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183 lines
7.3 KiB
183 lines
7.3 KiB
{% extends 'base.html' %} |
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{% block head %} |
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{{ super() }} |
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<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" /> |
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<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script> |
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<script src="{{ url_for('static', filename='assets/geolocation_utils.js') }}"></script> |
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{% endblock %} |
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{% block app_content %} |
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<meta name="csrf-token" content="{{ csrf_token() }}"> |
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<h1>{{ game.name }} Dashboard</h1> |
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<a href="{{ url_for('game.change_game_settings', game_name=game.name) }}"> |
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<button class="btn btn-primary">Change Game Settings</button> |
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</a> |
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{% if game.unreviewed_bunny_photos() %} |
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<a href="{{ url_for('main.review_caught_bunny_photos', game_name=game.name) }}"> |
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<button class="btn btn-primary">Review Bunny Photos</button> |
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</a> |
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{% endif %} |
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<br><br> |
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<p><b>Start Time: </b>{% if game.start_time %}{{ moment(game.start_time).format('DD-MM-YYYY, HH:mm') }}{% else %}None{% endif %}</p> |
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<p><b>End Time: </b>{% if game.end_time %}{{ moment(game.end_time).format('DD-MM-YYYY, HH:mm') }}{% else %}None{% endif %}</p> |
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<p><b>State: </b>{{ game.get_state().name.title() }}</p> |
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<h2>Players:</h2> |
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<p><a href="{{ url_for('main.add_player', game_name = game.name) }}">Add player</a></p> |
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<div class="table-responsive"> |
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<table class="table"> |
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<thead> |
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<tr> |
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<th scope="col">Player Name</th> |
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<th scope="col">Role</th> |
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<th scope="col">Objectives found</th> |
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<th scope="col">Bunnies Caught</th> |
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<th scope="col">Been Caught</th> |
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<th scope="col">Last location</th> |
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<th scope="col"></th> |
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</tr> |
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</thead> |
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<tbody> |
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{% for player in game.players %} |
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<tr> |
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<td><a href="{{ url_for('main.game_player', game_name = game.name, username = player.user.name) }}">{{ player.user.name }}</a></td> |
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<td>{{ player.role.name }}</td> |
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<td>{{ player.found_objectives | list | length }}</td> |
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<td>{{ player.accepted_caught_players() | list | length }}</td> |
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<td>{{ player.accepted_caught_by_players() | list | length }}</td> |
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<td> |
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<p id='last_location_{{ player.user.name }}'> |
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{% with location = player.last_location() %} |
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{% if location %}{{ moment(location.timestamp).fromNow()}} |
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{% else %} |
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{{ location }} |
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{% endif %} |
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{% endwith %} |
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</p> |
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</td> |
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<td><a href="{{ url_for('main.remove_player', game_name=game.name, username=player.user.name) }}"> |
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<button class="btn btn-danger">Delete</button></a> |
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</td> |
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</tr> |
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{% endfor %} |
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</tbody> |
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</table> |
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</div> |
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<h2>Objectives:</h2> |
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<p><a href="{{ url_for('main.add_objective', game_name = game.name) }}">Add new objective</a></p> |
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{% if game.objectives %} |
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<div class="table-responsive"> |
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<table class="table"> |
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<thead> |
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<tr> |
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<th scope="col">Objective Name</th> |
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<th scope="col">Latitude</th> |
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<th scope="col">Longitude</th> |
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<th scope="col">Times found</th> |
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<th scope="col">Hash</th> |
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<th scope="col"></th> |
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</tr> |
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</thead> |
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<tbody> |
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{% for objective in game.objectives %} |
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<tr> |
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<td>{{ objective.name }}</td> |
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<td>{{ objective.latitude }}</td> |
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<td>{{ objective.longitude }}</td> |
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<td>{{ objective.found_by|length }}</td> |
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<td><a href="{{ url_for('main.objective', objective_hash = objective.hash) }}">{{ objective.hash }}</a></td> |
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<td><a href="{{ url_for('main.delete_objective', objective_hash = objective.hash) }}"> |
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<button class="btn btn-danger">Delete</button></a> |
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</td> |
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</tr> |
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{% endfor %} |
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</tbody> |
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</table> |
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</div> |
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<div id="map" style=" height: 500px; border-radius: 10px; " class="col-md-6 col-xs-12"></div> |
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{% endif %} |
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{% endblock %} |
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{% block scripts %} |
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{{ super() }} |
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<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script> |
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<script type="text/javascript", crossorigin="anonymous"> |
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// Leaflet Map |
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var map = getMap() |
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var objectiveMarkers = [] |
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var playerMarkers = [] |
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var objectives = JSON.parse('{{ json.dumps(game.objectives, cls=objective_encoder)|safe }}') |
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for (var i = 0; i < objectives.length; i++){ |
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marker = addObjectiveMarker(map, objectives[i]) |
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marker.on("click", function (e) { |
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var caller = e.target || e.srcElement; |
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window.location = "{{ url_for('main.objective', objective_hash = 'ObjectiveHash') }}".replace('ObjectiveHash', caller.hash); |
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}); |
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objectiveMarkers.push(marker) |
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} |
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var players = JSON.parse('{{ json.dumps(game.last_player_locations(), cls=location_encoder)|safe }}') |
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updatePlayerMarkers() |
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if (objectiveMarkers.length + playerMarkers.length > 1) { |
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map.fitBounds(objectiveMarkers.concat(playerMarkers).map(m => m.getLatLng())); |
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} |
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getPosition(updateMyLocation); |
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function updatePlayerMarkers(){ |
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if(playerMarkers != undefined){ |
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playerMarkers.forEach(function(marker){ |
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marker.remove() |
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}); |
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} |
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playerMarkers = [] |
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for (var i = 0; i < players.length; i++) { |
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marker = addPlayerMarker(map, players[i], goldPlayerIcon) |
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marker.on("click", function (e) { |
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var caller = e.target || e.srcElement; |
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window.location = "{{ url_for('main.game_player', game_name = game.name, username = 'Username') }}".replace('Username', caller.username); |
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}); |
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playerMarkers.push(marker); |
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// Update table lastlocation column |
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$('#last_location_' + players[i].username)[0].innerHTML = toMomentLocal(players[i].timestamp_utc).fromNow(); |
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} |
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} |
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// Poll Locations |
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usernames = JSON.parse('{{ json.dumps(game.usernames())|safe }}').filter(name => name != '{{ current_user.name }}') |
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setInterval(function() { |
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pollLocations( |
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"{{ url_for('main.poll_locations', game_name=game.name) }}", |
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usernames, |
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'accumulative', |
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players, |
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handleResponse |
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) |
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getPosition(updateMyLocation) |
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}, 30 * 1000); |
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function handleResponse(data){ |
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data.forEach(function (location) { |
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player = players.filter(function (player) { |
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return player.username == location.username; |
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})[0]; |
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if (new Date(location.timestamp_utc) > new Date(player.timestamp_utc)){ |
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//lastLocation = player[player.length-1] Not necesary because there is just one of each player |
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if (player.latitude == location.latitude && player.longitude == location.longitude){ |
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player.timestamp_utc = location.timestamp_utc |
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} else{ |
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players = players.filter(p => p !== player) |
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players.push(location) |
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} |
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} |
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}); |
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updatePlayerMarkers() |
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} |
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</script> |
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{% endblock %}
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