diff --git a/js/model.js b/js/model.js index 6629526..ffea0a9 100755 --- a/js/model.js +++ b/js/model.js @@ -6,11 +6,12 @@ function TurkeyLayer( name, layerNumber1, turkeyModel, ovenModel ){ this.waterLost = 0; this.finalTemperature = 20; this.cookCondition = "Raw"; - + this.highestTemp = 0; return { updateTemperatureTick: function(){ that.finalTemperature = turkeyModel.globTemp[that.layerNumber] - console.log(turkeyModel.globTemp) + if(DEBUG) console.log(turkeyModel.globTemp); + that.highestTemp = that.finalTemperature > that.highestTemp ? that.finalTemperature : that.highestTemp; that.waterLost = that.waterLost + UtilityFunctions.waterLoss( that.finalTemperature ); that.cookCondition = UtilityFunctions.cookCondition(that.waterLost, that.name); if(DEBUG) console.log( that.name + ": "+ that.waterLost + " " + that.cookCondition + " " + that.finalTemperature + " C" ); @@ -20,6 +21,9 @@ function TurkeyLayer( name, layerNumber1, turkeyModel, ovenModel ){ }, getTemperature: function(){ return that.finalTemperature; + }, + getHighestTemp: function(){ + return that.highestTemp; } } @@ -40,8 +44,8 @@ function TurkeyModel( weight, ovenModel ){ this.totalLayers = [ new TurkeyLayer("Skin", this.splitsNum-1, this, ovenModel ), - new TurkeyLayer("Body", this.splitsNum-4, this, ovenModel ), - new TurkeyLayer("Core", 0, this, ovenModel ) ]; + new TurkeyLayer("Body", this.splitsNum-10, this, ovenModel ), + new TurkeyLayer("Core", 1, this, ovenModel ) ]; // Whenever temperature is changed this.updateLayerTemps = function() { @@ -113,15 +117,18 @@ function OvenModel( turkeyWeight, gameState ) { return { "skin" : { "temp": turkey.totalLayers[0].getTemperature(), - "cond": turkey.totalLayers[0].getCondition() + "cond": turkey.totalLayers[0].getCondition(), + "highest" : turkey.totalLayers[0].getHighestTemp() }, "body" : { "temp": turkey.totalLayers[1].getTemperature(), - "cond": turkey.totalLayers[1].getCondition() + "cond": turkey.totalLayers[1].getCondition(), + "highest" : turkey.totalLayers[1].getHighestTemp() }, "core" : { "temp": turkey.totalLayers[2].getTemperature(), - "cond": turkey.totalLayers[2].getCondition() + "cond": turkey.totalLayers[2].getCondition(), + "highest" : turkey.totalLayers[2].getHighestTemp() } }; }, @@ -231,7 +238,7 @@ UtilityFunctions = { for (var k=0; k=multiplier*600000) { + if (cookValue>=multiplier*400000) { return ["Fire", (cookValue-600000)/(multiplier*600000),"fire"]; } - else if(cookValue>=multiplier*250000) { + else if(cookValue>=multiplier*350000) { return ["Burnt", (cookValue-250000)/(multiplier*600000), "burnt"]; } - else if (cookValue>=multiplier*150000) { + else if (cookValue>=multiplier*300000) { return ["Dry", (cookValue-150000)/(multiplier*250000), "dry"]; } - else if (cookValue>=multiplier*85000){ + else if (cookValue>=multiplier*250000){ // >250000 return ["Cooked", (cookValue-12000)/(multiplier*150000), "overcooked"]; } - else if (cookValue>=multiplier*12000) { + else if (cookValue>=multiplier*80000) { // >50000 return ["Cooked", (cookValue-12000)/(multiplier*150000), "cooked"]; } - else if (cookValue>=multiplier*10000){ - return ["Undercooked", (cookValue-5000)/(multiplier*12000), "slightly cooked"]; + else if (cookValue>=multiplier*50000){ + return ["Undercooked", (cookValue-5000)/(multiplier*10000), "slightly cooked"]; } - else if (cookValue>=multiplier*5000) { - return ["Undercooked", (cookValue-5000)/(multiplier*12000), "undercooked"]; + else if (cookValue>=multiplier*25000) { // + return ["Undercooked", (cookValue-5000)/(multiplier*10000), "undercooked"]; } else { return ["Raw", 1, "raw"]; @@ -281,26 +288,26 @@ UtilityFunctions = { } else{ var multiplier = 1; - if (cookValue>=multiplier*600000) { + if (cookValue>=multiplier*45000) { // return ["Fire", (cookValue-600000)/(multiplier*600000),"fire"]; } - else if(cookValue>=multiplier*250000) { + else if(cookValue>=multiplier*35000){// return ["Burnt", (cookValue-250000)/(multiplier*600000), "burnt"]; } - else if (cookValue>=multiplier*150000) { + else if (cookValue>=multiplier*25000){ // return ["Dry", (cookValue-150000)/(multiplier*250000), "dry"]; } - else if (cookValue>=multiplier*85000){ - return ["Cooked", (cookValue-12000)/(multiplier*150000), "overcooked"]; + else if (cookValue>=multiplier*22000){ // + return ["Cooked", (cookValue-22000)/(multiplier*150000), "overcooked"]; } - else if (cookValue>=multiplier*12000) { - return ["Cooked", (cookValue-12000)/(multiplier*150000), "cooked"]; + else if (cookValue>=multiplier*12000){ // + return ["Cooked", (cookValue-12000)/(multiplier*85000), "cooked"]; } - else if (cookValue>=multiplier*10000){ - return ["Undercooked", (cookValue-5000)/(multiplier*12000), "slightly cooked"]; + else if (cookValue>=multiplier*7000){ // + return ["Undercooked", (cookValue-7000)/(multiplier*7000), "slightly cooked"]; } - else if (cookValue>=multiplier*5000) { - return ["Undercooked", (cookValue-5000)/(multiplier*12000), "undercooked"]; + else if (cookValue>=multiplier*3000) { + return ["Undercooked", (cookValue-3000)/(multiplier*7000), "undercooked"]; } else { return ["Raw", 1, "raw"]; diff --git a/js/screens.js b/js/screens.js index 15fe448..d46f682 100755 --- a/js/screens.js +++ b/js/screens.js @@ -405,7 +405,7 @@ function ScoreScreen( stage, gameState ){ var totalScore = 0; var skinScoreChart = { - "raw": 0, + "raw": -1000, "undercooked": -100, "slightly cooked": 75, "cooked": 500, @@ -419,7 +419,7 @@ function ScoreScreen( stage, gameState ){ "undercooked": 125, "slightly cooked": 750, "cooked": 1000, - "overcooked": 1000, + "overcooked": 600, "dry": 400, "burnt": 0 }; @@ -444,7 +444,7 @@ function ScoreScreen( stage, gameState ){ var outerTemp = UtilityFunctions.C2F(turkeyState.skin.temp).toFixed(2); var coreTemp = UtilityFunctions.C2F(turkeyState.core.temp).toFixed(2); - var outerTempScore = that.scoreDistribution( outerTemp ) * 200; + var outerTempScore = that.scoreDistribution( outerTemp, "skin" ) * 200; var coreTempScore = that.scoreDistribution( coreTemp ) * 200; totalScore += parseInt(skinScoreChart[ turkeyState.skin.cond[2]]); @@ -594,14 +594,14 @@ function ScoreScreen( stage, gameState ){ // Modifiers var turkeyMod = typeToMod[gameState.turkeyType]; - var turkeyTypeModifierText = new createjs.Text( "+"+(Math.abs(turkeyMod-1)*100).toFixed(0) + "%", "20px Arial", "black" ); + var turkeyTypeModifierText = new createjs.Text( ((1-turkeyMod)*100).toFixed(0) + "%", "20px Arial", "black" ); turkeyTypeModifierText.x = 310; turkeyTypeModifierText.y = 437; totalScore *= turkeyMod; - var stuffingTypeModifierText = new createjs.Text( "+"+(Math.abs(gameState.stuffingTypeModifier-1)*100).toFixed(0)+"%" , "20px Arial", "black" ); + var stuffingTypeModifierText = new createjs.Text( ((1-gameState.stuffingTypeModifier-1)*100).toFixed(0)+"%" , "20px Arial", "black" ); stuffingTypeModifierText.x = 310 stuffingTypeModifierText.y = 457; diff --git a/js/ui.js b/js/ui.js index 56b1513..941ee95 100755 --- a/js/ui.js +++ b/js/ui.js @@ -523,7 +523,7 @@ function OvenUI( stage, gameState ){ gameState.pubsub.publish("Death",""); gameState.pubsub.publish( "ShowDialog", {seq:"custom", autoAdvance:true, customText:evalSkin[turkeyState["skin"]["cond"][2]] + "." } ); gameState.pubsub.publish( "AddRecord", {type:"Open ", text:"The turkey looked " + turkeyState["skin"]["cond"][2]} ); - //gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 25) < 150 ? 150 : gameState.ovenModel.getRawTemp() - 25 ); + gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 3 ) < 20 ? 20 : gameState.ovenModel.getRawTemp() - 3 ); gameState.ovenOpened++; } @@ -595,8 +595,13 @@ function OvenUI( stage, gameState ){ this.secondTick = function(diff){ // check if oven door is open + if( that.ovenDoor == OVEN_OPEN ){ + gameState.ovenModel.setRawTemp( (gameState.ovenModel.getRawTemp() - 1 ) < 20 ? 20 : gameState.ovenModel.getRawTemp() - 1 ); + } + gameState.ovenModel.secondTick(); gameState.currentTime += diff; + gameState.turkeyCookCounter++; } gameState.pubsub.subscribe( "SkipTime", function(){ @@ -765,9 +770,9 @@ function WindowUI( stage, gameState ){ stage.addChild( dayNight ); stage.addChild( ground ); stage.addChild( houses ); - stage.addChild( stars ); stage.addChild( animation ); stage.addChild( mood ); + stage.addChild( stars ); for( var i in smallWindows ){ smallWindows[i].visible = UtilityFunctions.randRange(0,1);