diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 43d713d..f9997b8 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -2006,20 +2006,25 @@ def transition_night(cli): ps = var.list_players() wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"] for wolf in wolves: - if wolf in var.ROLES["wolf"]: - cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ - 'villagers. Use "kill " to kill a villager.')) - elif wolf in var.ROLES["traitor"]: - cli.msg(wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+ - 'villager and not even a seer can see your true identity. '+ - 'Only detectives can. ')) + if wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + if wolf in var.ROLES["wolf"]: + cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ + 'villagers. Use "kill " to kill a villager.')) + elif wolf in var.ROLES["traitor"]: + cli.msg(wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+ + 'villager and not even a seer can see your true identity. '+ + 'Only detectives can. ')) + else: + cli.msg(wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+ + 'Use "kill " to kill a a villager. Alternatively, you can '+ + 'use "observe " to check if someone is in bed or not. '+ + 'Observing will prevent you from participating in a killing.')) + if len(wolves) > 1: + cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.') else: - cli.msg(wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+ - 'Use "kill " to kill a a villager. Alternatively, you can '+ - 'use "observe " to check if someone is in bed or not. '+ - 'Observing will prevent you from participating in a killing.')) - if len(wolves) > 1: - cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.') + cli.msg(wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple + + pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(wolf) # remove self from list @@ -2033,45 +2038,58 @@ def transition_night(cli): cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl)) for seer in var.ROLES["seer"]: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(seer) # remove self from list - cli.msg(seer, ('You are a \u0002seer\u0002. '+ - 'It is your job to detect the wolves, you '+ - 'may have a vision once per night. '+ - 'Use "see " to see the role of a player.')) + if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(seer) # remove self from list + cli.msg(seer, ('You are a \u0002seer\u0002. '+ + 'It is your job to detect the wolves, you '+ + 'may have a vision once per night. '+ + 'Use "see " to see the role of a player.')) + else: + cli.msg(seer, "You are a \02seer\02.") # !simple cli.msg(seer, "Players: "+", ".join(pl)) for harlot in var.ROLES["harlot"]: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(harlot) - cli.msg(harlot, ('You are a \u0002harlot\u0002. '+ - 'You may spend the night with one person per round. '+ - 'If you visit a victim of a wolf, or visit a wolf, '+ - 'you will die. Use !visit to visit a player.')) + if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(harlot) + cli.msg(harlot, ('You are a \u0002harlot\u0002. '+ + 'You may spend the night with one person per round. '+ + 'If you visit a victim of a wolf, or visit a wolf, '+ + 'you will die. Use !visit to visit a player.')) + else: + cli.msg(harlot, "You are a \02harlot\02.") # !simple cli.msg(harlot, "Players: "+", ".join(pl)) for g_angel in var.ROLES["guardian angel"]: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(g_angel) - cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+ - 'It is your job to protect the villagers. If you guard a'+ - ' wolf, there is a 50/50 chance of you dying, if you guard '+ - 'a victim, they will live. Use !guard to guard a player.')); + if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(g_angel) + cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+ + 'It is your job to protect the villagers. If you guard a'+ + ' wolf, there is a 50/50 chance of you dying, if you guard '+ + 'a victim, they will live. Use !guard to guard a player.')) + else: + cli.msg(g_angel, "You are a \02guardian angel\02.") # !simple cli.msg(g_angel, "Players: " + ", ".join(pl)) + for dttv in var.ROLES["detective"]: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(dttv) - cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+ - "It is your job to determine all the wolves and traitors. "+ - "Your job is during the day, and you can see the true "+ - "identity of all users, even traitors.\n"+ - "But, each time you use your ability, you risk a 2/5 "+ - "chance of having your identity revealed to the wolves. So be "+ - "careful. Use \"!id\" to identify any player during the day.")) + if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(dttv) + cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+ + "It is your job to determine all the wolves and traitors. "+ + "Your job is during the day, and you can see the true "+ + "identity of all users, even traitors.\n"+ + "But, each time you use your ability, you risk a 2/5 "+ + "chance of having your identity revealed to the wolves. So be "+ + "careful. Use \"!id\" to identify any player during the day.")) + else: + cli.msg(dttv, "You are a \02detective\02.") # !simple cli.msg(dttv, "Players: " + ", ".join(pl)) for d in var.ROLES["village drunk"]: if var.FIRST_NIGHT: @@ -2082,9 +2100,12 @@ def transition_night(cli): continue elif not var.GUNNERS[g]: continue - gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+ - "during the day. If you shoot a wolf, (s)he will die instantly, but if you "+ - "shoot a villager, that villager will likely survive. You get {0}.") + if g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+ + "during the day. If you shoot a wolf, (s)he will die instantly, but if you "+ + "shoot a villager, that villager will likely survive. You get {0}.") + else: + gun_msg = ("You have a \02gun\02 with {0}.") if var.GUNNERS[g] == 1: gun_msg = gun_msg.format("1 bullet") elif var.GUNNERS[g] > 1: