Browse Source

fixed some minor bugs and added !retract

master
jcao219 14 years ago
parent
commit
604da6fb14
  1. 91
      wolfgame.py

91
wolfgame.py

@ -21,7 +21,7 @@ def connect_callback(cli): @@ -21,7 +21,7 @@ def connect_callback(cli):
cli.identify(botconfig.PASS)
cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
vars.LAST_PING = 0 # time of last !ping
vars.ROLES = {"person" : []}
vars.PHASE = "none" # "join", "day", or "night"
@ -53,7 +53,7 @@ def reset(cli): @@ -53,7 +53,7 @@ def reset(cli):
for deadguy in vars.DEAD:
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
vars.DEAD = []
vars.ROLES = {"person" : []}
@ -177,7 +177,7 @@ def stats(cli, nick, chan, rest): @@ -177,7 +177,7 @@ def stats(cli, nick, chan, rest):
message = []
for role in ("wolf", "seer", "harlot"):
count = len(vars.ROLES.get(role,[]))
if count > 1:
if count > 1 or count == 0:
message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
else:
message.append("\u0002{0}\u0002 {1}".format(count, role))
@ -189,9 +189,9 @@ def stats(cli, nick, chan, rest): @@ -189,9 +189,9 @@ def stats(cli, nick, chan, rest):
", ".join(message[0:-1]),
message[-1],
vb))
def hurry_up(cli):
if vars.PHASE != "day": return
@ -199,7 +199,7 @@ def hurry_up(cli): @@ -199,7 +199,7 @@ def hurry_up(cli):
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
found_dup = False
max = (0, "")
for votee, voters in iter(vars.VOTES.items()):
@ -216,7 +216,7 @@ def hurry_up(cli): @@ -216,7 +216,7 @@ def hurry_up(cli):
cli.msg(chan, "The sun is almost setting.")
for plr in pl:
vars.VOTES[plr] = [None] * (votesneeded - 1)
def chk_decision(cli):
chan = botconfig.CHANNEL
pl = vars.list_players()
@ -235,17 +235,17 @@ def chk_decision(cli): @@ -235,17 +235,17 @@ def chk_decision(cli):
@checks
@cmd("!votes")
def show_votes(cli, nick, chan, rest):
if not vars.VOTES.values():
cli.msg(chan, nick+": No votes yet.")
return
elif vars.PHASE != "day":
if vars.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
elif not vars.VOTES.values():
cli.msg(chan, nick+": No votes yet.")
return
if None in [x for voter in vars.VOTES.values() for x in voter]:
cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
"receives the next vote will be lynched."))
return
votelist = ["{0}: {1} ({2})".format(votee,
len(vars.VOTES[votee]),
" ".join(vars.VOTES[votee]))
@ -260,7 +260,7 @@ def show_votes(cli, nick, chan, rest): @@ -260,7 +260,7 @@ def show_votes(cli, nick, chan, rest):
"to vote.").format(nick, len(pl), votesneeded, avail))
def chk_win(cli):
""" Returns True if someone won """
@ -282,7 +282,7 @@ def chk_win(cli): @@ -282,7 +282,7 @@ def chk_win(cli):
return False
else:
return False
if vars.DAY_START_TIME:
now = datetime.now()
td = now - vars.DAY_START_TIME
@ -291,7 +291,7 @@ def chk_win(cli): @@ -291,7 +291,7 @@ def chk_win(cli):
now = datetime.now()
td = now - vars.NIGHT_START_TIME
vars.NIGHT_TIMEDELTA += td
daymin, daysec = vars.DAY_TIMEDELTA.seconds // 60, vars.DAY_TIMEDELTA.seconds % 60
nitemin, nitesec = vars.NIGHT_TIMEDELTA.seconds // 60, vars.NIGHT_TIMEDELTA.seconds % 60
total = vars.DAY_TIMEDELTA + vars.NIGHT_TIMEDELTA
@ -301,7 +301,7 @@ def chk_win(cli): @@ -301,7 +301,7 @@ def chk_win(cli):
"\u0002{4:0<2}:{5:0<2}\u0002 was night. ").format(tmin, tsec,
daymin, daysec,
nitemin, nitesec))
roles_msg = []
for role in ("wolf", "seer", "harlot", "village drunk", "traitor"):
if len(vars.ORIGINAL_ROLES[role]) == 0:
@ -321,16 +321,16 @@ def chk_win(cli): @@ -321,16 +321,16 @@ def chk_win(cli):
if vars.CURSED:
roles_msg.append("The cursed villager was \u0002{0}\u0002.".format(vars.CURSED))
cli.msg(chan, " ".join(roles_msg))
reset(cli)
# TODO: Reveal roles here
return True
def del_player(cli, nick, forced_death):
""" Returns False if one side won. """
cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
vars.del_player(nick)
ret = True
@ -413,7 +413,7 @@ def transition_day(cli): @@ -413,7 +413,7 @@ def transition_day(cli):
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
if vars.DAY_TIME_LIMIT > 0: # Time limit enabled
t = threading.Timer(vars.DAY_TIME_LIMIT, hurry_up, [cli])
vars.TIMERS[1] = t
@ -448,6 +448,7 @@ def vote(cli, nick, chan, rest): @@ -448,6 +448,7 @@ def vote(cli, nick, chan, rest):
vars.VOTES[voters].remove(nick)
if not vars.VOTES[voters] and voters != voted:
del vars.VOTES[voters]
break
if voted not in vars.VOTES.keys():
vars.VOTES[voted] = [nick]
else:
@ -461,6 +462,26 @@ def vote(cli, nick, chan, rest): @@ -461,6 +462,26 @@ def vote(cli, nick, chan, rest):
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
@checks
@cmd("!retract")
def retract(cli, nick, chan, rest):
if vars.PHASE != "day":
cli.notice(nick, ("Lynching is only allowed during the day. "+
"Please wait patiently for morning."))
return
candidates = vars.VOTES.keys()
for voters in list(candidates):
if nick in vars.VOTES[voters]:
vars.VOTES[voters].remove(nick)
if not vars.VOTES[voters]:
del vars.VOTES[voters]
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick))
break
else:
cli.notice(nick, "You haven't voted yet.")
@checks
@pmcmd("!kill", "kill")
@ -534,20 +555,21 @@ def relay(cli, nick, rest): @@ -534,20 +555,21 @@ def relay(cli, nick, rest):
def transition_night(cli):
vars.PHASE = "night"
# Reset daytime variables
vars.VOTES = {}
if vars.TIMERS[1]: # cancel daytime-limit timer
vars.TIMERS[1].cancel()
vars.TIMERS[1] = None
vars.WOUNDED = []
# Reset nighttime variables
vars.VICTIM = "" # nickname of kill victim
vars.SEEN = [] # list of seers that have had visions
vars.NIGHT_START_TIME = datetime.now()
daydur_msg = ""
if vars.NIGHT_TIMEDELTA: # transition from day
td = vars.NIGHT_START_TIME - vars.DAY_START_TIME
vars.DAY_START_TIME = None
@ -556,11 +578,7 @@ def transition_night(cli): @@ -556,11 +578,7 @@ def transition_night(cli):
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}. ".format(min,sec)
chan = botconfig.CHANNEL
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
if vars.NIGHT_TIME_LIMIT > 0:
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t
@ -593,6 +611,13 @@ def transition_night(cli): @@ -593,6 +611,13 @@ def transition_night(cli):
for d in vars.ROLES["village drunk"]:
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+
"If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
@cmd("!start")
def start(cli, nick, chan, rest):
villagers = vars.list_players()
@ -652,8 +677,8 @@ def start(cli, nick, chan, rest): @@ -652,8 +677,8 @@ def start(cli, nick, chan, rest):
for person in vars.ROLES["gunner"]:
villagers.append(person)
del vars.ROLES["gunner"]
vars.ROLES["villager"] = villagers
vars.ROLES["villager"] = villagers
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
"game (a theme of Mafia).").format(", ".join(vars.list_players())))

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