return render_template('objective.html', title='Objective view', objective=objective, owner=True, form=form, qrcode=qrcode) @bp.route('/user//send_location', methods=['POST']) @login_required def send_location(username): user = User.query.filter_by(name=username).first_or_404() last_location = user.last_location() latitude = request.form.get('lat', default=None, type=float) longitude = request.form.get('long', default=None, type=float) if latitude is None or longitude is None: return '', 400 # Check if previous two locations are exactly the same, if so, only update timestamp of last location if last_location: if datetime.utcnow() - last_location.timestamp < timedelta(milliseconds=1): return '', 204 if latitude == last_location.latitude and longitude == last_location.longitude and len(user.locations) >= 2: before_last_location = user.locations[-2] if before_last_location: if latitude == before_last_location.latitude and longitude == before_last_location.longitude: last_location.timestamp = datetime.utcnow() db.session.commit() return '', 204 user.locations.append(Location(longitude=longitude, latitude=latitude)) db.session.commit() return '', 204