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PING_WAIT = 300 # Seconds
MINIMUM_WAIT = 60
EXTRA_WAIT = 20
MAXIMUM_WAITED = 2 # limit for amount of !wait's
STATS_RATE_LIMIT = 15
VOTES_RATE_LIMIT = 15
ADMINS_RATE_LIMIT = 300
SHOTS_MULTIPLIER = .12 # ceil(shots_multiplier * len_players) = bullets given
MAX_PLAYERS = 30
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 120
DAY_TIME_LIMIT_WARN = 780
DAY_TIME_LIMIT_CHANGE = 120 # After DAY_TIME_LIMIT_WARN has passed
START_WITH_DAY = False
KILL_IDLE_TIME = 300
WARN_IDLE_TIME = 180
PART_GRACE_TIME = 7
QUIT_GRACE_TIME = 30
LOG_FILENAME = ""
BARE_LOG_FILENAME = "barelog.txt"
# HIT MISS SUICIDE
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
DRUNK_GUN_CHANCES = ( 2/7 , 4/7 , 1/7 )
MANSLAUGHTER_CHANCE = 1/5 # ACCIDENTAL HEADSHOT (FATAL)
GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 0
GUARDIAN_ANGEL_DIES_CHANCE = 1/2
DETECTIVE_REVEALED_CHANCE = 2/5
#################################################################################################################
# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ##
#################################################################################################################
ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
6 : ( 1 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 ), ##
8 : ( 1 , 2 , 1 , 1 , 1 , 0 , 0 , 0 , 0 , 0 ), ##
10 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 0 , 0 ), ##
11 : ( 1 , 2 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 0 ), ##
15 : ( 1 , 3 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
22 : ( 1 , 4 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
29 : ( 1 , 5 , 1 , 1 , 1 , 1 , 1 , 0 , 1 , 1 ), ##
None : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )} ##
#################################################################################################################
# Notes: ##
#################################################################################################################
GAME_MODES = {}
AWAY = [] # cloaks of people who are away.
ROLE_INDICES = {0 : "seer",
1 : "wolf",
2 : "cursed villager",
3 : "village drunk",
4 : "harlot",
5 : "traitor",
6 : "gunner",
7 : "werecrow",
8 : "guardian angel",
9 : "detective"}
INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found.")
LYNCH_MESSAGES = ("The villagers, after much debate, finally decide on lynching \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"Under a lot of noise, the pitchfork-bearing villagers lynch \u0002{0}\u0002, who turned out to be... a \u0002{1}\u0002.",
"The mob drags a protesting \u0002{0}\u0002 to the hanging tree. S/He succumbs to the will of the horde, and is hanged. It is discovered (s)he was a \u0002{1}\u0002.",
"Resigned to his/her fate, \u0002{0}\u0002 is led to the gallows. After death, it is discovered (s)he was a \u0002{1}\u0002.")
RULES = ("#wolfgame channel rules: 1) Be nice to others. 2) Do not share information "+
"after death. 3) No bots allowed. 4) Do not play with clones.\n"+
"5) Do not quit unless you need to leave. 6) No swearing and keep it "+
"family-friendly. 7) Do not paste PM's from the bot during the game. "+
"8) Use common sense. 9) Waiting for timeouts is discouraged.")
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
def plural(role):
if role == "wolf": return "wolves"
elif role == "person": return "people"
else: return role + "s"
def list_players():
pl = []
for x in ROLES.values():
pl.extend(x)
return pl
def list_players_and_roles():
plr = {}
for x in ROLES.keys():
for p in ROLES[x]:
plr[p] = x
return plr
get_role = lambda plyr: list_players_and_roles()[plyr]
def del_player(pname):
prole = get_role(pname)
ROLES[prole].remove(pname)
class InvalidModeException(Exception): pass
def game_mode(name):
def decor(c):
GAME_MODES[name] = c
return c
return decor
CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
"wolves" : INDEX_OF_ROLE["wolf"],
"cursed villager" : INDEX_OF_ROLE["cursed villager"],
"drunks" : INDEX_OF_ROLE["village drunk"],
"harlots" : INDEX_OF_ROLE["harlot"],
"traitors" : INDEX_OF_ROLE["traitor"],
"gunners" : INDEX_OF_ROLE["gunner"],
"werecrows" : INDEX_OF_ROLE["werecrow"],
"angels" : INDEX_OF_ROLE["guardian angel"],
"detectives" : INDEX_OF_ROLE["detective"]}
@game_mode("normal")
class Normal(object):
pass
# Example !game roles=wolves:1,seers:0
# TODO: implement game modes
@game_mode("roles")
class ChangedRolesMode(object):
def __init__(self, arg):
self.ROLES_GUIDE = ROLES_GUIDE.copy()
lx = list(ROLES_GUIDE[None])
pairs = arg.split(",")
pl = list_players()
if not pairs:
raise InvalidModeException("Invalid syntax for mode roles.")
for pair in pairs:
change = pair.split(":")
if len(change) != 2:
raise InvalidModeException("Invalid syntax for mode roles.")
role, num = change
try:
num = int(num)
try:
lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError:
raise InvalidModeException(("The role \u0002{0}\u0002 "+
"is not valid.").format(role))
except ValueError:
raise InvalidModeException("A bad value was used in mode roles.")
for k in ROLES_GUIDE.keys():
self.ROLES_GUIDE[k] = tuple(lx)
# Persistence
# Load saved settings
import sqlite3
import os
conn = sqlite3.connect("data.sqlite3", check_same_thread = False)
with conn:
c = conn.cursor()
c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)')
c.execute('SELECT * FROM away')
for row in c:
AWAY.append(row[0])
# populate the roles table
c.execute('DROP TABLE IF EXISTS roles')
c.execute('CREATE TABLE roles (id INTEGER PRIMARY KEY AUTOINCREMENT, role TEXT)')
for x in ["villager"]+list(ROLE_INDICES.values()):
c.execute("INSERT OR REPLACE INTO roles (role) VALUES (?)", (x,))
c.execute(('CREATE TABLE IF NOT EXISTS rolestats (playerid INTEGER, roleid INTEGER, '+
'teamwins SMALLINT, individualwins SMALLINT, totalgames SMALLINT, '+
'UNIQUE(playerid, roleid))'))
# create the players table
c.execute("CREATE TABLE IF NOT EXISTS players (id INTEGER PRIMARY KEY AUTOINCREMENT, nick TEXT, cloak TEXT, "+
"UNIQUE(nick, cloak))")
# create nick change table
c.execute("CREATE TABLE IF NOT EXISTS nick_changes (old INTEGER, new INTEGER)")
def remove_away(clk):
with conn:
c.execute('DELETE from away where nick=?', (clk,))
def add_away(clk):
with conn:
c.execute('INSERT into away VALUES (?)', (clk,))
def add_player_record(nick, cloak):
with conn:
c.execute('INSERT OR IGNORE INTO players (nick, cloak) VALUES (?,?)', (nick, cloak))
def record_nick_change(from_nick, to_nick, cloak):
with conn:
c.execute('SELECT id FROM players WHERE nick=? AND cloak=?', (from_nick, cloak))
row = c.fetchone()
if not row:
return # No records for this player
old_plid = row[0]
c.execute('INSERT OR IGNORE INTO players (nick, cloak) VALUES (?,?)', (to_nick, cloak))
# create a new entry in the players table for this nick
c.execute('SELECT id FROM players WHERE nick=? AND cloak=?', (to_nick, cloak))
new_plid = c.fetchone()[0]
c.execute('SELECT * FROM nick_changes WHERE old=? AND new=?', (new_plid, old_plid))
if not c.fetchone(): # not recorded yet
c.execute('INSERT OR IGNORE INTO nick_changes (old, new) VALUES (?, ?)', (old_plid, new_plid))
def update_role_stats(nick, clk, role, won, iwon):
with conn:
wins, iwins, totalgames = 0, 0, 0
c.execute('SELECT id FROM players WHERE nick=? AND cloak=?', (nick, clk))
row = c.fetchone()
if row:
plid = row[0]
else:
c.execute('INSERT INTO players (nick, cloak) VALUES (?,?)', (nick, clk))
c.execute('SELECT id FROM players WHERE nick=? AND cloak=?', (nick, clk))
plid = c.fetchone()[0]
c.execute('SELECT id FROM roles WHERE role=?', (role,))
rid = c.fetchone()[0]
c.execute(("SELECT teamwins, individualwins, totalgames FROM rolestats "+
"WHERE playerid=? AND roleid=?"), (plid, rid))
row = c.fetchone()
if row:
wins, iwins, total = row
else:
wins, iwins, total = 0,0,0
if won:
wins += 1
if iwon:
iwins += 1
total += 1
c.execute("INSERT OR REPLACE INTO rolestats VALUES (?,?,?,?,?)",
(plid, rid, wins, iwins, total))