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27 lines
1.4 KiB
27 lines
1.4 KiB
from sqlalchemy.sql import func |
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from app import db |
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from .game_player import GamePlayer |
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class PlayerCaughtPlayer(db.Model): |
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__tablename__ = 'player_caught_player' |
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id = db.Column(db.Integer, primary_key=True, autoincrement=True, server_default='-1') |
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catching_player_id = db.Column(db.Integer, db.ForeignKey('game_player.id'), nullable=False) |
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caught_player_id = db.Column(db.Integer, db.ForeignKey('game_player.id'), nullable=False) |
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photo_reference = db.Column(db.String(128), unique=True, nullable=False) |
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False) |
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catching_player = db.relationship('GamePlayer', primaryjoin=(catching_player_id == GamePlayer.id), |
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backref=db.backref('player_caught_players', cascade='save-update, merge, delete, delete-orphan')) |
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caught_player = db.relationship('GamePlayer', primaryjoin=(caught_player_id == GamePlayer.id), |
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backref=db.backref('player_caught_by_players', cascade='save-update, merge, delete, delete-orphan')) |
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''' |
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This relation doesn't work as well as the others, and must be used as folowed: |
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g = Game.query.first() |
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p1 = User.query[2].player_in(g) |
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p2 = User.query[3].player_in(g) |
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pc = PlayerCaughtPlayer(caught_player=p2, catching_player=p1, photo_reference='reference') |
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db.session.add(pc) |
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db.session.commit() |
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''' |