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use sqlite for the persistent data

master
jcao219 13 years ago
parent
commit
3403424845
  1. 66
      var.py
  2. 73
      wolfgame.py

66
var.py

@ -148,19 +148,61 @@ class ChangedRolesMode(object): @@ -148,19 +148,61 @@ class ChangedRolesMode(object):
raise InvalidModeException("A bad value was used in mode roles.")
for k in ROLES_GUIDE.keys():
self.ROLES_GUIDE[k] = tuple(lx)
# Load saved settings
import pickle
import sqlite3
import os
if os.path.exists("data.dat"):
with open("data.dat", "rb") as lf:
data = pickle.load(lf)
if not isinstance(data, dict) or "away" not in data:
raise Exception("data.dat is not valid!")
AWAY = data["away"]
conn = sqlite3.connect("data.sqlite3")
c = conn.cursor()
c.execute('CREATE TABLE IF NOT EXISTS away (nick TEXT)')
c.execute('SELECT * FROM away')
for row in c:
AWAY.append(row[0])
def remove_away(clk):
with conn:
c.execute('DELETE from away where nick=?', (clk,))
def add_away(clk):
with conn:
c.execute('INSERT into away values (?)', (clk,))
def update_role_stats(clk, role, won):
role = role+'stats'
with conn:
print("k")
c.execute(('CREATE TABLE IF NOT EXISTS {0} (id INTEGER PRIMARY KEY AUTOINCREMENT, '+
'cloak TEXT UNIQUE, wins SMALLINT, total SMALLINT)').format(role))
wins, totalgames = 0, 0
print("kk")
c.execute('SELECT * FROM {0} WHERE cloak=?'.format(role), (clk,))
row = c.fetchone()
if row:
_, __, wins,totalgames = row
if won:
wins += 1
totalgames += 1
print("uh oh")
def save_data():
with open("data.dat", "wb") as wdf:
pickle.dump({"away":AWAY}, wdf)
c.execute(('INSERT OR REPLACE INTO {0} (cloak, wins, total) '+
'values (?,?,?)').format(role), (clk, wins, totalgames))
def get_role_stats(clk, role):
role = role+'stats'
with conn:
print("k")
c.execute(('CREATE TABLE IF NOT EXISTS {0} (id INTEGER PRIMARY KEY AUTOINCREMENT, '+
'cloak TEXT UNIQUE, wins SMALLINT, total SMALLINT)').format(role))
wins, totalgames = 0, 0
print("kk")
c.execute('SELECT * FROM {0} WHERE cloak=?'.format(role), (clk,))
row = c.fetchone()
if row:
_, __, wins,totalgames = row
return wins, totalgames

73
wolfgame.py

@ -77,6 +77,7 @@ def connect_callback(cli): @@ -77,6 +77,7 @@ def connect_callback(cli):
var.LAST_PING = 0 # time of last ping
var.ROLES = {"person" : []}
var.ORIGINAL_ROLES = {}
var.DEAD_USERS = {}
var.PHASE = "none" # "join", "day", or "night"
var.TIMERS = [None, None]
var.DEAD = []
@ -150,6 +151,7 @@ def reset(cli): @@ -150,6 +151,7 @@ def reset(cli):
reset_settings()
dict.clear(var.LAST_SAID_TIME)
dict.clear(var.DEAD_USERS)
@pmcmd("bye", "die", "off", admin_only=True)
@ -171,9 +173,9 @@ def forced_exit(cli, nick, *rest): # Admin Only @@ -171,9 +173,9 @@ def forced_exit(cli, nick, *rest): # Admin Only
@pmcmd("restart", admin_only=True)
@cmd("restart", admin_only=True)
def restart_program(cli, nick, chan, rest):
def restart_program(cli, nick, *rest):
"""Restarts the bot."""
try:
if var.PHASE in ("day", "night"):
@ -280,12 +282,12 @@ def away(cli, nick, *rest): @@ -280,12 +282,12 @@ def away(cli, nick, *rest):
nick = parse_nick(nick)[0]
if cloak in var.AWAY:
var.AWAY.remove(cloak)
var.save_data()
var.remove_away(cloak)
cli.notice(nick, "You are no longer marked as away.")
return
var.AWAY.append(cloak)
var.save_data()
var.add_away(cloak)
cli.notice(nick, "You are now marked as away.")
@ -299,7 +301,7 @@ def back_from_away(cli, nick, *rest): @@ -299,7 +301,7 @@ def back_from_away(cli, nick, *rest):
cli.notice(nick, "You are not marked as away.")
return
var.AWAY.remove(cloak)
var.save_data()
var.remove_away(cloak)
cli.notice(nick, "You are no longer marked as away.")
@ -578,7 +580,7 @@ def chk_traitor(cli): @@ -578,7 +580,7 @@ def chk_traitor(cli):
def stop_game(cli):
def stop_game(cli, winner = ""):
chan = botconfig.CHANNEL
if var.DAY_START_TIME:
now = datetime.now()
@ -626,6 +628,40 @@ def stop_game(cli): @@ -626,6 +628,40 @@ def stop_game(cli):
var.plural(role)))
cli.msg(chan, " ".join(roles_msg))
plrl = []
for role,ppl in var.ORIGINAL_ROLES.items():
for x in ppl:
plrl.append((x, role))
for plr, rol in plrl:
if plr not in var.USERS: # he died TODO: when a player leaves, count the game as lost for him
if plr in var.DEAD_USERS.keys():
clk = var.DEAD_USERS[plr]
else:
continue # something wrong happened
else:
clk = var.CLOAKS[var.USERS.index(plr)]
# determine if this player's team won
if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["traitor"] +
var.ORIGINAL_ROLES["werecrow"]): # the player was wolf-aligned
if winner == "wolves":
won = True
elif winner == "villagers":
won = False
else:
break # abnormal game stop
else:
if winner == "wolves":
won = False
elif winner == "villagers":
won = True
else:
break
var.update_role_stats(clk, rol, won)
reset(cli)
return True
@ -649,16 +685,19 @@ def chk_win(cli): @@ -649,16 +685,19 @@ def chk_win(cli):
len(var.ROLES["werecrow"])) == lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
village_win = False
elif (len(var.ROLES["wolf"])+
#len(var.ROLES["traitor"])+
len(var.ROLES["werecrow"])) > lpl / 2:
cli.msg(chan, ("Game over! There are more wolves than "+
"villagers. The wolves eat everyone, and win."))
village_win = False
elif (not var.ROLES["wolf"] and
not var.ROLES["traitor"] and
not var.ROLES["werecrow"]):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
village_win = True
elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
chk_traitor(cli)
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
@ -667,7 +706,7 @@ def chk_win(cli): @@ -667,7 +706,7 @@ def chk_win(cli):
return False
else:
return False
stop_game(cli)
stop_game(cli, "villagers" if village_win else "wolves")
return True
@ -831,12 +870,16 @@ def on_nick(cli, prefix, nick): @@ -831,12 +870,16 @@ def on_nick(cli, prefix, nick):
var.USERS.append(nick)
var.CLOAKS.append(cloak)
opl = []
for k,v in var.ORIGINAL_ROLES.items():
if prefix in v:
var.ORIGINAL_ROLES[k].remove(prefix)
var.ORIGINAL_ROLES[k].append(nick)
break
for k,v in list(var.DEAD_USERS.items()):
if prefix == k:
var.DEAD_USERS[nick] = var.DEAD_USERS[k]
del var.DEAD_USERS[k]
if prefix in var.list_players():
r = var.ROLES[var.get_role(prefix)]
@ -888,6 +931,10 @@ def on_nick(cli, prefix, nick): @@ -888,6 +931,10 @@ def on_nick(cli, prefix, nick):
def leave(cli, what, nick, why=""):
"""Exit the game."""
if not what.startswith(botconfig.CMD_CHAR) and nick in var.USERS:
i = var.USERS.index(nick)
var.USERS.remove(nick)
var.CLOAKS.pop(i)
if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE:
return
if var.PHASE == "none" and what.startswith(botconfig.CMD_CHAR):
@ -900,6 +947,11 @@ def leave(cli, what, nick, why=""): @@ -900,6 +947,11 @@ def leave(cli, what, nick, why=""):
return
elif nick not in var.list_players():
return
if nick in var.USERS:
var.DEAD_USERS[nick] = var.CLOAKS[var.USERS.index(nick)]
# for gstats, just in case
msg = ""
if what in (botconfig.CMD_CHAR+"quit", botconfig.CMD_CHAR+"leave"):
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
@ -1974,8 +2026,9 @@ def show_admins(cli, nick, chan, rest): @@ -1974,8 +2026,9 @@ def show_admins(cli, nick, chan, rest):
def coin(cli, nick, chan, rest):
"""It's a bad idea to base any decisions on this command."""
cli.msg(chan, "\2{0}\2 tosses a coin into the air...".format(nick))
cli.msg(chan, "The coin lands on \2{0}\2.".format("heads" if random.random() < 0.5 else "tails"))
cli.msg(chan, "The coin lands on \2{0}\2.".format("heads" if random.random() < 0.5 else "tails"))
if botconfig.DEBUG_MODE:

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