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from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.schema import UniqueConstraint
from app import db
from .role import Role
from .notification_player import NotificationPlayer
from .player_found_objective import PlayerFoundObjective
class GamePlayer(db.Model):
__tablename__ = 'game_player'
id = db.Column(db.Integer, primary_key=True)
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False)
role = db.Column(db.Enum(Role), server_default=Role(0).name, nullable=False)
game = db.relationship('Game', back_populates='players')
user = db.relationship('User', back_populates='user_games')
__table_args__ = (UniqueConstraint('game_id', 'user_id', name='_game_user_uc'),
)
player_notifications = db.relationship(
'NotificationPlayer',
back_populates='recipient',
cascade='save-update, merge, delete, delete-orphan')
notifications = association_proxy('player_notifications', 'notification',
creator=lambda notification: NotificationPlayer(notification=notification))
player_found_objectives = db.relationship(
'PlayerFoundObjective',
back_populates='game_player',
cascade='save-update, merge, delete, delete-orphan')
found_objectives = association_proxy('player_found_objectives', 'objective',
creator=lambda objective: PlayerFoundObjective(objective=objective))
caught_by_players = association_proxy('player_caught_by_players', 'catching_player')
caught_players = association_proxy('player_caught_players', 'caught_player')
def last_location(self):
# pylint: disable=no-member
return self.user.last_location(self.game)
def locations_during_game(self):
# pylint: disable=no-member
return self.user.locations_during_game(self.game)