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added the option to start with day (not ready yet)

master
jcao219 14 years ago
parent
commit
4c7940d10d
  1. 38
      var.py
  2. 139
      wolfgame.py

38
var.py

@ -1,11 +1,12 @@ @@ -1,11 +1,12 @@
PING_WAIT = 300 # Seconds
MINIMUM_WAIT = 0 # debug, change to 60 for normal
EXTRA_WAIT = 20
EXTRA_WAIT = 0
MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2
DRUNK_SHOTS_MULTIPLIER = 3
NIGHT_TIME_LIMIT = 0
DAY_TIME_LIMIT = 0
START_WITH_DAY = True
# HIT MISS SUICIDE
GUN_CHANCES = ( 5/7 , 1/7 , 1/7 )
@ -31,7 +32,7 @@ ROLE_INDICES = {0 : "seer", @@ -31,7 +32,7 @@ ROLE_INDICES = {0 : "seer",
5 : "traitor",
6 : "gunner",
7 : "werecrow"}
INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items())
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
@ -79,21 +80,23 @@ def game_mode(name): @@ -79,21 +80,23 @@ def game_mode(name):
return decor
CHANGEABLE_ROLES = { "seers" : 0,
"wolves" : 1,
"drunks" : 3,
"harlots" : 4,
"traitors" : 5,
"gunners" : 6,
"werecrows" : 7 }
CHANGEABLE_ROLES = { "seers" : INDEX_OF_ROLE["seer"],
"wolves" : INDEX_OF_ROLE["wolf"],
"cursed" : INDEX_OF_ROLE["cursed"],
"drunks" : INDEX_OF_ROLE["village drunk"],
"harlots" : INDEX_OF_ROLE["harlot"],
"traitors" : INDEX_OF_ROLE["traitor"],
"gunners" : INDEX_OF_ROLE["gunner"],
"werecrows" : INDEX_OF_ROLE["werecrow"]}
# !game roles=wolves:1 seers:0, x=1
# TODO: implement game modes
@game_mode("roles")
class ChangedRolesMode(object):
ROLES_GUIDE = ROLES_GUIDE.copy()
def __init__(self, arg):
self.ROLES_GUIDE = ROLES_GUIDE.copy()
lx = list(ROLES_GUIDE[None])
pairs = arg.split(",")
pl = list_players()
if not pairs:
@ -105,14 +108,11 @@ class ChangedRolesMode(object): @@ -105,14 +108,11 @@ class ChangedRolesMode(object):
role, num = change
try:
num = int(num)
try:
lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError:
raise InvalidModeException("The role \u0002{0}\u0002 is not valid.")
except ValueError:
raise InvalidModeException("A bad value was used in mode roles.")
lx = list(ROLES_GUIDE[None])
try:
lx[CHANGEABLE_ROLES[role.lower()]] = num
except KeyError:
raise InvalidModeException('"{0}" is not a changeable role.'.format(role))
self.ROLES_GUIDE[len(pl)] = tuple(lx)
if len(pl) < sum(self.ROLES_GUIDE[len(pl)]):
raise InvalidModeException("Too few players for such these custom roles.")
for k in ROLES_GUIDE.keys():
self.ROLES_GUIDE[k] = tuple(lx)

139
wolfgame.py

@ -66,6 +66,10 @@ def reset_settings(): @@ -66,6 +66,10 @@ def reset_settings():
setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
dict.clear(var.ORIGINAL_SETTINGS)
var.ORIGINAL_SETTINGS = {}
var.DENIED_SETTINGS_CHANGE = []
var.SETTINGS_CHANGE_OPPOSITION = []
var.SETTINGS_CHANGE_REQUESTER = None
def reset(cli):
@ -276,7 +280,7 @@ def chk_decision(cli): @@ -276,7 +280,7 @@ def chk_decision(cli):
cli.msg(botconfig.CHANNEL,
random.choice(var.LYNCH_MESSAGES).format(
votee, var.get_role(votee)))
if del_player_lynch(cli, vote):
if del_player(cli, votee, True):
transition_night(cli)
@ -310,6 +314,15 @@ def show_votes(cli, nick, chan, rest): @@ -310,6 +314,15 @@ def show_votes(cli, nick, chan, rest):
def chk_traitor(cli):
for tt in var.ROLES["traitor"]:
var.ROLES["wolf"].append(tt)
var.ROLES["traitor"].remove(tt)
cli.msg(tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
'It is up to you to avenge your fallen leaders!'))
def chk_win(cli):
""" Returns True if someone won """
@ -320,7 +333,7 @@ def chk_win(cli): @@ -320,7 +333,7 @@ def chk_win(cli):
reset(cli)
return True
if var.PHASE == "join":
return True
return False
elif (len(var.ROLES["wolf"])+
len(var.ROLES["traitor"])+
len(var.ROLES["werecrow"])) >= lpl / 2:
@ -332,13 +345,10 @@ def chk_win(cli): @@ -332,13 +345,10 @@ def chk_win(cli):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
for tt in var.ROLES["traitor"]:
var.ROLES["wolf"].append(tt)
var.ROLES["traitor"].remove(tt)
cli.msg(tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
'It is up to you to avenge your fallen leaders!'))
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are not gone!\u0002'))
chk_traitor(cli)
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are '+
'not gone!\u0002'))
return False
else:
return False
@ -387,7 +397,7 @@ def chk_win(cli): @@ -387,7 +397,7 @@ def chk_win(cli):
def del_player(cli, nick):
def del_player(cli, nick, forced_death = False):
"""
Returns: False if one side won.
arg: forced_death = True when lynched.
@ -418,21 +428,14 @@ def del_player(cli, nick): @@ -418,21 +428,14 @@ def del_player(cli, nick):
del x[k]
elif x[k] == nick:
del x[k]
return ret
def del_player_lynch(cli, nick):
if not del_player(cli, nick):
return
if var.PHASE == "day" and not lynched_death and ret:
# didn't die from lynching, therefore a vote is still going on
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
if nick in var.VOTES.keys():
del var.VOTES[nick] # Delete his votes
for k in var.VOTES.keys():
if nick in var.VOTES[k]:
var.VOTES[k].remove(nick)
chk_decision(cli)
return not chk_win(cli)
return ret
@hook("ping")
@ -472,11 +475,31 @@ hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick)) @@ -472,11 +475,31 @@ hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
def begin_day(cli):
chan = botconfig.CHANNEL
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli])
var.TIMERS[1] = t
t.start()
def transition_day(cli):
var.PHASE = "day"
chan = botconfig.CHANNEL
# Reset daytime variables
var.VOTES = {}
var.WOUNDED = []
var.DAY_START_TIME = datetime.now()
if not var.NIGHT_START_TIME:
begin_day(cli)
return
td = var.DAY_START_TIME - var.NIGHT_START_TIME
var.NIGHT_START_TIME = None
var.NIGHT_TIMEDELTA += td
@ -538,23 +561,17 @@ def transition_day(cli): @@ -538,23 +561,17 @@ def transition_day(cli):
if not del_player(cli, deadperson):
return
cli.msg(chan, "\n".join(message))
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli])
var.TIMERS[1] = t
t.start()
begin_day(cli)
def chk_nightdone(cli):
if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen.
len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited.
(var.VICTIM or (var.ROLES["werecrow"] == 1 and # Wolves have done their stuff
not var.ROLES["wolf"] and
var.OBSERVED)) and
var.PHASE == "night"): # It is night time
(var.VICTIM or
(var.ROLES["werecrow"] == 1 and # Wolves have done their stuff
not var.ROLES["wolf"] and var.OBSERVED) or
(not var.ROLES["wolf"] + var.ROLES["werecrow"])) and
var.PHASE == "night"): # no wolves
if var.TIMERS[0]:
var.TIMERS[0].cancel() # cancel timer
var.TIMERS[0] = None
@ -833,12 +850,9 @@ def relay(cli, nick, rest): @@ -833,12 +850,9 @@ def relay(cli, nick, rest):
def transition_night(cli):
var.PHASE = "night"
# Reset daytime variables
var.VOTES = {}
if var.TIMERS[1]: # cancel daytime-limit timer
var.TIMERS[1].cancel()
var.TIMERS[1] = None
var.WOUNDED = []
# Reset nighttime variables
var.VICTIM = "" # nickname of kill victim
@ -930,6 +944,11 @@ def transition_night(cli): @@ -930,6 +944,11 @@ def transition_night(cli):
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
if not var.ROLES["wolf"]: # Probably something interesting going on.
chk_nightdone(cli)
chk_traitor(cli) # TODO: Remove this nonsense and add
# a startWithDay custom setting
def cgamemode(cli, *args):
@ -979,15 +998,34 @@ def start(cli, nick, chan, rest): @@ -979,15 +998,34 @@ def start(cli, nick, chan, rest):
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
return
var.ROLES = {}
var.CURSED = []
var.GUNNERS = {}
addroles = None
for pcount in range(len(villagers), 3, -1):
addroles = var.ROLES_GUIDE.get(pcount)
if addroles:
break
if var.ORIGINAL_SETTINGS: # Custom settings
while True:
wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] +
addroles[var.INDEX_OF_ROLE["traitor"]])
if len(villagers) < sum(addroles):
cli.msg(chan, "There are too few players in the "+
"game to use the custom roles.")
elif not wvs:
cli.msg(chan, "There has to be at least one wolf!")
elif wvs > (len(villagers) / 2):
cli.msg(chan, "Too many wolves.")
else:
break
reset_settings()
cli.msg(chan, "The default settings have been restored. Please !start again.")
var.PHASE = "join"
return
var.ROLES = {}
var.CURSED = []
var.GUNNERS = {}
villager_roles = ("gunner", "cursed")
for i, count in enumerate(addroles):
role = var.ROLE_INDICES[i]
@ -1026,7 +1064,7 @@ def start(cli, nick, chan, rest): @@ -1026,7 +1064,7 @@ def start(cli, nick, chan, rest):
var.ROLES["villager"] = villagers
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
"game (a theme of Mafia).").format(", ".join(var.list_players())))
"game (a theme of Mafia).").format(", ".join(var.list_players())))
cli.mode(chan, "+m")
var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy
@ -1034,14 +1072,18 @@ def start(cli, nick, chan, rest): @@ -1034,14 +1072,18 @@ def start(cli, nick, chan, rest):
var.NIGHT_TIMEDELTA = timedelta(0)
var.DAY_START_TIME = None
var.NIGHT_START_TIME = None
transition_night(cli)
if not chk_win(cli):
if not var.START_WITH_DAY:
transition_night(cli)
else:
transition_day(cli)
@cmd("!game")
def game(cli, nick, chan, rest):
pl = var.list_players()
if var.PHASE == "none":
cli.notice(nick, "No game is currently running.")
return
@ -1055,6 +1097,10 @@ def game(cli, nick, chan, rest): @@ -1055,6 +1097,10 @@ def game(cli, nick, chan, rest):
cli.notice(nick, "You cannot vote because your previous "+
"settings change was denied by vote.")
return
if var.SETTINGS_CHANGE_REQUESTER:
cli.notice(nick, "There is already an existing "+
"settings change request.")
return
rest = rest.strip().lower()
if rest:
if cgamemode(cli, *rest.split(" ")):
@ -1087,12 +1133,9 @@ def nay(cli, nick, chan, rest): @@ -1087,12 +1133,9 @@ def nay(cli, nick, chan, rest):
cli.msg(chan, "The settings change request has been downvoted "+
"to oblivion. The default settings are restored.")
reset_settings()
var.SETTINGS_CHANGE_OPPOSITION = []
var.DENIED_SETTINGS_CHANGE.append(var.SETTINGS_CHANGE_REQUESTER)
var.SETTINGS_CHANGE_REQUESTER = None
else:
cli.msg(chan, "\u0002{0}\u0002 has voted \u0002no\u0002. {1} more"+
"vote{2} are needed to deny the change.".format(nick,
cli.msg(chan, ("\u0002{0}\u0002 has voted \u0002no\u0002. {1} more "+
"vote{2} are needed to deny the change.").format(nick,
needed - len(var.SETTINGS_CHANGE_OPPOSITION),
"s" if needed > 1 else ""))

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