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130 lines
5.6 KiB
130 lines
5.6 KiB
from werkzeug.security import generate_password_hash, check_password_hash |
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from app import app, db, login |
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from sqlalchemy.sql import func |
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from secrets import token_hex |
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from flask_login import UserMixin |
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game_player = db.Table('game_player', |
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db.Column('game_id', db.Integer, db.ForeignKey('game.id'), nullable=False), |
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db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False), |
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db.PrimaryKeyConstraint('game_id', 'player_id'), |
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db.Column('role', db.String(16)) |
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) |
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player_found_objective = db.Table('player_found_objective', |
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db.Column('objective_id', db.Integer, db.ForeignKey('objective.id'), nullable=False, server_default='-1'), |
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db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False, server_default='-1'), |
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db.PrimaryKeyConstraint('objective_id', 'player_id'), |
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db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False) |
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) |
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player_caught_player = db.Table('player_caught_player', |
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db.Column('catching_player_id', db.Integer, db.ForeignKey('player.id')), |
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db.Column('caught_player_id', db.Integer, db.ForeignKey('player.id')), |
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db.Column('photo_reference', db.String(128), unique=True, nullable=False), |
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db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False) |
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) |
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notification_player = db.Table('notification_player', |
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db.Column('notification_id', db.Integer, db.ForeignKey('notification.id')), |
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db.Column('player_id', db.Integer, db.ForeignKey('player.id')), |
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db.PrimaryKeyConstraint('notification_id', 'player_id'), |
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db.Column('been_shown', db.Boolean, server_default='True', nullable=False) |
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) |
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class Game(db.Model): |
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__tablename__ = 'game' |
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id = db.Column(db.Integer, primary_key=True) |
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name = db.Column(db.String(64), index=True, unique=True, nullable=False) |
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state = db.Column(db.Integer, server_default='1') |
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start_time = db.Column(db.DateTime) |
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end_time = db.Column(db.DateTime) |
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players = db.relationship( |
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'Player', |
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secondary=game_player, |
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back_populates='games') |
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objectives = db.relationship( |
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'Objective', |
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lazy='select', |
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backref=db.backref('game', lazy='joined')) |
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notifications = db.relationship( |
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'Notification', |
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lazy='select', |
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backref=db.backref('game', lazy='joined')) |
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class Player(UserMixin, db.Model): |
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__tablename__ = 'player' |
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id = db.Column(db.Integer, primary_key=True) |
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name = db.Column(db.String(64), unique=True, nullable=False) |
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auth_hash = db.Column(db.String(32), unique=True, nullable=True) |
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password_hash = db.Column(db.String(128)) |
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games = db.relationship( |
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'Game', |
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secondary=game_player, |
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back_populates='players') |
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objectives_found = db.relationship( |
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'Objective', |
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secondary=player_found_objective, |
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back_populates='players') |
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caught_players = db.relationship( |
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'Player', |
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secondary=player_caught_player, |
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primaryjoin=(player_caught_player.c.catching_player_id == id), |
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secondaryjoin=(player_caught_player.c.caught_player_id == id), |
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backref=db.backref('caught_by', lazy='dynamic'), lazy='dynamic') |
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locations = db.relationship( |
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'Location', |
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lazy='select', |
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backref=db.backref('player', lazy='joined')) |
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notifications = db.relationship( |
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'Notification', |
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secondary=notification_player, |
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back_populates='recipients') |
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def set_password(self, password): |
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self.password_hash = generate_password_hash(password) |
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def set_auth_hash(self): |
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self.auth_hash = token_hex(16) |
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def check_password(self, password): |
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return check_password_hash(self.password_hash, password) |
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@login.user_loader |
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def load_user(id): |
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return Player.query.get(int(id)) |
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class Objective(db.Model): |
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__tablename__ = 'objective' |
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id = db.Column(db.Integer, primary_key=True) |
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name = db.Column(db.String(64), nullable=False) |
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False) |
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hash = db.Column(db.String(128), unique=True, nullable=False) |
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longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later? |
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latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) |
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players = db.relationship( |
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'Player', |
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secondary=player_found_objective, |
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back_populates='objectives_found') |
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class Location(db.Model): |
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__tablename__ = 'location' |
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id = db.Column(db.Integer, primary_key=True) |
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player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False) |
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longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False) # maybe check asdecimal and decimal_return_scale later? |
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latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False) |
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False) |
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class Notification(db.Model): |
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__tablename__ = 'notification' |
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id = db.Column(db.Integer, primary_key=True) |
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False) |
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message = db.Column(db.Text, nullable=False) |
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type = db.Column(db.String(64), nullable=False, default='General') |
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False) |
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recipients = db.relationship( |
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'Player', |
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secondary=notification_player, |
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back_populates='notifications') |
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#start_time = db.Column(db.DateTime, server_default=func.now())
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