diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 7cecefe..a695813 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -383,16 +383,16 @@ def join(cli, nick, chann_, rest): 'Tik "{1}join" voor deelname. Tik "{1}start" Om het spel te starten. '+ 'Tik "{1}wait" om de tijd voor deelname te verlengen.').format(nick, botconfig.CMD_CHAR)) elif nick in pl: - cli.notice(nick, "You're already playing!") + cli.notice(nick, "Je speelt al mee!") elif len(pl) >= var.MAX_PLAYERS: - cli.notice(nick, "Too many players! Try again next time.") + cli.notice(nick, "Maximaal aantal spelers bereikt! Probeer het later nog eens.") elif var.PHASE != "join": - cli.notice(nick, "Sorry but the game is already running. Try again next time.") + cli.notice(nick, "Sorry het spel is al bezig. Probeer het later nog eens.") else: cli.mode(chan, "+v", nick) - var.ROLES["person"].append(nick) - cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) + var.ROLES["persoon"].append(nick) + cli.msg(chan, '\u0002{0}\u0002 doet mee met het spel.'.format(nick)) var.LAST_STATS = None # reset @@ -413,8 +413,8 @@ def fjoin(cli, nick, chann_, rest): if a.lower() not in ull: if not is_fake_nick(a) or not botconfig.DEBUG_MODE: if not noticed: # important - cli.msg(chan, nick+(": You may only fjoin "+ - "people who are in this channel.")) + cli.msg(chan, nick+(": Je kunt alleen fjoin gebruiken "+ + "personen zijn in dit kanaal.")) noticed = True continue if not is_fake_nick(a): @@ -422,14 +422,14 @@ def fjoin(cli, nick, chann_, rest): if a != botconfig.NICK: join(cli, a.strip(), chan, "") else: - cli.notice(nick, "No, that won't be allowed.") + cli.notice(nick, "Nee, Dat is niet toegestaan.") @cmd("fleave","fquit","fdel", admin_only=True) def fleave(cli, nick, chann_, rest): chan = botconfig.CHANNEL if var.PHASE == "geen": - cli.notice(nick, "No game is running.") + cli.notice(nick, "Er is geen spel bezig.") for a in re.split(" +",rest): a = a.strip() if not a: @@ -439,21 +439,21 @@ def fleave(cli, nick, chann_, rest): if a.lower() in pll: a = pl[pll.index(a.lower())] else: - cli.msg(chan, nick+": That person is not playing.") + cli.msg(chan, nick+": Deze persoon speelt niet mee.") return - cli.msg(chan, ("\u0002{0}\u0002 is forcing"+ - " \u0002{1}\u0002 to leave.").format(nick, a)) - cli.msg(chan, "Appears (s)he was a \02{0}\02.".format(var.get_role(a))) - if var.PHASE in ("dag", "night"): - var.LOGGER.logMessage("{0} is forcing {1} to leave.".format(nick, a)) - var.LOGGER.logMessage("Appears (s)he was a {0}.".format(var.get_role(a))) + cli.msg(chan, ("\u0002{0}\u0002 dwingt "+ + " \u0002{1}\u0002 het spel te verlaten.").format(nick, a)) + cli.msg(chan, "Hij/zij was een \02{0}\02.".format(var.get_role(a))) + if var.PHASE in ("dag", "nacht"): + var.LOGGER.logMessage("{0} dwingt {1} om het spel te verlaten.".format(nick, a)) + var.LOGGER.logMessage("Hij/zij was een {0}.".format(var.get_role(a))) del_player(cli, a) @cmd("fstart", admin_only=True) def fstart(cli, nick, chan, rest): var.CAN_START_TIME = datetime.now() - cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to start.".format(nick)) + cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 heeft het spel gestart.".format(nick)) start(cli, chan, chan, rest) @@ -475,7 +475,7 @@ def on_account(cli, nick, acc): def stats(cli, nick, chan, rest): """Display the player statistics""" if var.PHASE == "geen": - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is nu geen spel bezig.") return pl = var.list_players() @@ -484,17 +484,17 @@ def stats(cli, nick, chan, rest): # only do this rate-limiting stuff if the person is in game if (var.LAST_STATS and var.LAST_STATS + timedelta(seconds=var.STATS_RATE_LIMIT) > datetime.now()): - cli.msg(chan, nick+": This command is rate-limited.") + cli.msg(chan, nick+": Dit commando heeft een gebruikslimiet.") return var.LAST_STATS = datetime.now() pl.sort(key=lambda x: x.lower()) if len(pl) > 1: - msg = '{0}: \u0002{1}\u0002 players: {2}'.format(nick, + msg = '{0}: \u0002{1}\u0002 spelers: {2}'.format(nick, len(pl), ", ".join(pl)) else: - msg = '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]) + msg = '{0}: \u00021\u0002 speler: {1}'.format(nick, pl[0]) if nick in pl or var.PHASE == "join": cli.msg(chan, msg) @@ -517,17 +517,17 @@ def stats(cli, nick, chan, rest): if "wolf" in rs: rs.remove("wolf") rs.insert(0, "wolf") - if "seer" in rs: - rs.remove("seer") - rs.insert(1, "seer") - if "villager" in rs: - rs.remove("villager") - rs.append("villager") + if "ziener" in rs: + rs.remove("ziener") + rs.insert(1, "ziener") + if "burger" in rs: + rs.remove("burger") + rs.append("burger") firstcount = len(var.ROLES[rs[0]]) if firstcount > 1 or not firstcount: - vb = "are" + vb = "zijn" else: vb = "is" for role in rs: @@ -536,7 +536,7 @@ def stats(cli, nick, chan, rest): message.append("\u0002{0}\u0002 {1}".format(count if count else "\u0002no\u0002", var.plural(role))) else: message.append("\u0002{0}\u0002 {1}".format(count, role)) - stats_mssg = "{0}: There {3} {1}, and {2}.".format(nick, + stats_mssg = "{0}: Daar {3} {1}, en {2}.".format(nick, ", ".join(message[0:-1]), message[-1], vb) @@ -557,11 +557,11 @@ def hurry_up(cli, gameid, change): chan = botconfig.CHANNEL if not change: - cli.msg(chan, ("\02As the sun sinks inexorably toward the horizon, turning the lanky pine " + - "trees into fire-edged silhouettes, the villagers are reminded that very little " + - "time remains for them to reach a decision; if darkness falls before they have done " + - "so, the majority will win the vote. No one will be lynched if there " + - "are no votes or an even split.\02")) + cli.msg(chan, ("\02Als de zon gestaag naar de horizon zakt, de schaduwen van de " + + "eikenbomen langer worden, worden de burgers er aan herinnerd dat er weinig " + + "tijd over is om tot een besluit te komen; Als de duisternis valt voor de beslissing " + + "is gevallen, de meerderheid van stemmen zal dan winnen. Er zal niemand worden " + + "geƫlimineerd als er geen of een gelijk aantal stemmen zijn.\02")) if not var.DAY_TIME_LIMIT_CHANGE: return tmr = threading.Timer(var.DAY_TIME_LIMIT_CHANGE, hurry_up, [cli, var.DAY_ID, True]) @@ -586,15 +586,15 @@ def hurry_up(cli, gameid, change): elif len(voters) == maxfound[0]: found_dup = True if maxfound[0] > 0 and not found_dup: - cli.msg(chan, "The sun sets.") - var.LOGGER.logMessage("The sun sets.") + cli.msg(chan, "De zon gaat onder.") + var.LOGGER.logMessage("De zon gaat onder.") var.VOTES[maxfound[1]] = [None] * votesneeded chk_decision(cli) # Induce a lynch else: - cli.msg(chan, ("As the sun sets, the villagers agree to "+ - "retire to their beds and wait for morning.")) - var.LOGGER.logMessage(("As the sun sets, the villagers agree to "+ - "retire to their beds and wait for morning.")) + cli.msg(chan, ("Zodra de zon ondergaat, zijn de burger het er over eens om "+ + "naar bed te gaan en te wachten op de morgen.")) + var.LOGGER.logMessage(("Zodra de zon ondergaat, zijn de burger het er over eens om "+ + "naar bed te gaan en te wachten op de morgen.")) transition_night(cli) @@ -610,8 +610,8 @@ def fnight(cli, nick, chan, rest): @cmd("fday", admin_only=True) def fday(cli, nick, chan, rest): - if var.PHASE != "night": - cli.notice(nick, "It is not nighttime.") + if var.PHASE != "nacht": + cli.notice(nick, "Het is geen nacht.") else: transition_day(cli) @@ -638,7 +638,7 @@ def show_votes(cli, nick, chan, rest): """Displays the voting statistics.""" if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er draait momenteel geen spel.") return if var.PHASE != "dag": cli.notice(nick, "Stemmen kan alleen overdag.") @@ -646,7 +646,7 @@ def show_votes(cli, nick, chan, rest): if (var.LAST_VOTES and var.LAST_VOTES + timedelta(seconds=var.VOTES_RATE_LIMIT) > datetime.now()): - cli.msg(chan, nick+": This command is rate-limited.") + cli.msg(chan, nick+": Dit commando heeft een gebruikslimiet.") return pl = var.list_players() @@ -655,7 +655,7 @@ def show_votes(cli, nick, chan, rest): var.LAST_VOTES = datetime.now() if not var.VOTES.values(): - msg = nick+": No votes yet." + msg = nick+": Nog geen stemmen." if nick in pl: var.LAST_VOTES = None # reset else: @@ -673,9 +673,9 @@ def show_votes(cli, nick, chan, rest): pl = var.list_players() avail = len(pl) - len(var.WOUNDED) votesneeded = avail // 2 + 1 - the_message = ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+ - "required to lynch, \u0002{3}\u0002 players available " + - "to vote.").format(nick, len(pl), votesneeded, avail) + the_message = ("{0}: \u0002{1}\u0002 spelers, \u0002{2}\u0002 stemmen "+ + "nodig om te elimineren, \u0002{3}\u0002 spelers beschikbaar " + + "om te stemmen.").format(nick, len(pl), votesneeded, avail) if nick in pl: cli.msg(chan, the_message) else: @@ -684,11 +684,11 @@ def show_votes(cli, nick, chan, rest): def chk_traitor(cli): - for tt in var.ROLES["traitor"]: + for tt in var.ROLES["verrader"]: var.ROLES["wolf"].append(tt) - var.ROLES["traitor"].remove(tt) - pm(cli, tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+ - 'It is up to you to avenge your fallen leaders!')) + var.ROLES["verrader"].remove(tt) + pm(cli, tt, ('HOOOOOOOOOWL. Jij bent veranderd in een... wolf!\n'+ + 'Het is aan jou om je gesneuvelde soortgenoten te wreken!'))