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fixed some bugs, and finished implementing the game over stuff

master
jcao219 14 years ago
parent
commit
57a4895b26
  1. 79
      wolfgame.py

79
wolfgame.py

@ -60,7 +60,7 @@ def reset(cli): @@ -60,7 +60,7 @@ def reset(cli):
@pmcmd("!bye", admin_only=True)
@cmd("!bye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only
reset_game(cli, nick, botconfig.CHANNEL, None)
reset(cli)
cli.quit("Forced quit from admin")
raise SystemExit
@ -109,7 +109,7 @@ def pinger(cli, nick, chan, rest): @@ -109,7 +109,7 @@ def pinger(cli, nick, chan, rest):
if user in (botconfig.NICK, nick): return # Don't ping self.
if vars.PINGING and 'G' not in status and '+' not in status:
# TODO: check if the user has AWAY'D himself
# TODO: check if the user has !AWAY'D himself
TO_PING.append(user)
@ -180,7 +180,7 @@ def stats(cli, nick, chan, rest): @@ -180,7 +180,7 @@ def stats(cli, nick, chan, rest):
message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
else:
message.append("\u0002{0}\u0002 {1}".format(count, role))
if len(vars.ROLES["wolf"]) > 1 or not vars.ROLES["wolf"]):
if len(vars.ROLES["wolf"]) > 1 or not vars.ROLES["wolf"]:
vb = "are"
else:
vb = "is"
@ -208,6 +208,7 @@ def hurry_up(cli): @@ -208,6 +208,7 @@ def hurry_up(cli):
elif len(voters) == max[0]:
found_dup = True
if max[0] > 0 and not found_dup:
cli.msg(chan, "The sun sets.")
vars.VOTES[max[1]] = [None] * votesneeded
chk_decision(cli) # Induce a lynch
else:
@ -247,7 +248,7 @@ def show_votes(cli, nick, chan, rest): @@ -247,7 +248,7 @@ def show_votes(cli, nick, chan, rest):
votelist = ["{0}: {1} ({2})".format(votee,
len(vars.VOTES[votee]),
" ".join(vars.VOTES[votee]))
for votee in votes_copy.keys()]
for votee in vars.VOTES.keys()]
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
pl = vars.list_players()
@ -263,7 +264,12 @@ def chk_win(cli): @@ -263,7 +264,12 @@ def chk_win(cli):
""" Returns True if someone won """
chan = botconfig.CHANNEL
if len(vars.ROLES["wolf"]) >= len(vars.list_players()) / 2:
lpl = len(vars.list_players())
if lpl == 0:
cli.msg(chan, "No more players remaining. Game ended.")
reset(cli)
return True
if len(vars.ROLES["wolf"]) >= lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
elif not len(vars.ROLES["wolf"]) and not vars.ROLES.get("traitor", 0):
@ -275,7 +281,37 @@ def chk_win(cli): @@ -275,7 +281,37 @@ def chk_win(cli):
return False
else:
return False
# TODO: Print the game time stats here
daymin, daysec = vars.DAY_TIMEDELTA.seconds // 60, vars.DAY_TIMEDELTA.seconds % 60
nitemin, nitesec = vars.NIGHT_TIMEDELTA.seconds // 60, vars.NIGHT_TIMEDELTA.seconds % 60
total = vars.DAY_TIMEDELTA + vars.NIGHT_TIMEDELTA
tmin, tsec = total.seconds // 60, total.seconds % 60
cli.msg(chan, ("Game lasted \u0002{0:0<2}:{1:0<2}\u0002. " +
"\u0002{2:0<2}:{3:0<2}\u0002 was day. " +
"\u0002{4:0<2}:{5:0<2}\u0002 was night. ").format(tmin, tsec,
daymin, daysec,
nitemin, nitesec))
roles_msg = []
for role in ("wolf", "seer", "harlot", "village drunk", "traitor"):
if len(vars.ORIGINAL_ROLES[role]) == 0:
continue
elif len(vars.ORIGINAL_ROLES[role]) == 2:
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002."
roles_msg.append(msg.format(vars.ORIGINAL_ROLES[role], vars.plural(role)))
elif len(vars.ORIGINAL_ROLES[role]) == 1:
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(vars.ORIGINAL_ROLES[role],
role))
else:
msg = "The {2} were \u0002{0}\u0002, and \u0002{1}\u0002."
nickslist = ["\u0002"+x+"\u0002" for x in vars.ORIGINAL_ROLES[role][0:-1]]
roles_msg.append(msg.format(", ".join(nickslist,
vars.ORIGINAL_ROLES[role][-1],
vars.plural(role))))
if vars.CURSED:
roles_msg.append("The cursed villager was \u0002{0}\u0002.".format(vars.CURSED))
cli.msg(chan, " ".join(roles_msg))
reset(cli)
# TODO: Reveal roles here
return True
@ -287,19 +323,21 @@ def del_player(cli, nick, forced_death): @@ -287,19 +323,21 @@ def del_player(cli, nick, forced_death):
cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
vars.del_player(nick)
if vars.PHASE != "join": # Died during the game
ret = True
if vars.PHASE == "join":
ret = not chk_win(cli)
if vars.PHASE != "join" and ret: # Died during the game
cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
vars.DEAD.append(nick)
if chk_win(cli):
return False
if vars.PHASE == "night":
ret = not chk_win(cli)
if vars.PHASE == "night" and ret:
if vars.VICTIM == nick:
vars.VICTIM = ""
if vars.PHASE == "day" and not forced_death: # didn't die from lynching
if vars.PHASE == "day" and not forced_death and ret: # didn't die from lynching
if nick in vars.VOTES.keys():
del vars.VOTES[nick] # Delete his votes
chk_decision(cli)
return True
return ret
@ -460,7 +498,7 @@ def see(cli, nick, rest): @@ -460,7 +498,7 @@ def see(cli, nick, rest):
return
if vars.CURSED == nick:
role = "wolf"
if vars.get_role(victim) == "traitor":
elif vars.get_role(victim) == "traitor":
role = "villager"
else:
role = vars.get_role(victim)
@ -497,9 +535,16 @@ def transition_night(cli): @@ -497,9 +535,16 @@ def transition_night(cli):
vars.VICTIM = "" # nickname of kill victim
vars.SEEN = [] # list of seers that have had visions
vars.NIGHT_START_TIME = datetime.now()
daydur_msg = ""
if vars.NIGHT_TIMEDELTA: # transition from day
td = vars.NIGHT_START_TIME - vars.DAY_START_TIME
vars.DAY_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}. ".format(min,sec)
chan = botconfig.CHANNEL
cli.msg(chan, ("It is now nighttime. All players "+
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
@ -534,7 +579,7 @@ def transition_night(cli): @@ -534,7 +579,7 @@ def transition_night(cli):
cli.msg(seer, "Players: "+", ".join(pl))
for d in vars.ROLES["village drunk"]:
cli.msg(d, 'You have been drinking too much! You are the village drunk.')
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
@cmd("!start")
def start(cli, nick, chan, rest):
@ -602,11 +647,9 @@ def start(cli, nick, chan, rest): @@ -602,11 +647,9 @@ def start(cli, nick, chan, rest):
"game (a theme of Mafia).").format(", ".join(vars.list_players())))
cli.mode(chan, "+m")
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
vars.ORIGINAL_ROLES = vars.ROLES.copy() # Make a copy
vars.DAY_TIMEDELTA = timedelta(0)
vars.NIGHT_TIMEDELTA = timedelta(0)
vars.DEAD = []
vars.TIMERS = [None, None] # nightlimit, daylimit
transition_night(cli)

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