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from enum import Enum
from werkzeug.security import generate_password_hash, check_password_hash
from app import app, db, login
from sqlalchemy.ext.associationproxy import association_proxy
from sqlalchemy.sql import func
from secrets import token_hex
from flask_login import UserMixin
import json
from json import JSONEncoder
from datetime import datetime
import pytz
class Role(Enum):
none = 0
owner = 1
hunter = 2
bunny = 3
class GameState(Enum):
initiated = 1
published = 2
started = 3
interrupted = 4
finished = 5
class GamePlayer(db.Model):
__tablename__ = 'game_player'
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), primary_key=True, nullable=False)
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
role = db.Column(db.Enum(Role), server_default=Role(0).name, nullable=False)
game = db.relationship('Game', back_populates='game_players')
player = db.relationship('Player', back_populates='player_games')
class PlayerFoundObjective(db.Model):
__tablename__ = 'player_found_objective'
objective_id = db.Column(db.Integer, db.ForeignKey('objective.id'), primary_key=True, nullable=False, server_default='-1')
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False, server_default='-1')
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
player = db.relationship('Player', back_populates='player_found_objectives')
objective = db.relationship('Objective', back_populates='objective_found_by')
class NotificationPlayer(db.Model):
__tablename__ = 'notification_player'
notification_id = db.Column(db.Integer, db.ForeignKey('notification.id'), primary_key=True, nullable=False)
player_id= db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
been_shown = db.Column(db.Boolean, server_default='True', nullable=False)
notification = db.relationship('Notification', back_populates='notification_recipients')
recipient = db.relationship('Player', back_populates='player_notifications')
class PlayerCaughtPlayer(db.Model):
__tablename__ = 'player_caught_player'
id = db.Column(db.Integer, primary_key=True, autoincrement=True, server_default='-1')
catching_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
caught_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
photo_reference = db.Column(db.String(128), unique=True, nullable=False)
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
catching_player = db.relationship('Player', back_populates='player_caught_by_players', foreign_keys=[catching_player_id])
caught_player = db.relationship('Player', back_populates='player_caught_players', foreign_keys=[caught_player_id])
class Game(db.Model):
__tablename__ = 'game'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), index=True, unique=True, nullable=False)
state = db.Column(db.Enum(GameState), server_default=GameState(1).name, nullable=False)
start_time = db.Column(db.DateTime)
end_time = db.Column(db.DateTime)
game_players = db.relationship(
'GamePlayer',
back_populates='game',
cascade="save-update, merge, delete, delete-orphan")
players = association_proxy('game_players', 'player',
creator=lambda player: GamePlayer(player=player)) # to enable game.players.append(player)
objectives = db.relationship(
'Objective',
lazy='select',
backref=db.backref('game', lazy='joined'))
notifications = db.relationship(
'Notification',
lazy='select',
backref=db.backref('game', lazy='joined'))
class Player(UserMixin, db.Model):
""" !Always call set_auth_hash() after creating new instance! """
__tablename__ = 'player'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), unique=True, nullable=False)
auth_hash = db.Column(db.String(32), unique=True, nullable=True)
password_hash = db.Column(db.String(128))
player_games = db.relationship(
'GamePlayer',
back_populates='player',
cascade='save-update, merge, delete, delete-orphan')
games = association_proxy('player_games', 'game',
creator=lambda game: GamePlayer(game=game))
player_found_objectives = db.relationship(
'PlayerFoundObjective',
back_populates='player',
cascade='save-update, merge, delete, delete-orphan')
found_objectives = association_proxy('player_found_objectives', 'objective',
creator=lambda objective: PlayerFoundObjective(objective=objective))
player_notifications = db.relationship(
'NotificationPlayer',
back_populates='recipient',
cascade='save-update, merge, delete, delete-orphan')
notifications = association_proxy('player_notifications', 'notification',
creator=lambda notification: NotificationPlayer(notification=notification))
player_caught_players = db.relationship(
'PlayerCaughtPlayer',
back_populates='catching_player',
cascade='save-update, merge, delete, delete-orphan',
foreign_keys=[PlayerCaughtPlayer.catching_player_id])
caught_players = association_proxy('player_caught_players', 'player',
creator=lambda player: PlayerCaughtPlayer(caught_player=player))
player_caught_by_players = db.relationship(
'PlayerCaughtPlayer',
back_populates='caught_player',
cascade='save-update, merge, delete, delete-orphan',
foreign_keys=[PlayerCaughtPlayer.caught_player_id])
caught_by_players = association_proxy('player_caught_by_players', 'player',
creator=lambda player: PlayerCaughtPlayer(catching_player=player))
locations = db.relationship(
'Location',
lazy='select',
backref=db.backref('player', lazy='joined'))
def set_password(self, password):
self.password_hash = generate_password_hash(password)
def set_auth_hash(self):
self.auth_hash = token_hex(16)
def check_password(self, password):
return check_password_hash(self.password_hash, password)
def last_location(self, game = None):
if not self.locations:
return None
if game is None:
return max(location.timestamp for location in self.locations)
game_start = game.start_time or datetime.min
game_end = game.end_time or datetime.max
return max(location.timestamp for location in self.locations if location.timestamp > game_start and location.timestamp < game_end)
@login.user_loader
def load_user(id):
return Player.query.get(int(id))
class Objective(db.Model):
""" !Always call set_hash after() creating new instance! """
__tablename__ = 'objective'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64))
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
hash = db.Column(db.String(32), unique=True, nullable=False)
longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later?
latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None))
objective_found_by = db.relationship(
'PlayerFoundObjective',
back_populates='objective',
cascade='save-update, merge, delete, delete-orphan')
found_by = association_proxy('objective_found_by', 'player',
creator=lambda player: PlayerFoundObjective(player=player))
def set_hash(self):
self.hash = token_hex(16)
class ObjectiveMinimalEncoder(JSONEncoder):
def default(self, objective):
return {
'name' : objective.name,
'hash' : objective.hash,
'longitude' : objective.longitude,
'latitude' : objective.latitude
}
class Location(db.Model):
__tablename__ = 'location'
id = db.Column(db.Integer, primary_key=True)
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False) # maybe check asdecimal and decimal_return_scale later?
latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False)
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
class Notification(db.Model):
__tablename__ = 'notification'
id = db.Column(db.Integer, primary_key=True)
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
message = db.Column(db.Text, nullable=False)
type = db.Column(db.String(64), nullable=False, default='General')
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
notification_recipients = db.relationship(
'NotificationPlayer',
back_populates='notification',
cascade='save-update, merge, delete, delete-orphan')
recipients = association_proxy('notification_recipients', 'player',
creator=lambda player: NotificationPlayer(recipient=player))
#start_time = db.Column(db.DateTime, server_default=func.now())