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from tools import decorators
import settings.sabotage as var
import time
from datetime import datetime, timedelta
import botconfig
COMMANDS = {}
PM_COMMANDS = {}
HOOKS = {}
cmd = decorators.generate(COMMANDS)
pmcmd = decorators.generate(PM_COMMANDS)
hook = decorators.generate(HOOKS, raw_nick=True, permissions=False)
def connect_callback(cli):
var.PHASE = "none"
var.PLAYERS = []
var.LAST_STATS = None
@cmd("join")
def join(cli, nick, chan, rest):
"""Either starts a new game of Werewolf or joins an existing game that has not started yet."""
if var.PHASE == "none":
cli.mode(chan, "+v", nick, nick+"!*@*")
var.PLAYERS.append(nick)
var.PHASE = "join"
var.WAITED = 0
var.GAME_ID = time.time()
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT)
cli.msg(chan, ('\u0002{0}\u0002 has started a game of Sabotage. '+
'Type "{1}join" to join. Type "{1}start" to start the game. '+
'Type "{1}wait" to increase join wait time.').format(nick, botconfig.CMD_CHAR))
elif nick in var.PLAYERS:
cli.notice(nick, "You're already playing!")
elif len(pl) >= var.MAX_PLAYERS:
cli.notice(nick, "Too many players! Try again next time.")
elif var.PHASE != "join":
cli.notice(nick, "Sorry but the game is already running. Try again next time.")
else:
cli.mode(chan, "+v", nick, nick+"!*@*")
var.PLAYERS.append(nick)
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
var.LAST_STATS = None # reset