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from flask import render_template, flash, redirect, url_for, request, abort, send_file
from flask_login import login_user, logout_user, current_user, login_required
from sqlalchemy import and_
from app import app, db
from app.models import Player, Game, Role, GamePlayer, Objective, ObjectiveMinimalEncoder
from app.forms import LoginForm, RegistrationForm, CreateGameForm, ObjectiveForm
import json
import qrcode
from io import BytesIO
@app.route('/')
@app.route('/index')
@login_required
def index():
return render_template("index.html", title='Home')
@app.route('/login', methods=['GET', 'POST'])
def login():
if current_user.is_authenticated:
return redirect(url_for('index'))
form = LoginForm()
if form.validate_on_submit():
player = Player.query.filter_by(name=form.username.data).first()
if player is None or not player.check_password(form.password.data):
flash('Invalid username or password')
return redirect(url_for('login'))
login_user(player, remember=form.remember_me.data)
return redirect(url_for('index'))
return render_template('login.html', title='Sign In', form=form)
@app.route('/logout')
@login_required
def logout():
logout_user()
return redirect(url_for('index'))
@app.route('/register', methods=['GET', 'POST'])
def register():
if current_user.is_authenticated:
return redirect(url_for('index'))
form = RegistrationForm()
if form.validate_on_submit():
player = Player(name=form.username.data)
player.set_password(form.password.data)
player.set_auth_hash()
db.session.add(player)
db.session.commit()
flash('Congratulations, you are now a registered user!')
return redirect(url_for('login'))
return render_template('register.html', title='Register', form=form)
@app.route('/create_game', methods=['GET', 'POST'])
@login_required
def create_game():
print(current_user.is_authenticated)
form = CreateGameForm()
if form.validate_on_submit():
game = Game(name=form.game_name.data, start_time=form.start_time.data, end_time=form.end_time.data)
game.game_players.append(GamePlayer(player=current_user, role=Role['owner'])) #check if this works, otherwise use 'owner'
db.session.add(game)
db.session.commit()
flash(f"'{game.name}' had been created!")
return redirect(url_for('game_dashboard', game_name=game.name))
return render_template('create_game.html', title='Create Game', form=form)
@app.route('/game/<game_name>/dashboard')
@login_required
def game_dashboard(game_name):
game = Game.query.filter(Game.game_players.any(and_(GamePlayer.player.has(Player.name == current_user.name), GamePlayer.role == 'owner'))).first_or_404()
return render_template('game_dashboard.html', title = 'Game Dashboard', game=game, json=json, encoder=ObjectiveMinimalEncoder)
@app.route('/game/<game_name>/player/<player_name>')
@login_required
def game_player(game_name, player_name):
return redirect(url_for('indsex'))
def is_game_owner(game):
return current_user in [gameplayer.player for gameplayer in game.game_players if gameplayer.role == Role.owner]
def is_objective_owner(objective):
return current_user in [gameplayer.player for gameplayer in objective.game.game_players if gameplayer.role == Role.owner]
@app.route('/game/<game_name>/add_objective', methods=['GET', 'POST'])
@login_required
def add_objective(game_name):
game = Game.query.filter_by(name = game_name).first_or_404()
if not is_game_owner(game): abort(403)
form = ObjectiveForm()
objective = Objective(name='', latitude=52.0932, longitude=5.12405)
if form.validate_on_submit():
objective = Objective(name=form.objective_name.data, longitude=form.longitude.data, latitude=form.latitude.data)
objective.set_hash()
game.objectives.append(objective)
db.session.commit()
flash(f"Objective has been added!")
return redirect(url_for('game_dashboard', game_name=game.name))
return render_template('objective.html', title=f'Add Objective for {game_name}', form=form, objective=objective, owner=True)
def generate_objective_qr_code(objective):
qr = qrcode.QRCode(
version=None,
error_correction=qrcode.constants.ERROR_CORRECT_M,
box_size=30,
border=4,
)
qr.add_data(url_for('objective', objective_hash=objective.hash, _external=True))
qr.make(fit=True)
return qr.make_image(fill_color='black', back_color='white')
# Source: https://stackoverflow.com/questions/7877282/how-to-send-image-generated-by-pil-to-browser
def serve_pil_image(pil_img):
img_io = BytesIO()
pil_img.save(img_io, 'PNG', quality=70)
img_io.seek(0)
return send_file(img_io, mimetype='image/png')
@app.route('/objective/<objective_hash>/qrcode.png')
@login_required
def objective_qrcode(objective_hash):
objective = Objective.query.filter_by(hash = objective_hash).first_or_404()
if not is_objective_owner(objective): abort(403)
img = generate_objective_qr_code(objective)
return serve_pil_image(img)
@app.route('/objective/<objective_hash>', methods=['GET', 'POST'])
@login_required
def objective(objective_hash):
objective = Objective.query.filter_by(hash = objective_hash).first_or_404()
owner = is_objective_owner(objective)
qrcode = generate_objective_qr_code(objective) if owner else None
form = ObjectiveForm()
if form.submit.data and form.validate() and owner:
objective.name = form.objective_name.data
objective.longitude = form.longitude.data
objective.latitude = form.latitude.data
db.session.commit()
return render_template('objective.html', title='Objective view', objective=objective, owner=owner, form=form, qrcode=qrcode)
@app.route('/objective/<objective_hash>/delete', methods=['GET'])
@login_required
def objective_delete(objective_hash):
objective = Objective.query.filter_by(hash = objective_hash).first_or_404()
if not is_objective_owner(objective): abort(403)
if is_objective_owner(objective):
db.session.delete(objective)
db.session.commit()
return redirect(url_for('game_dashboard', game_name=objective.game.name))