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wrote the day transition,

added !leave, !quit, and QUIT/PART handlers
master
jcao219 14 years ago
parent
commit
2a2905abd9
  1. 22
      vars.py
  2. 272
      wolfgame.py

22
vars.py

@ -1,8 +1,13 @@
PING_WAIT = 300 # Seconds PING_WAIT = 300 # Seconds
MINIMUM_WAIT = 60 MINIMUM_WAIT = 0 # debug, change to 60 for normal
EXTRA_WAIT = 20 EXTRA_WAIT = 20
MAXIMUM_WAITED = 2 # limit for amount of !wait's MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2 MAX_SHOTS = 2
NIGHT_TIME_LIMIT = 90
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found",
"A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found")
# These change ingame # These change ingame
ROLES = {"person" : []} ROLES = {"person" : []}
@ -10,10 +15,13 @@ ORIGINAL_ROLES = None
PHASE = "none" # "join", "day", or "night" PHASE = "none" # "join", "day", or "night"
LAST_PING = 0 LAST_PING = 0
CURSED = "" # nickname of cursed villager CURSED = "" # nickname of cursed villager
GAME_START_TIME = 0
CAN_START_TIME = 0
WAITED = 0 WAITED = 0
GUNNERS = {} GUNNERS = {}
VICTIM = "" # nickname of to-be-killed villager
SEEN = [] # list of seers that have had visions
DEAD = [] # list of people who are dead
TRAITOR = ""
TIMERS = [None, None] # nightlimit, daylimit
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol] is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]
@ -33,4 +41,10 @@ def list_players_and_roles():
for x in ROLES.keys(): for x in ROLES.keys():
for p in ROLES[x]: for p in ROLES[x]:
plr[p] = x plr[p] = x
return plr return plr
get_role = lambda plyr: list_players_and_roles()[plyr]
def del_player(pname):
prole = get_role(pname)
ROLES[prole].remove(pname)

272
wolfgame.py

@ -2,7 +2,8 @@ from oyoyo.parse import parse_nick
import vars import vars
import botconfig import botconfig
import decorators import decorators
import time from datetime import datetime, timedelta
import threading
import random import random
COMMANDS = {} COMMANDS = {}
@ -33,28 +34,29 @@ def say(cli, nick, rest): # To be removed later
@pmcmd("!bye", admin_only=True) @pmcmd("!bye", admin_only=True)
@cmd("!bye", admin_only=True) @cmd("!bye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only def forced_exit(cli, nick, *rest): # Admin Only
reset_game(cli, nick, rest[0], None) reset_game(cli, nick, botconfig.CHANNEL, None)
cli.quit("Forced quit from admin") cli.quit("Forced quit from admin")
raise SystemExit raise SystemExit
@cmd("!exec") @cmd("!exec", admin_only=True)
def py(cli, nick, chan, rest): def py(cli, nick, chan, rest):
if nick in botconfig.ADMINS: exec(rest)
exec(rest)
@cmd("!ping") @cmd("!ping")
def pinger(cli, nick, chan, rest): def pinger(cli, nick, chan, rest):
if vars.LAST_PING + 300 > time.time(): if (vars.LAST_PING and
cli.notice(nick, "This command is ratelimited. \ vars.LAST_PING + timedelta(seconds=300) > datetime.now()):
Please wait a while before using it again.") cli.notice(nick, ("This command is ratelimited. " +
"Please wait a while before using it again."))
return return
vars.LAST_PING = time.time() vars.LAST_PING = datetime.now()
vars.PINGING = True vars.PINGING = True
TO_PING = [] TO_PING = []
@hook("whoreply") @hook("whoreply")
def on_whoreply(server, dunno, chan, dunno1, dunno2, dunno3, user, status, dunno4): def on_whoreply(server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4):
if not vars.PINGING: return if not vars.PINGING: return
if user in (botconfig.NICK, nick): return # Don't ping self. if user in (botconfig.NICK, nick): return # Don't ping self.
@ -81,7 +83,7 @@ def join(cli, nick, chan, rest):
cli.mode(chan, "+v", nick, nick+"!*@*") cli.mode(chan, "+v", nick, nick+"!*@*")
vars.ROLES["person"].append(nick) vars.ROLES["person"].append(nick)
vars.PHASE = "join" vars.PHASE = "join"
vars.CAN_START_TIME = time.time() + vars.MINIMUM_WAIT vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT)
cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \ cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \
Type "!join" to join. Type "!start" to start the game. \ Type "!join" to join. Type "!start" to start the game. \
Type "!wait" to increase join wait time.'.format(nick)) Type "!wait" to increase join wait time.'.format(nick))
@ -117,14 +119,206 @@ def stats(cli, nick, chan, rest):
message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role))) message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
else: else:
message.append("\u0002{0}\u0002 {1}".format(count, role)) message.append("\u0002{0}\u0002 {1}".format(count, role))
if len(vars.ROLES["wolf"]) > 1:
vb = "are"
else:
vb = "is"
cli.msg(chan, cli.msg(chan,
"{0}: There are {1}, and {2}.".format(nick, "{0}: There {verb} {1}, and {2}.".format(nick,
", ".join(message[0:-1]), ", ".join(message[0:-1]),
message[-1])) message[-1]), verb=vb)
def transition_night(cli, chan): def del_player(cli, nick, died_in_game = True):
vars.PHASE = "night" cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
if vars.PHASE != "join" and died_in_game:
cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
vars.DEAD.append(nick)
vars.del_player(nick)
def leave(cli, what, nick):
if nick not in vars.list_players(): # not playing
return
msg = ""
if what in ("!quit", "!leave"):
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
"S/He was a \u0002{1}\u0002.")
died_in_game = True
elif what == "part":
msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
"Appears (s)he was a \u0002{1}\u0002.")
elif what == "quit":
msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+
"Appears (s)he was a \u0002{1}\u0002.")
elif what == "kick":
msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+
"Appears (s)he was a \u0002{1}\u0002.")
msg = msg.format(nick, vars.get_role(nick))
cli.msg(botconfig.CHANNEL, msg)
del_player(cli, nick, died_in_game)
cmd("!leave")(lambda cli, nick, chan, *rest: leave(cli, "!leave", nick))
cmd("!quit")(lambda cli, nick, chan, *rest: leave(cli, "!quit", nick))
hook("part")(lambda cli, nick, chan, *rest: leave(cli, "part", nick))
hook("quit")(lambda cli, nick, chan, *rest: leave(cli, "quit", nick))
def transition_day(cli):
chan = botconfig.CHANNEL
vars.PHASE = "day"
vars.DAY_START_TIME = datetime.now()
td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
vars.NIGHT_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
message = "Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. \
The villagers awake, thankful for surviving the night, \
and search the village... ".format(min, sec)
if not vars.VICTIM:
message += random.choice(vars.NO_VICTIMS_MESSAGES)
cli.msg(chan, message);
return
# TODO: check if visited is harlot
dead = []
message += "The dead body of \u0002{0}\u0002, a \
\u0002{1}\u0002, is found. Those remaining mourn his/her \
death.".format(vars.VICTIM, vars.get_role(vars.VICTIM))
dead.append(vars.VICTIM)
# TODO: check if harlot also died
cli.msg(chan, message)
for deadperson in dead:
del_player(cli, deadperson, True)
def chk_nightdone(cli):
if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
vars.VICTIM and vars.PHASE == "night"):
if vars.TIMERS[0]:
vars.TIMERS[0].cancel() # cancel timer
vars.TIMERS[0] = None
transition_day(cli)
@pmcmd("!kill")
@pmcmd("kill")
def kill(cli, nick, rest):
if vars.PHASE == "none":
cli.msg(nick, "No game is currently running.")
return
if not nick in vars.list_players():
cli.msg(nick, "You're currently playing")
return
if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")):
cli.msg(nick, "Only a wolf may use this command")
return
if vars.PHASE != "night":
cli.msg(nick, "You may only kill people at night.")
return
victim = rest.split(" ")[0].strip()
if not victim:
cli.msg(nick, "Not enough parameters")
return
if victim not in vars.list_players():
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
return
if victim == nick:
cli.msg(nick, "Suicide is bad. Don't do it.")
return
if victim in vars.ROLES["wolf"]:
cli.msg(nick, "You may only kill villagers, not other wolves")
return
vars.VICTIM = victim
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim))
chk_nightdone(cli)
@pmcmd("see")
@pmcmd("!see")
def see(cli, nick, rest):
if vars.PHASE == "none":
cli.msg(nick, "No game is currently running.")
return
if not nick in vars.list_players():
cli.msg(nick, "You're currently playing")
return
if not vars.is_role(nick, "seer"):
cli.msg(nick, "Only a seer may use this command")
return
if vars.PHASE != "night":
cli.msg(nick, "You may have visions at night.")
return
if nick in vars.SEEN:
cli.msg(nick, "You may only have one vision per round.")
victim = rest.split(" ")[0].strip()
if not victim:
cli.msg(nick, "Not enough parameters")
return
if victim not in vars.list_players():
cli.msg(nick,"\u0002{0}\u0002 is \
currently not playing.".format(victim))
return
if vars.CURSED == nick:
role = "wolf"
elif vars.TRAITOR == nick:
role = "villager"
else:
role = vars.get_role(victim)
cli.msg(nick, "You have a vision; in this vision, \
you see that \u0002{0}\u0002 is a \u0002{1}\u0002!".format(victim,
role))
vars.SEEN.append(nick)
chk_nightdone(cli)
@pmcmd("")
def relay(cli, nick, rest):
badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", [])
if len(badguys) > 1:
if vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor"):
badguys.remove(nick) # remove self from list
for badguy in badguys:
cli.msg(badguy, "{0} says: {1}".format(nick, rest))
def transition_night(cli):
vars.PHASE = "night"
vars.VICTIM = "" # nickname of cursed villager
vars.SEEN = [] # list of seers that have had visions
vars.NIGHT_START_TIME = datetime.now()
chan = botconfig.CHANNEL
cli.msg(chan, "It is now nighttime. All players \
check for PMs from me for instructions. If you did not receive \
one, simply sit back, relax, and wait patiently for morning.")
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t
t.start()
# send PMs
pl = vars.list_players()
for wolf in vars.ROLES["wolf"]:
cli.msg(wolf, 'You are a \u0002wolf\u0002. It is your job to kill all the \
villagers. Use "kill <nick>" to kill a villager. Also, if \
you send a PM to me, it will be relayed to all other wolves.')
_pl = pl[:]
_pl.remove(wolf) # remove self from list
for i, player in enumerate(_pl):
if vars.is_role(player, "wolf"):
_pl[i] = player + " (wolf)"
elif vars.is_role(player, "traitor"):
_pl[i] = player + " (traitor)"
cli.msg(wolf, "Players: "+", ".join(_pl))
for seer in vars.ROLES["seer"]:
_pl = pl[:]
_pl.remove(seer) # remove self from list
cli.msg(seer, 'You are a \u0002seer\u0002. \
It is your job to detect the wolves, you may have a vision once per night. \
Use "see <nick>" to see the role of a player.')
cli.msg(seer, "Players: "+", ".join(_pl))
@cmd("!start") @cmd("!start")
def start(cli, nick, chan, rest): def start(cli, nick, chan, rest):
pl = vars.list_players() pl = vars.list_players()
@ -137,10 +331,10 @@ def start(cli, nick, chan, rest):
if nick not in pl: if nick not in pl:
cli.notice(nick, "You're currently not playing.") cli.notice(nick, "You're currently not playing.")
return return
now = time.time() now = datetime.now()
if vars.CAN_START_TIME > now: dur = int((vars.CAN_START_TIME - now).total_seconds())
cli.msg(chan, "Please wait at least {0} more seconds.".format( if dur > 0:
int(vars.CAN_START_TIME - now))) cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
return return
if len(pl) < 4: if len(pl) < 4:
@ -153,6 +347,7 @@ def start(cli, nick, chan, rest):
nwolves = 0 nwolves = 0
ndrunk = 0 ndrunk = 0
ncursed = 0 ncursed = 0
ntraitor = 0
if len(pl) >= 8: if len(pl) >= 8:
nharlots = 1 nharlots = 1
@ -189,17 +384,24 @@ def start(cli, nick, chan, rest):
vars.ROLES["villager"] = pl vars.ROLES["villager"] = pl
if ncursed: if ncursed:
CURSED = random.choice(var.ROLES["villager"] + \ vars.CURSED = random.choice(vars.ROLES["villager"] + \
var.ROLES.get("harlot", []) +\ vars.ROLES.get("harlot", []) +\
var.ROLES.get("village drunk", [])) vars.ROLES.get("village drunk", []))
if ntraitor:
possible = vars.ROLES["villager"]
if ncursed:
possible.remove(vars.CURSED) # Cursed traitors are not allowed
vars.TRAITOR = random.choice(possible)
cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \ cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \
party game (a theme of Mafia).".format(", ".join(vars.list_players()))) party game (a theme of Mafia).".format(", ".join(vars.list_players())))
cli.mode(chan, "+m") cli.mode(chan, "+m")
vars.GAME_START_TIME = time.time()
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
transition_night(cli, chan) vars.DAY_TIMEDELTA = timedelta(0)
vars.NIGHT_TIMEDELTA = timedelta(0)
vars.DEAD = []
transition_night(cli)
@cmd("!wait") @cmd("!wait")
def wait(cli, nick, chan, rest): def wait(cli, nick, chan, rest):
@ -217,11 +419,11 @@ def wait(cli, nick, chan, rest):
cli.msg(chan, "Limit has already been reached for extending the wait time.") cli.msg(chan, "Limit has already been reached for extending the wait time.")
return return
now = time.time() now = datetime.now()
if now > vars.CAN_START_TIME: if now > vars.CAN_START_TIME:
vars.CAN_START_TIME = now + vars.EXTRA_WAIT vars.CAN_START_TIME = now + timedelta(seconds=vars.EXTRA_WAIT)
else: else:
vars.CAN_START_TIME += vars.EXTRA_WAIT vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT)
vars.WAITED += 1 vars.WAITED += 1
cli.msg(chan, "{0} increased the wait \ cli.msg(chan, "{0} increased the wait \
time by {1} seconds.".format(nick, vars.EXTRA_WAIT)) time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
@ -229,15 +431,21 @@ time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
@cmd("!reset", admin_only = True) @cmd("!reset", admin_only = True)
def reset_game(cli, nick, chan, rest): def reset_game(cli, nick, chan, rest):
vars.PHASE = "none" vars.PHASE = "none"
if vars.TIMERS[0]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
cli.mode(chan, "-m") cli.mode(chan, "-m")
for pl in vars.list_players(): for plr in vars.list_players():
cli.mode(chan, "-v", pl) cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
for deadguy in vars.DEAD:
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
vars.ROLES = {"person" : []} vars.ROLES = {"person" : []}
vars.ORIGINAL_ROLES = None vars.ORIGINAL_ROLES = None
vars.CURSED = "" vars.CURSED = ""
vars.GAME_START_TIME = 0 vars.CAN_START_TIME = timedelta(0)
vars.CAN_START_TIME = 0
vars.GUNNERS = {} vars.GUNNERS = {}
vars.WAITED = 0 vars.WAITED = 0
vars.VICTIM = ""
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