/* Screens, inheritance would be nice */ function LoadingTitleScreen( stage, gameState ){ var that = this; this.picture = new createjs.Bitmap( "res/Loading-Title.png" ); this.ovenLight = new createjs.Shape(); this.ovenLight.graphics.beginFill( "red" ).drawCircle( 396, 318, 5 ); this.ovenLight.addEventListener( "click", function(){alert("hello world")}); stage.addChild( this.picture ); stage.addChild( this.ovenLight ); this.uiElems = []; this.uiElems.push( new DialogUI( stage ) ); return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function InfoHelpScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Main.png" ); stage.addChild( this.background ); this.uiElems = []; return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function MainScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Main.png" ); stage.addChild( this.background ); // buttons info/credits/start stage.addChild( new Button( stage, gameState, 13, 445, 222, 65, "SwitchScreen", "InfoHelpScreen" ) ); stage.addChild( new Button( stage, gameState, 13, 515, 222, 65, "SwitchScreen", "CreditsScreen" ) ); stage.addChild( new Button( stage, gameState, 564, 520, 222, 65, "SwitchScreen", "DifficultyScreen" ) ); this.uiElems = []; return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } //start button } function DifficultyScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Difficulty-Selection.png" ); stage.addChild( this.background ); // Easy/Hard Button stage.addChild( new Button( stage, gameState, 170, 40, 450, 105, "SwitchScreen", "KitchenScreen" ) ); stage.addChild( new Button( stage, gameState, 170, 150, 450, 105, "SwitchScreen", "KitchenScreen" ) ); return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function KitchenScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/kitchen.png" ); stage.addChild( this.background ); this.uiElems = []; for(var i in gameState.purchasedItems){ console.log(gameState.purchasedItems); gameState.purchasedItems[i].draw( stage, 403+100*i, 350 ); } this.uiElems.push( new OvenUI( stage, gameState ) ); this.uiElems.push( new ClockUI( stage, gameState ) ); this.uiElems.push( new WindowUI( stage, gameState ) ) this.uiElems.push( new DialogUI( stage ) ); return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function MarketScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Store-Screen-Clean.png" ); stage.addChild( this.background ); this.uiElems = []; this.uiElems.push( new ImgButton( stage, gameState, 690,0, "res/items/ExitSign.png", "res/items/ExitGlow.png","SwitchScreen", "KitchenScreen" ) ); var marketItemKeys = Object.keys(gameState.marketItems); for (var index in marketItemKeys ) { gameState.marketItems[marketItemKeys[index]].draw( stage ); } this.topground = new createjs.Bitmap( "res/TopShelf.png" ); stage.addChild( this.topground ); return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function TurkeyOutScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Main.png" ); stage.addChild( this.background ); this.uiElems = []; return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function EndingScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Main.png" ); stage.addChild( this.background ); this.uiElems = []; return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } } function ScoreScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Main.png" ); stage.addChild( this.background ); this.uiElems = []; return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } // Retry Button } function CreditsScreen( stage, gameState ){ var that = this; this.background = new createjs.Bitmap( "res/Main.png" ); stage.addChild( this.background ); this.uiElems = []; return { blit : function(){ // Draw all the uiElements for( var index in that.uiElems ){ that.uiElems[ index ].tick(); } } } // }