diff --git a/js/ui.js b/js/ui.js index ff46acf..5e49428 100755 --- a/js/ui.js +++ b/js/ui.js @@ -665,6 +665,26 @@ function WindowUI( stage, gameState ){ var dayNight = new createjs.Bitmap("res/screens/Window/Test4-217.png"); var mood = new createjs.Bitmap("res/screens/Window/Test4TransparencyFull.png"); + var smallWindows= [ new createjs.Bitmap("res/screens/Window/Small1.png"), + new createjs.Bitmap("res/screens/Window/Small2.png"), + new createjs.Bitmap("res/screens/Window/Small3.png"), + new createjs.Bitmap("res/screens/Window/Small4.png"), + new createjs.Bitmap("res/screens/Window/Small5.png") + ]; + + var windows= [ new createjs.Bitmap("res/screens/Window/Win1.png"), + new createjs.Bitmap("res/screens/Window/Win2.png"), + new createjs.Bitmap("res/screens/Window/Win3.png"), + new createjs.Bitmap("res/screens/Window/Win4.png"), + new createjs.Bitmap("res/screens/Window/Win5.png"), + new createjs.Bitmap("res/screens/Window/Win6.png"), + new createjs.Bitmap("res/screens/Window/Win7.png"), + new createjs.Bitmap("res/screens/Window/Win8.png"), + new createjs.Bitmap("res/screens/Window/Win9.png"), + new createjs.Bitmap("res/screens/Window/Win10.png"), + new createjs.Bitmap("res/screens/Window/Win11.png") + ]; + mood.y=30; dayNight.y=30; @@ -698,6 +718,18 @@ function WindowUI( stage, gameState ){ stage.addChild( houses ); stage.addChild( animation ); stage.addChild( mood ); + + for( var i in smallWindows ){ + smallWindows[i].alpha = UtilityFunctions.randRange(0,1); + streetLight.alpha = 1; + stage.addChild( smallWindows[i] ); + } + + for( var i in windows ){ + windows[i].alpha = UtilityFunctions.randRange(0,1); + streetLight.alpha = 1; + stage.addChild( windows[i] ); + } stage.addChild( streetLight ); return { @@ -705,25 +737,48 @@ return { // move the sky secondCounter++; - if( secondCounter > 60 ){ + if( secondCounter > 600 ){ dayNight.x-=11.38; mood.x -= 11.38; secondCounter = 0; + + // turn on lights + if( dayNight.x < 0 && dayNight.x > -4545 ){ + for( var i in smallWindows ){ + smallWindows[i].alpha = UtilityFunctions.randRange(0,1); + } + for( var i in windows ){ + windows[i].alpha = UtilityFunctions.randRange(0,1); + } + // turn on random window lights + streetLight.alpha = 1; + } + else if( dayNight.x < -11687 ){ + for( var i in smallWindows ){ + smallWindows[i].alpha = UtilityFunctions.randRange(0,1); + } + for( var i in windows ){ + windows[i].alpha = UtilityFunctions.randRange(0,1); + } + streetLight.alpha = 1; + } + // daytime, turn off all lights + else{ + for( var i in smallWindows ){ + smallWindows[i].alpha = 0; + } + for( var i in windows ){ + windows[i].alpha = 0; + } + + streetLight.alpha = 0; + } + } if( dayNight.x < -15583 ) dayNight.x = 0; - // turn on lights - if( dayNight.x < 0 && dayNight.x > -4545 ){ - // turn on random window lights - streetLight.alpha = 1; - } - else if( dayNight.x < -11687 ){ - streetLight.alpha = 1; - } - else - streetLight.alpha = 0; } } }