From 0c4c0a272449eb19072dfeb7e4d9a42ceb047130 Mon Sep 17 00:00:00 2001 From: Jeebeevee Date: Wed, 24 Sep 2014 15:51:29 +0200 Subject: [PATCH] modules/wofgame.py tot regel 1640, settings/wolfgame.py wat benamingen aangepast --- modules/wolfgame.py | 220 +++++++++++++++++++++---------------------- settings/wolfgame.py | 8 +- 2 files changed, 114 insertions(+), 114 deletions(-) diff --git a/modules/wolfgame.py b/modules/wolfgame.py index ff8016a..6c8d7e0 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -533,7 +533,7 @@ def stats(cli, nick, chan, rest): for role in rs: count = len(var.ROLES[role]) if count > 1 or count == 0: - message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002no\u0002", var.plural(role))) + message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002nee\u0002", var.plural(role))) else: message.append("\u0002{0}\u0002 {1}".format(count, role)) stats_mssg = "{0}: Daar {3} {1}, en {2}.".format(nick, @@ -773,7 +773,7 @@ def stop_game(cli, winner = ""): continue # not logged in during game start # determine if this player's team won if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["verrader"] + - var.ORIGINAL_ROLES["weerkraai"]): # the player was wolf-aligned + var.ORIGINAL_ROLES["kraai"]): # the player was wolf-aligned if winner == "wolven": won = True elif winner == "burgers": @@ -821,7 +821,7 @@ def chk_win(cli): lwolves = (len(var.ROLES["wolf"])+ len(var.ROLES["verrader"])+ - len(var.ROLES["weerkraai"])) + len(var.ROLES["kraai"])) if var.PHASE == "day": lpl -= len([x for x in var.WOUNDED if x not in var.ROLES["verrader"]]) lwolves -= len([x for x in var.WOUNDED if x in var.ROLES["verrader"]]) @@ -842,7 +842,7 @@ def chk_win(cli): var.LOGGER.logBare("WOLVEN", "WIN") elif (not var.ROLES["wolf"] and not var.ROLES["verrader"] and - not var.ROLES["weerkraai"]): + not var.ROLES["kraai"]): cli.msg(chan, ("Game over! Alle wolven zijn dood! De burgers "+ "filleren ze, BBQ ze, en hebben een stevige maaltijd.")) var.LOGGER.logMessage(("Game over! Alle wolven zijn dood! De burgers "+ @@ -850,7 +850,7 @@ def chk_win(cli): village_win = True var.LOGGER.logBare("BURGERS", "WIN") elif (not var.ROLES["wolf"] and not - var.ROLES["weerkraai"] and var.ROLES["verrader"]): + var.ROLES["kraai"] and var.ROLES["verrader"]): for t in var.ROLES["verrader"]: var.LOGGER.logBare(t, "TRANSFORM") chk_traitor(cli) @@ -1271,7 +1271,7 @@ def transition_day(cli, gameid=0): if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted and var.FIRST_NIGHT and var.ROLES["ziener"] and not botconfig.DEBUG_MODE): cli.msg(botconfig.CHANNEL, "\02De wolven zijn allemaal gestorven door een onbekende ziekte.\02") - for x in var.ROLES["wolf"]+var.ROLES["weerkraai"]+var.ROLES["verrader"]: + for x in var.ROLES["wolf"]+var.ROLES["kraai"]+var.ROLES["verrader"]: if not del_player(cli, x, True): return @@ -1309,70 +1309,70 @@ def transition_day(cli, gameid=0): "De burgers worden wakker, dankbaar dat ze de nacht hebben overleeft, "+ "en doorzoeken het dorp... ").format(min, sec)] dead = [] - crowonly = var.ROLES["weerkraai"] and not var.ROLES["wolf"] + crowonly = var.ROLES["kraai"] and not var.ROLES["wolf"] if victim: var.LOGGER.logBare(victim, "WOLVESVICTIM", *[y for x,y in var.KILLS.items() if x == victim]) for crow, target in iter(var.OBSERVED.items()): if ((target in list(var.HVISITED.keys()) and var.HVISITED[target]) or # if var.HVISITED[target] is None, harlot visited self target in var.SEEN+list(var.GUARDED.keys())): - pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+ - "bed all night, and you fly back to your house.").format(target)) + pm(cli, crow, ("Met dat de zon opgaat, zie je dat \u0002{0}\u0002 de hele nacht niet in "+ + "zijn bed heeft gelegen, en je gaat vliegensvlug terug naar je huis.").format(target)) else: - pm(cli, crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+ - "all night long, and you fly back to your house.").format(target)) + pm(cli, crow, ("Met dat de zon opgaat, zie je dat \u0002{0}\u0002 de hele nacht "+ + "heeft geslapen, en je gaat vliegensvlug terug naar je huis.").format(target)) if victim in var.GUARDED.values(): - message.append(("\u0002{0}\u0002 was attacked by the wolves last night, but luckily, the "+ - "guardian angel protected him/her.").format(victim)) + message.append(("\u0002{0}\u0002 is afgelopen nacht aangevalen door de wolven, maar gelukkig, "+ + "de bescherm engel heeft hem/haar beschermd.").format(victim)) victim = "" elif not victim: message.append(random.choice(var.NO_VICTIMS_MESSAGES) + - " All villagers, however, have survived.") - elif victim in var.ROLES["harlot"]: # Attacked harlot, yay no kill + " Alle burgers hebben, wonder boven wonder, het overleeft.") + elif victim in var.ROLES["pizzabezorger"]: # Attacked harlot, yay no kill if var.HVISITED.get(victim): - message.append("The wolves' selected victim was a harlot, "+ - "but she wasn't home.") - if victim and (victim not in var.ROLES["harlot"] or # not a harlot + message.append("De door de wolven gekozen slachtoffer was een pizzabezorger, "+ + "maar ze was niet thuis.") + if victim and (victim not in var.ROLES["pizzabezorger"] or # not a harlot not var.HVISITED.get(victim)): # harlot stayed home - message.append(("The dead body of \u0002{0}\u0002, a "+ - "\u0002{1}\u0002, is found. Those remaining mourn his/her "+ - "death.").format(victim, var.get_role(victim))) + message.append(("Het dode lichaam van \u0002{0}\u0002, een "+ + "\u0002{1}\u0002, is gevonden. De nabestaanden rouwen om zijn/haar "+ + "dood.").format(victim, var.get_role(victim))) dead.append(victim) var.LOGGER.logBare(victim, "KILLED") if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets! if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE: - wc = var.ROLES["werecrow"] + wc = var.ROLES["kraai"] for crow in wc: if crow in var.OBSERVED.keys(): wc.remove(crow) # don't kill off werecrows that observed deadwolf = random.choice(var.ROLES["wolf"]+wc) - message.append(("Fortunately, the victim, \02{0}\02, had bullets, and "+ - "\02{1}\02, a \02{2}\02, was shot dead.").format(victim, deadwolf, var.get_role(deadwolf))) + message.append(("Helaas, het slachtoffer, \02{0}\02, heeft een geweer met kogels en "+ + "\02{1}\02, een \02{2}\02, is neergeschoten.").format(victim, deadwolf, var.get_role(deadwolf))) var.LOGGER.logBare(deadwolf, "KILLEDBYGUNNER") dead.append(deadwolf) if victim in var.HVISITED.values(): # victim was visited by some harlot for hlt in var.HVISITED.keys(): if var.HVISITED[hlt] == victim: - message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+ - "visiting the victim's house last night and is "+ - "now dead.").format(hlt)) + message.append(("\02{0}\02, een \02pizzabezorger\02, maakte de verkeerde beslissing "+ + "door afgelopen nacht het huis van het slachtoffer te bezoeken en is "+ + "nu gestorven.").format(hlt)) dead.append(hlt) - for harlot in var.ROLES["harlot"]: - if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["werecrow"]: - message.append(("\02{0}\02, a \02harlot\02, made the unfortunate mistake of "+ - "visiting a wolf's house last night and is "+ - "now dead.").format(harlot)) + for harlot in var.ROLES["pizzabezorger"]: + if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["kraai"]: + message.append(("\02{0}\02, een \02pizzabezorger\02, maakte de verkeerde beslissing door "+ + "afgelopen nacht het huis van de wolf te bezoeken en is "+ + "nu gestorven.").format(harlot)) dead.append(harlot) - for gangel in var.ROLES["guardian angel"]: - if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["werecrow"]: + for gangel in var.ROLES["bescherm engel"]: + if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["kraai"]: if victim == gangel: continue # already dead. r = random.random() if r < var.GUARDIAN_ANGEL_DIES_CHANCE: - message.append(("\02{0}\02, a \02guardian angel\02, "+ - "made the unfortunate mistake of guarding a wolf "+ - "last night, attempted to escape, but failed "+ - "and is now dead.").format(gangel)) + message.append(("\02{0}\02, een \02bescherm engel\02, "+ + "maakte de verkeerde beslissing door afgelopen nacht een wolf "+ + "te beschermen, hij/zij probeerde te ontkomen, maar het mislukte "+ + "en is nu gestorven.").format(gangel)) var.LOGGER.logBare(gangel, "KILLEDWHENGUARDINGWOLF") dead.append(gangel) cli.msg(chan, "\n".join(message)) @@ -1385,15 +1385,15 @@ def transition_day(cli, gameid=0): if (var.WOLF_STEALS_GUN and victim in dead and victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0): # victim has bullets - guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["werecrow"] - + var.ROLES["traitor"]) # random looter + guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["kraai"] + + var.ROLES["verrader"]) # random looter numbullets = var.GUNNERS[victim] var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her - mmsg = ("While searching {2}'s belongings, You found " + - "a gun loaded with {0} silver bullet{1}! " + - "You may only use it during the day. " + - "If you shoot at a wolf, you will intentionally miss. " + - "If you shoot a villager, it is likely that they will be injured.") + mmsg = ("tijdens het zoeken naar {2}'s eigendommen, Je vond " + + "een geweer geladen met {0} zilveren kogel{1}! " + + "Je kunt deze alleen overdag gebruiken. " + + "Als je een wolf raakt, kan het zijn dat je hem perongeluk zal missen. " + + "Als je een burger raakt, zal het waarschijnlijk zijn dat deze gewond raakt.") if numbullets == 1: mmsg = mmsg.format(numbullets, "", victim) else: @@ -1406,11 +1406,11 @@ def transition_day(cli, gameid=0): def chk_nightdone(cli): - if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen. - len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited. - len(var.GUARDED.keys()) == len(var.ROLES["guardian angel"]) and # guardians have guarded - len(var.ROLES["werecrow"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and - var.PHASE == "night"): + if (len(var.SEEN) == len(var.ROLES["ziener"]) and # Seers have seen. + len(var.HVISITED.keys()) == len(var.ROLES["pizzabezorger"]) and # harlots have visited. + len(var.GUARDED.keys()) == len(var.ROLES["bescherm engel"]) and # guardians have guarded + len(var.ROLES["kraai"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and + var.PHASE == "nacht"): # check if wolves are actually agreeing if len(set(var.KILLS.values())) > 1: @@ -1420,7 +1420,7 @@ def chk_nightdone(cli): t.cancel() var.TIMERS = {} - if var.PHASE == "night": # Double check + if var.PHASE == "nacht": # Double check transition_day(cli) @@ -1431,25 +1431,25 @@ def vote(cli, nick, chann_, rest): chan = botconfig.CHANNEL if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij speelt momenteel niet mee.") return - if var.PHASE != "day": - cli.notice(nick, ("Lynching is only allowed during the day. "+ - "Please wait patiently for morning.")) + if var.PHASE != "dag": + cli.notice(nick, ("Elimineren kan alleen overdag gedaan worden. "+ + "Wacht tot de morgen is gekomen.")) return if nick in var.WOUNDED: - cli.msg(chan, ("{0}: You are wounded and resting, "+ - "thus you are unable to vote for the day.").format(nick)) + cli.msg(chan, ("{0}: Je bent gewond en moet rusten, "+ + "daarom kun je vandaag niet stemmen.").format(nick)) return pl = var.list_players() pl_l = [x.strip().lower() for x in pl] rest = re.split(" +",rest)[0].strip().lower() if not rest: - cli.notice(nick, "Not enough parameters.") + cli.notice(nick, "Niet genoeg parameters.") return matches = 0 @@ -1462,7 +1462,7 @@ def vote(cli, nick, chann_, rest): matches += 1 else: if matches != 1: - pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(rest)) + pm(cli, nick, "\u0002{0}\u0002 speelt niet mee.".format(rest)) return voted = pl[pl_l.index(target)] @@ -1477,9 +1477,9 @@ def vote(cli, nick, chann_, rest): var.VOTES[voted] = [nick] else: var.VOTES[voted].append(nick) - cli.msg(chan, ("\u0002{0}\u0002 votes for "+ + cli.msg(chan, ("\u0002{0}\u0002 stemmen voor "+ "\u0002{1}\u0002.").format(nick, voted)) - var.LOGGER.logMessage("{0} votes for {1}.".format(nick, voted)) + var.LOGGER.logMessage("{0} stemmen voor {1}.".format(nick, voted)) var.LOGGER.logBare(voted, "VOTED", nick) var.LAST_VOTES = None # reset @@ -1495,15 +1495,15 @@ def retract(cli, nick, chann_, rest): chan = botconfig.CHANNEL if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is nu geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij speelt nu niet mee.") return - if var.PHASE != "day": - cli.notice(nick, ("Lynching is only allowed during the day. "+ - "Please wait patiently for morning.")) + if var.PHASE != "dag": + cli.notice(nick, ("Elimineren kan alleen overdag gedaan worden. "+ + "Wacht tot de morgen is gekomen.")) return candidates = var.VOTES.keys() @@ -1512,13 +1512,13 @@ def retract(cli, nick, chann_, rest): var.VOTES[voter].remove(nick) if not var.VOTES[voter]: del var.VOTES[voter] - cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick)) + cli.msg(chan, "\u0002{0}\u0002 trekt zijn/haar stem terug.".format(nick)) var.LOGGER.logBare(voter, "RETRACT", nick) - var.LOGGER.logMessage("{0} retracted his/her vote.".format(nick)) + var.LOGGER.logMessage("{0} trekt zijn/haar stem terug.".format(nick)) var.LAST_VOTES = None # reset break else: - cli.notice(nick, "You haven't voted yet.") + cli.notice(nick, "Je hebt nog niet gestemd.") @@ -1528,26 +1528,26 @@ def shoot(cli, nick, chann_, rest): chan = botconfig.CHANNEL if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is nu geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij speelt nu niet mee.") return - if var.PHASE != "day": - cli.notice(nick, ("Shooting is only allowed during the day. "+ - "Please wait patiently for morning.")) + if var.PHASE != "dag": + cli.notice(nick, ("Schieten mag alleen overdag. "+ + "Wacht tot de morgen is gekomen.")) return if not (nick in var.GUNNERS.keys() or nick in var.WOLF_GUNNERS.keys()): - pm(cli, nick, "You don't have a gun.") + pm(cli, nick, "Je hebt geen geweer.") return elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or (nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])): - pm(cli, nick, "You don't have any more bullets.") + pm(cli, nick, "Je kogels zijn op.") return victim = re.split(" +",rest)[0].strip().lower() if not victim: - cli.notice(nick, "Not enough parameters") + cli.notice(nick, "Niet genoeg parameters") return pl = var.list_players() pll = [x.lower() for x in pl] @@ -1561,14 +1561,14 @@ def shoot(cli, nick, chann_, rest): matches += 1 else: if matches != 1: - pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim)) + pm(cli, nick, "\u0002{0}\u0002 speelt niet mee met dit spel.".format(victim)) return victim = pl[pll.index(target)] if victim == nick: - cli.notice(nick, "You are holding it the wrong way.") + cli.notice(nick, "Je houd het geweer verkeerdom vast.") return - wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["werecrow"]+var.ROLES["traitor"] + wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["kraai"]+var.ROLES["verrader"] if wolfshooter and nick in var.WOLF_GUNNERS: var.WOLF_GUNNERS[nick] -= 1 @@ -1576,41 +1576,41 @@ def shoot(cli, nick, chann_, rest): var.GUNNERS[nick] -= 1 rand = random.random() - if nick in var.ROLES["village drunk"]: + if nick in var.ROLES["dronken burger"]: chances = var.DRUNK_GUN_CHANCES else: chances = var.GUN_CHANCES - wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["werecrow"] + wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["kraai"] if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide # and it's not a wolf shooting another wolf - cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+ - "a silver bullet!").format(nick, victim)) - var.LOGGER.logMessage("{0} shoots {1} with a silver bullet!".format(nick, victim)) + cli.msg(chan, ("\u0002{0}\u0002 schiet op \u0002{1}\u0002 met "+ + "een zilveren kogel").format(nick, victim)) + var.LOGGER.logMessage("{0} schiet op {1} met een zilveren kogel!".format(nick, victim)) victimrole = var.get_role(victim) - if victimrole in ("wolf", "werecrow"): - cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+ - "the silver bullet.").format(victim)) - var.LOGGER.logMessage(("{0} is a wolf, and is dying from the "+ - "silver bullet.").format(victim)) + if victimrole in ("wolf", "kraai"): + cli.msg(chan, ("\u0002{0}\u0002 is een wolf, en is gedood door "+ + "een zilveren kogel.").format(victim)) + var.LOGGER.logMessage(("{0} is een wolf,en is gedood door "+ + "een zilveren kogel.").format(victim)) if not del_player(cli, victim): return elif random.random() <= var.MANSLAUGHTER_CHANCE: - cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+ - "but was accidentally fatally injured.").format(victim)) - cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole)) - var.LOGGER.logMessage("{0} is not a wolf but was accidentally fatally injured.".format(victim)) - var.LOGGER.logMessage("Appears (s)he was a {0}.".format(victimrole)) + cli.msg(chan, ("\u0002{0}\u0002 is geen wolf "+ + "maar is perongeluk fataal gewond geraakt.").format(victim)) + cli.msg(chan, "Hij/zij bleek een \u0002{0}\u0002 te zijn.".format(victimrole)) + var.LOGGER.logMessage("{0} is geen wolf en is fataal gewond geraakt.".format(victim)) + var.LOGGER.logMessage("Hij/zij was een {0}.".format(victimrole)) if not del_player(cli, victim): return else: - cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+ - "will have a full recovery. S/He will be resting "+ - "for the day.").format(victim)) - var.LOGGER.logMessage(("{0} is a villager and is injured but "+ - "will have a full recovery. S/He will be resting "+ - "for the day").format(victim)) + cli.msg(chan, ("\u0002{0}\u0002 is een burger en is gewond geraakt maar "+ + "zal volledig hestellen. Hij/zij moet de hele dag "+ + "rust houden.").format(victim)) + var.LOGGER.logMessage(("{0} is een burger en is gewond geraakt maar "+ + "zal volledig hestellen. Hij/zij moet de hele dag "+ + "rust houden").format(victim)) if victim not in var.WOUNDED: var.WOUNDED.append(victim) lcandidates = list(var.VOTES.keys()) @@ -1623,15 +1623,15 @@ def shoot(cli, nick, chann_, rest): chk_decision(cli) chk_win(cli) elif rand <= chances[0] + chances[1]: - cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick)) - var.LOGGER.logMessage("{0} is a lousy shooter. S/He missed!".format(nick)) + cli.msg(chan, "\u0002{0}\u0002 is een slechte schutter. Hij/zij mist!".format(nick)) + var.LOGGER.logMessage("{0} is een slechte schutter. Hij/zij mist!".format(nick)) else: - cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+ - "The gun exploded and killed him/her!").format(nick)) - cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(var.get_role(nick))) - var.LOGGER.logMessage(("{0} should clean his/her weapers more often. "+ - "The gun exploded and killed him/her!").format(nick)) - var.LOGGER.logMessage("Appears that (s)he was a {0}.".format(var.get_role(nick))) + cli.msg(chan, ("\u0002{0}\u0002 moet zijn/haar geweer vaker schoonmaken. "+ + "Het geweer explodeerde en dode hem/haar!").format(nick)) + cli.msg(chan, "Hij/zij was een \u0002{0}\u0002.".format(var.get_role(nick))) + var.LOGGER.logMessage(("{0} moet zijn/haar geweer vaker schoonmakenn. "+ + "Het geweer explodeerde en dode hem/haar!").format(nick)) + var.LOGGER.logMessage("Hij/zij was een {0}.".format(var.get_role(nick))) if not del_player(cli, nick): return # Someone won. diff --git a/settings/wolfgame.py b/settings/wolfgame.py index 675900c..953cdcc 100644 --- a/settings/wolfgame.py +++ b/settings/wolfgame.py @@ -55,10 +55,10 @@ ROLE_INDICES = {0 : "ziener", 1 : "wolf", 2 : "vervloekte burger", 3 : "dronken burger", - 4 : "prostituée", + 4 : "pizzabezorger", 5 : "verrader", 6 : "kanonnier", - 7 : "weerkraai", + 7 : "kraai", 8 : "bescherm engel", 9 : "detective"} @@ -129,10 +129,10 @@ CHANGEABLE_ROLES = { "zieners" : INDEX_OF_ROLE["ziener"], "wolven" : INDEX_OF_ROLE["wolf"], "vervloekten" : INDEX_OF_ROLE["vervloekte burger"], "dronkaarts" : INDEX_OF_ROLE["dronken burger"], - "prostituéen" : INDEX_OF_ROLE["prostituée"], + "pizzabezorgers" : INDEX_OF_ROLE["pizzabezorger"], "verraders" : INDEX_OF_ROLE["verrader"], "kanonniers" : INDEX_OF_ROLE["kanonnier"], - "weerkraaien" : INDEX_OF_ROLE["weerkraai"], + "kraaien" : INDEX_OF_ROLE["kraai"], "engelen" : INDEX_OF_ROLE["bescherm engel"], "detectives" : INDEX_OF_ROLE["detective"]}