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import json
from datetime import datetime
from flask import render_template, flash, redirect, url_for, request, abort
from flask_login import current_user, login_required
from sqlalchemy import and_
from app import db
from app.main import bp
from app.utils import get_game_if_owner, save_player_caught_player_photo
from app.models import User, Game, Role, GamePlayer, PlayerCaughtPlayer, LocationEncoder
from app.main.forms import PlayerAddForm, UserCreateForm, CatchBunnyForm, PlayerUpdateForm
@bp.route('/game/<game_name>/adduser', methods=['GET', 'POST'])
@bp.route('/game/<game_name>/addplayer', methods=['GET', 'POST'])
@login_required
def add_player(game_name):
game = get_game_if_owner(game_name)
form_add = PlayerAddForm()
form_add.role.choices = [(role.value, role.name) for role in Role]
form_create = UserCreateForm()
form_create.role.choices = [(role.value, role.name) for role in Role]
if form_add.submit_add.data and form_add.validate_on_submit():
user = User.query.filter_by(name=form_add.name.data).first_or_404()
if user.player_in(game):
flash(f'{user.name} is already a player in this game!')
return redirect(url_for('main.game_dashboard', game_name=game.name))
game.players.append(GamePlayer(user=user, role=Role(form_add.role.data)))
db.session.commit()
return redirect(url_for('main.game_dashboard', game_name=game.name))
if form_create.submit_create.data and form_create.validate_on_submit():
user = User(name=form_create.name.data)
user.set_auth_hash()
game.players.append(GamePlayer(user=user, role=Role(form_create.role.data)))
db.session.commit()
return redirect(url_for('main.game_dashboard', game_name=game.name))
return render_template('add_player.html', title=f'Add User for {game_name}',
form_add=form_add, form_create=form_create, game=game)
@bp.route('/game/<game_name>/removeuser/<username>')
@bp.route('/game/<game_name>/removeplayer/<username>')
@login_required
def remove_player(game_name, username):
game = get_game_if_owner(game_name)
user = User.query.filter(and_(User.name == username, User.games.contains(game))).first_or_404()
if user.role_in_game(game) == Role.owner:
if len([player for player in game.players if player.role == Role.owner]) < 2:
flash("Can't remove only owner from game")
return redirect(url_for('main.game_dashboard', game_name=game.name))
game.users.remove(user)
if not user.last_login:
db.session.delete(user)
db.session.commit()
return redirect(url_for('main.game_dashboard', game_name=game.name))
@bp.route('/game/<game_name>/user/<username>', methods=['GET', 'POST'])
@bp.route('/game/<game_name>/player/<username>', methods=['GET', 'POST'])
@login_required
def game_player(game_name, username):
game = get_game_if_owner(game_name)
user = User.query.filter((User.name == username) & (User.games.contains(game))).first_or_404()
player = user.player_in(game)
# pylint: disable=no-member
form = PlayerUpdateForm(role=player.role.name)
form.role.choices = [(role.value, role.name) for role in Role]
if request.method == 'GET':
form.role.default = player.role.value
form.process()
if form.validate_on_submit():
player.role = Role(form.role.data)
print(form.role.data)
db.session.commit()
return redirect(url_for('main.game_dashboard', game_name=game.name))
return render_template('game_player.html', title=f'{user.name} in {game_name}',
player=player, form=form, json=json, location_encoder=LocationEncoder)
@bp.route('/game/<game_name>/catch_bunny', methods=['GET', 'POST'])
@login_required
def catch_bunny(game_name):
game = Game.query.filter_by(name=game_name).first_or_404()
if current_user.role_in_game(game) is not Role.hunter:
flash('Only hunters can catch bunnies!')
abort(403)
if not game.is_active():
flash("Its not possible to catch a bunny before or after a game, "
"or if the game is not in 'active' mode.")
return redirect(url_for('main.game_dashboard', game_name=game.name))
game_bunnies = game.bunnies()
form = CatchBunnyForm()
form.bunny.choices = [(player.user.id, player.user.name) for player in game_bunnies]
if request.method == 'GET':
parsed_bunny_name = request.args.get('bunny_name', default='', type=str)
if parsed_bunny_name:
bunny = [gameplayer for gameplayer in game_bunnies
if gameplayer.user.name == parsed_bunny_name]
if bunny:
# pylint: disable=no-member
form.bunny.default = bunny[0].user.id
form.process()
if form.validate_on_submit():
bunny = [gameplayer for gameplayer in game_bunnies if gameplayer.user.id == form.bunny.data]
if not bunny:
flash('Please choose a bunny')
return request.url
bunny = bunny[0]
pcp = PlayerCaughtPlayer(catching_player=current_user.player_in(game),
caught_player=bunny, timestamp=datetime.utcnow())
save_player_caught_player_photo(form.photo.data, game, pcp)
db.session.add(pcp)
db.session.commit()
flash(f"You caught {bunny.user.name}! "
"The submitted photo will be reviewed by a game owner.")
return redirect(url_for('main.game_dashboard', game_name=game.name))
return render_template('catch_bunny.html', title='Catch Bunny', form=form, game=game)