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@ -777,10 +777,6 @@ def del_player(cli, nick, forced_death = False):
@@ -777,10 +777,6 @@ def del_player(cli, nick, forced_death = False):
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del x[k] |
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elif x[k] == nick: |
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del x[k] |
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if nick in var.GUNNERS.keys(): |
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del var.GUNNERS[nick] |
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if nick in var.CURSED: |
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var.CURSED.remove(nick) |
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if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching |
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if nick in var.VOTES.keys(): |
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del var.VOTES[nick] # Delete his votes |
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@ -908,6 +904,13 @@ def on_nick(cli, prefix, nick):
@@ -908,6 +904,13 @@ def on_nick(cli, prefix, nick):
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var.DEAD_USERS[nick] = var.DEAD_USERS[k] |
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del var.DEAD_USERS[k] |
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if var.PHASE in ("night", "day"): |
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if prefix in var.GUNNERS.keys(): |
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var.GUNNERS[nick] = var.GUNNERS.pop(prefix) |
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if prefix in var.CURSED: |
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var.CURSED.append(nick) |
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var.CURSED.remove(prefix) |
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if prefix in var.list_players(): |
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r = var.ROLES[var.get_role(prefix)] |
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r.append(nick) |
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@ -928,10 +931,12 @@ def on_nick(cli, prefix, nick):
@@ -928,10 +931,12 @@ def on_nick(cli, prefix, nick):
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if prefix in var.SEEN: |
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var.SEEN.remove(prefix) |
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var.SEEN.append(nick) |
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if nick in var.GUNNERS.keys(): |
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del var.GUNNERS[nick] |
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if nick in var.CURSED: |
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var.CURSED.remove(nick) |
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with var.GRAVEYARD_LOCK: # to be safe |
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if prefix in var.LAST_SAID_TIME.keys(): |
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var.LAST_SAID_TIME[nick] = var.LAST_SAID_TIME.pop(prefix) |
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if prefix in var.IDLE_WARNED: |
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var.IDLE_WARNED.remove(prefix) |
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var.IDLE_WARNED.append(nick) |
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if var.PHASE == "day": |
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if prefix in var.WOUNDED: |
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@ -1882,8 +1887,8 @@ def start(cli, nick, chan, rest):
@@ -1882,8 +1887,8 @@ def start(cli, nick, chan, rest):
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if var.ROLES["cursed villager"]: |
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possiblecursed = pl[:] |
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for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] + |
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var.ROLES["seer"]): # confusing (Traitor can be cursed apparently) |
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# but not in the Perl howlbot code |
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var.ROLES["seer"] + var.ROLES["village drunk"]): |
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# traitor can be cursed |
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possiblecursed.remove(cannotbe) |
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var.CURSED = random.sample(possiblecursed, len(var.ROLES["cursed villager"])) |
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