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from sqlalchemy.ext.associationproxy import association_proxy
from app import db
from app.models import GameState, GamePlayer, Role
class Game(db.Model):
__tablename__ = 'game'
id = db.Column(db.Integer, primary_key=True)
name = db.Column(db.String(64), index=True, unique=True, nullable=False)
state = db.Column(db.Enum(GameState), server_default=GameState(1).name, nullable=False)
start_time = db.Column(db.DateTime)
end_time = db.Column(db.DateTime)
game_players = db.relationship(
'GamePlayer',
back_populates='game',
cascade="save-update, merge, delete, delete-orphan")
users = association_proxy('game_players', 'user',
creator=lambda user: GamePlayer(user=user)) # to enable game.players.append(player)
objectives = db.relationship(
'Objective',
lazy='select',
backref=db.backref('game', lazy='joined'))
notifications = db.relationship(
'Notification',
lazy='select',
backref=db.backref('game', lazy='joined'))
def last_player_locations(self):
return [player.last_location(self) for player in self.users if player.locations]
def bunnies(self):
# pylint: disable=not-an-iterable
return [gameplayer.player for gameplayer in self.game_players if gameplayer.role == Role.bunny]
def last_locations(self, players):
locations = []
for player in players:
locations.append(player.last_location(self))
return locations
def owned_by(self, player):
# pylint: disable=not-an-iterable
'''given player is an owner of game'''
return player in [gameplayer.player for gameplayer in self.game_players if gameplayer.role == Role.owner]