import json from datetime import datetime from io import BytesIO import qrcode from flask import render_template, flash, redirect, url_for, request, abort, send_file from flask_login import current_user, login_required from sqlalchemy import and_ from app import db from app.main import bp from app.models import User, Game, Role, GamePlayer, Objective, ObjectiveMinimalEncoder, LocationEncoder, PlayerCaughtPlayer from app.main.forms import CreateGameForm, ObjectiveForm, PlayerAddForm, UserCreateForm, PlayerUpdateForm, CatchBunnyForm @bp.before_app_request def before_request(): if current_user.is_authenticated: current_user.last_login = datetime.utcnow() db.session.commit() @bp.route('/') @bp.route('/index') @login_required def index(): if len(current_user.games) == 1: return redirect(url_for('main.game_dashboard', game_name=current_user.games[0].name)) return render_template("index.html", title='Home') @bp.route('/create_game', methods=['GET', 'POST']) @login_required def create_game(): print(current_user.is_authenticated) form = CreateGameForm() if form.validate_on_submit(): game = Game(name=form.game_name.data, start_time=form.start_time.data, end_time=form.end_time.data) game.players.append(GamePlayer(user=current_user, role=Role['owner'])) db.session.add(game) db.session.commit() flash(f"'{game.name}' had been created!") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('create_game.html', title='Create Game', form=form) @bp.route('/game//delete') @login_required def delete_game(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) db.session.delete(game) for user in game.players: if not user.last_login: db.session.delete(user) db.session.commit() flash(f"Game '{game.name}' has been deleted!") return redirect(url_for('main.index')) @bp.route('/game//dashboard') @login_required def game_dashboard(game_name): game = Game.query.filter_by(name=game_name).first_or_404() role = current_user.role_in_game(game) if role == Role.owner: return render_template('game_owner_dashboard.html', title='Game Dashboard', game=game, json=json, objective_encoder=ObjectiveMinimalEncoder, location_encoder=LocationEncoder) if role == Role.bunny: return render_template('game_bunny_dashboard.html', title='Game Dashboard', game=game, json=json, objective_encoder=ObjectiveMinimalEncoder, location_encoder=LocationEncoder) if role == Role.hunter: return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game, json=json, location_encoder=LocationEncoder) if role == Role.none: return render_template('game_hunter_dashboard.html', title='Game Dashboard', game=game, json=json, location_encoder=LocationEncoder) if role is None: abort(403) @bp.route('/game//catch_bunny', methods=['GET', 'POST']) @login_required def catch_bunny(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if current_user.role_in_game(game) is not Role.hunter: flash('Only hunters can catch bunnies!') abort(403) game_bunnies = [gameplayer for gameplayer in game.players if gameplayer.role == Role.bunny] form = CatchBunnyForm() form.bunny.choices = [(player.user.id, player.user.name) for player in game_bunnies] parsed_bunny_name = request.args.get('bunny_name', default='', type=str) if parsed_bunny_name: bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.name == parsed_bunny_name] if bunny: # pylint: disable=no-member form.bunny.default = bunny[0].user.id form.process() if form.validate_on_submit(): bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.id == form.bunny.data] pcp = PlayerCaughtPlayer(catching_player=current_user.player_in(game), caught_player=bunny[0], photo_reference='To be Impemented') db.session.add(pcp) db.session.commit() flash(f"You caught '{bunny[0].user.name}'! The submitted photo will be reviewd by a game owner.") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('catch_bunny.html', title='Catch Bunny', form=form, game=game) @bp.route('/game//adduser', methods=['GET', 'POST']) @bp.route('/game//addplayer', methods=['GET', 'POST']) @login_required def add_player(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) form_add = PlayerAddForm() form_create = UserCreateForm() if form_add.submit_add.data and form_add.validate_on_submit(): user = User.query.filter_by(name=form_add.name.data).first_or_404() game.players.append(GamePlayer(user=user, role=Role[form_create.role.data])) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) if form_create.submit_create.data and form_create.validate_on_submit(): user = User(name=form_create.name.data) user.set_auth_hash() game.players.append(GamePlayer(user=user, role=Role[form_create.role.data])) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('add_player.html', title=f'Add User for {game_name}', form_add=form_add, form_create=form_create, game=game) @bp.route('/game//removeuser/') @bp.route('/game//removeplayer/') @login_required def remove_player(game_name, username): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404() game.players.remove(user) if not user.last_login: db.session.delete(user) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) @bp.route('/game//user/', methods=['GET', 'POST']) @bp.route('/game//player/', methods=['GET', 'POST']) @login_required def game_player(game_name, username): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) user = game.users user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404() player = user.player_in(game) form = PlayerUpdateForm(role=player.role.name) if form.validate_on_submit(): player.role = Role[form.role.data] db.session.commit() return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('game_player.html', title=f'{user.name} in {game_name}', game=game, user=user, form=form, json=json, location_encoder=LocationEncoder) @bp.route('/user//qrcode.png') @login_required def user_qrcode(auth_hash): user = User.query.filter_by(auth_hash=auth_hash).first_or_404() if not current_user.owns_game_played_by(user): abort(403) if user.last_login: flash('After a player has logged in, it is no longer possible to request their QR code.') abort(403) img = generate_qr_code(url_for('main.user', auth_hash=auth_hash, _external=True)) return serve_pil_image(img) @bp.route('/user/') @login_required def user(auth_hash): user = User.query.filter_by(auth_hash=auth_hash).first_or_404() if user.password_hash: flash('Please login with your username and password!') abort(404) return render_template('auth/user.html', title=f'User: {user.name}', user=user) @bp.route('/game//add_objective', methods=['GET', 'POST']) @login_required def add_objective(game_name): game = Game.query.filter_by(name=game_name).first_or_404() if not game.owned_by(current_user): abort(403) form = ObjectiveForm() objective = Objective(name='', latitude=52.0932, longitude=5.12405) if form.validate_on_submit(): objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data) objective.set_hash() game.objectives.append(objective) db.session.commit() flash(f"Objective has been added!") return redirect(url_for('main.game_dashboard', game_name=game.name)) return render_template('objective.html', title=f'Add Objective for {game_name}', form=form, objective=objective, owner=True) @bp.route('/objective//delete', methods=['GET']) @login_required def delete_objective(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if not objective.owned_by(current_user): abort(403) else: db.session.delete(objective) db.session.commit() return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) def generate_qr_code(url): qr = qrcode.QRCode( version=None, error_correction=qrcode.constants.ERROR_CORRECT_M, box_size=30, border=4, ) qr.add_data(url) qr.make(fit=True) return qr.make_image(fill_color='black', back_color='white') # Source: https://stackoverflow.com/questions/7877282/how-to-send-image-generated-by-pil-to-browser def serve_pil_image(pil_img): img_io = BytesIO() pil_img.save(img_io, 'PNG', quality=70) img_io.seek(0) return send_file(img_io, mimetype='image/png') @bp.route('/objective//qrcode.png') @login_required def objective_qrcode(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() if not objective.owned_by(current_user): abort(403) img = generate_qr_code(url_for('main.objective', objective_hash=objective.hash, _external=True)) return serve_pil_image(img) @bp.route('/objective/', methods=['GET', 'POST']) @login_required def objective(objective_hash): objective = Objective.query.filter_by(hash=objective_hash).first_or_404() owner = objective.owned_by(current_user) qrcode = generate_qr_code(objective) if owner else None form = ObjectiveForm() if form.submit.data and form.validate() and owner: objective.name = form.objective_name.data objective.longitude = form.longitude.data objective.latitude = form.latitude.data db.session.commit() return redirect(url_for('main.game_dashboard', game_name=objective.game.name)) return render_template('objective.html', title='Objective view', objective=objective, owner=owner, form=form, qrcode=qrcode)