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from app import app, db
from sqlalchemy.sql import func
game_player = db.Table('game_player',
db.Column('game_id', db.Integer, db.ForeignKey('game.id'), nullable=False),
db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False),
db.PrimaryKeyConstraint('game_id', 'player_id'),
db.Column('role', db.String(16))
)
player_found_objective = db.Table('player_found_objective',
db.Column('game_id', db.Integer, db.ForeignKey('game.id'), nullable=False),
db.Column('player_id', db.Integer, db.ForeignKey('player.id'), nullable=False),
db.PrimaryKeyConstraint('game_id', 'player_id'),
db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False)
)
player_caught_player = db.Table('player_caught_player',
db.Column('catching_player_id', db.Integer, db.ForeignKey('player.id')),
db.Column('caught_player_id', db.Integer, db.ForeignKey('player.id')),
db.Column('photo_reference', db.String(128), unique=True, nullable=False),
db.Column('timestamp', db.DateTime, server_default=func.now(), nullable=False)
)
notification_player = db.Table('notification_player',
db.Column('notification_id', db.Integer, db.ForeignKey('notification.id')),
db.Column('player_id', db.Integer, db.ForeignKey('player.id')),
db.PrimaryKeyConstraint('notification_id', 'player_id'),
db.Column('been_shown', db.Boolean, server_default='True', nullable=False)
)
class Game(db.Model):
__tablename__ = 'game'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), index=True, unique=True, nullable=False)
state = db.Column(db.Integer, server_default='1')
start_time = db.Column(db.DateTime)
end_time = db.Column(db.DateTime)
players = db.relationship(
'Player',
secondary=game_player,
back_populates='games')
objectives = db.relationship(
'Objective',
lazy='select',
backref=db.backref('game', lazy='joined'))
notifications = db.relationship(
'Notification',
lazy='select',
backref=db.backref('game', lazy='joined'))
class Player(db.Model):
__tablename__ = 'player'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), unique=True, nullable=False)
auth_hash = db.Column(db.String(128), unique=True, nullable=True)
password_hash = db.Column(db.String(128))
games = db.relationship(
'Game',
secondary=game_player,
back_populates='players')
objectives_found = db.relationship(
'Objective',
secondary=player_found_objective,
back_populates='players')
caught_players = db.relationship(
'Player',
secondary=player_caught_player,
primaryjoin=(player_caught_player.c.catching_player_id == id),
secondaryjoin=(player_caught_player.c.caught_player_id == id),
backref=db.backref('caught_by', lazy='dynamic'), lazy='dynamic')
locations = db.relationship(
'Location',
lazy='select',
backref=db.backref('player', lazy='joined'))
notifications = db.relationship(
'Notification',
secondary=notification_player,
back_populates='recipients')
class Objective(db.Model):
__tablename__ = 'objective'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), nullable=False)
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
hash = db.Column(db.String(128), unique=True, nullable=False)
longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later?
latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None))
players = db.relationship(
'Player',
secondary=player_found_objective,
back_populates='objectives_found')
class Location(db.Model):
__tablename__ = 'location'
id = db.Column(db.Integer, primary_key=True)
player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False) # maybe check asdecimal and decimal_return_scale later?
latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False)
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
class Notification(db.Model):
__tablename__ = 'notification'
id = db.Column(db.Integer, primary_key=True)
game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
message = db.Column(db.Text, nullable=False)
type = db.Column(db.String(64), nullable=False, default='General')
timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
recipients = db.relationship(
'Player',
secondary=notification_player,
back_populates='notifications')
#start_time = db.Column(db.DateTime, server_default=func.now())