Browse Source

added !goat, !force, etc

master
jcao219 13 years ago
parent
commit
3f790ae502
  1. 3
      oyoyo/client.py
  2. 2
      var.py
  3. 140
      wolfgame.py

3
oyoyo/client.py

@ -37,7 +37,8 @@ def add_commands(d): @@ -37,7 +37,8 @@ def add_commands(d):
"mode",
"nick",
"part",
"kick"))
"kick",
"who"))
class IRCClient(object):
""" IRC Client class. This handles one connection to a server.
This can be used either with or without IRCApp ( see connect() docs )

2
var.py

@ -78,7 +78,7 @@ get_role = lambda plyr: list_players_and_roles()[plyr] @@ -78,7 +78,7 @@ get_role = lambda plyr: list_players_and_roles()[plyr]
def del_player(pname):
prole = get_role(pname)
ROLES[prole].remove(pname)
class InvalidModeException(Exception): pass

140
wolfgame.py

@ -7,6 +7,7 @@ import threading @@ -7,6 +7,7 @@ import threading
import random
import copy
from time import sleep
from time import time as timetime
import re
import logging
import sys
@ -26,6 +27,15 @@ def connect_callback(cli): @@ -26,6 +27,15 @@ def connect_callback(cli):
cli.identify(botconfig.PASS)
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
var.USERS = []
@hook("whoreply")
def on_whoreply(cli, server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4):
if user in var.USERS: return # Don't add someone who is already there
var.USERS.append(user)
cli.who(botconfig.CHANNEL)
var.LAST_PING = 0 # time of last !ping
var.ROLES = {"person" : []}
@ -49,7 +59,7 @@ def connect_callback(cli): @@ -49,7 +59,7 @@ def connect_callback(cli):
def say(cli, nick, rest): # To be removed later
cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
def mass_mode(cli, md):
""" Example: mass_mode((('+v', 'asdf'), ('-v','wobosd'))) """
@ -211,7 +221,7 @@ def pinger(cli, nick, chan, rest): @@ -211,7 +221,7 @@ def pinger(cli, nick, chan, rest):
HOOKS.pop("whoreply")
HOOKS.pop("endofwho")
cli.send("WHO "+chan)
cli.who(chan)
@ -249,19 +259,33 @@ def join(cli, nick, chan, rest): @@ -249,19 +259,33 @@ def join(cli, nick, chan, rest):
@cmd("!fjoin", admin_only=True)
def fjoin(cli, nick, chan, rest):
noticed = False
if not rest.strip():
return
for a in rest.split(" "):
a = a.strip()
if a[0].isalpha() or a[0] == "!" and a[0] != "\\":
if not a.lower().endswith("serv"):
if not noticed:
cli.msg(chan, nick+": You may only fjoin fake people for now.")
noticed = True
continue
if a != botconfig.NICK:
join(cli, a.strip(), chan, "")
else:
cli.notice(nick, "No, that won't be allowed.")
@cmd("!fleave", admin_only=True)
def fleave(cli, nick, chan, rest):
for a in rest.split(" "):
a = a.strip()
if a.lower() != botconfig.NICK.lower():
pll = [x.lower() for x in var.list_players()]
if a.lower() != botconfig.NICK.lower() and a.lower() in pll:
del_player(cli, a.strip())
cli.msg(chan, ("\u0002{0}\u0002 has used fleave"+
" on \u0002{1}\u0002.").format(nick, a.strip()))
cli.msg(chan, ("\u0002{0}\u0002 has used fleave"+
" on \u0002{1}\u0002.").format(nick, a.strip()))
elif a.lower() not in pll:
cli.msg(chan, nick+": That could not be done.")
@cmd("!fstart", admin_only=True)
def fstart(cli, nick, chan, rest):
@ -348,6 +372,25 @@ def hurry_up(cli): @@ -348,6 +372,25 @@ def hurry_up(cli):
for plr in pl:
var.VOTES[plr] = [None] * (votesneeded - 1)
@cmd("!fnight", admin_only=True)
def fnight(cli, nick, chan, rest):
if var.PHASE != "day":
cli.notice(nick, "It is not daytime.")
else:
hurry_up(cli)
@cmd("!fday", admin_only=True)
def fday(cli, nick, chan, rest):
if var.PHASE != "night":
cli.notice(nick, "It is not nighttime.")
else:
transition_day(cli)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = var.list_players()
@ -526,7 +569,8 @@ def del_player(cli, nick, forced_death = False): @@ -526,7 +569,8 @@ def del_player(cli, nick, forced_death = False):
@hook("ping")
def on_ping(cli, prefix, server):
cli.send('PONG', server)
cli.send('PONG', server)
check_graveyard(cli)
def reaper(cli):
@ -584,6 +628,33 @@ def update_last_said(cli, nick, *rest): @@ -584,6 +628,33 @@ def update_last_said(cli, nick, *rest):
var.LAST_SAID_TIME[nick] = datetime.now()
check_graveyard(cli)
@hook("join")
def on_join(cli, raw_nick, chan):
nick = parse_nick(raw_nick)[0]
if nick not in var.USERS and nick != botconfig.NICK:
var.USERS.append(nick)
@cmd("!goat")
def goat(cli, nick, chan, rest):
if var.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in var.list_players():
cli.notice(nick, "You're not currently playing.")
return
if var.PHASE != "day":
cli.notice(nick, "You can only do that in the day.")
return
if var.GOATED:
cli.notice(nick, "You can only do that once per day.")
return
if rest.strip() in var.USERS:
cli.msg(chan, ("\u0002{0}\u0002's goat walks by "+
"and kicks \u0002{1}\u0002.").format(nick,
rest.strip()))
@hook("nick")
@ -594,6 +665,10 @@ def on_nick(cli, prefix, nick): @@ -594,6 +665,10 @@ def on_nick(cli, prefix, nick):
var.DENIED_SETTINGS_CHANGE.append(nick)
var.DENIED_SETTINGS_CHANGE.remove(prefix)
if prefix in var.USERS:
var.USERS.remove(prefix)
var.USERS.append(nick)
if prefix in var.list_players():
r = var.ROLES[var.get_role(prefix)]
r.append(nick)
@ -694,8 +769,14 @@ def begin_day(cli): @@ -694,8 +769,14 @@ def begin_day(cli):
def transition_day(cli):
def transition_day(cli, gameid=0):
if gameid:
if gameid != var.GAME_ID:
return
print("Day is starting...")
var.PHASE = "day"
var.GOATED = False
chan = botconfig.CHANNEL
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
@ -1046,6 +1127,24 @@ def hvisit(cli, nick, rest): @@ -1046,6 +1127,24 @@ def hvisit(cli, nick, rest):
chk_nightdone(cli)
@cmd("!force", admin_only=True)
def forcepm(cli, nick, chan, rest):
rst = rest.split(" ")
if len(rst) > 2:
cli.msg(chan, "The syntax is incorrect.")
return
who = rst.pop(0)
if who[0].isalpha() or who[0] == "!" and who[0] != "\\":
if not who.lower().endswith("serv"):
cli.msg(chan, "This can only be done on fake nicks.")
return
cmd = rst.pop(0)
if cmd.lower() in PM_COMMANDS.keys():
PM_COMMANDS[cmd.lower()](cli, who, " ".join(rst))
elif cmd.lower() in COMMANDS.keys():
COMMANDS[cmd.lower()](cli, who, chan, " ".join(rst))
else:
cli.msg(chan, "That command was not found.")
@pmcmd("see", "!see")
def see(cli, nick, rest):
@ -1128,7 +1227,7 @@ def transition_night(cli): @@ -1128,7 +1227,7 @@ def transition_night(cli):
chan = botconfig.CHANNEL
if var.NIGHT_TIME_LIMIT > 0:
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli])
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.GAME_ID])
var.TIMERS[0] = t
t.start()
@ -1186,7 +1285,7 @@ def transition_night(cli): @@ -1186,7 +1285,7 @@ def transition_night(cli):
'It is your job to protect the villagers. If you guard a'+
' wolf, there is a 50/50 chance of you dying, if you guard '+
'a victim, they will live. Use !guard to guard a player.'));
cli.msg(g_angel, "Players: ", ", ".join(pl))
cli.msg(g_angel, "Players: " + ", ".join(pl))
for d in var.ROLES["village drunk"]:
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
@ -1337,6 +1436,7 @@ def start(cli, nick, chan, rest): @@ -1337,6 +1436,7 @@ def start(cli, nick, chan, rest):
var.NIGHT_TIMEDELTA = timedelta(0)
var.DAY_START_TIME = None
var.NIGHT_START_TIME = None
var.GAME_ID = timetime()
if not var.START_WITH_DAY:
@ -1350,7 +1450,7 @@ def start(cli, nick, chan, rest): @@ -1350,7 +1450,7 @@ def start(cli, nick, chan, rest):
reapertimer.start()
@cmd("!game")
@cmd("!game", admin_only=True)
def game(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE == "none":
@ -1438,6 +1538,26 @@ def wait(cli, nick, chan, rest): @@ -1438,6 +1538,26 @@ def wait(cli, nick, chan, rest):
"{1} seconds.").format(nick, var.EXTRA_WAIT))
@cmd("!fwait", admin_only=True)
def fwait(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
if var.PHASE != "join":
cli.notice(nick, "Werewolf is already in play.")
return
now = datetime.now()
if now > var.CAN_START_TIME:
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT)
else:
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT)
var.WAITED += 1
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
"{1} seconds.").format(nick, var.EXTRA_WAIT))
@cmd("!reset")
def reset_game(cli, nick, chan, rest):

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