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added variable's feature [A]: if wolves and seers don't act first night, then game auto-ends

master
jcao219 13 years ago
parent
commit
6bee0150aa
  1. 17
      wolfgame.py

17
wolfgame.py

@ -238,7 +238,6 @@ def pinger(cli, nick, chan, rest): @@ -238,7 +238,6 @@ def pinger(cli, nick, chan, rest):
if (var.PINGING and 'G' not in status and
'+' not in status and cloak not in var.AWAY):
# TODO: check if the user has AWAY'D himself
TO_PING.append(user)
@ -868,6 +867,14 @@ def transition_day(cli, gameid=0): @@ -868,6 +867,14 @@ def transition_day(cli, gameid=0):
var.GOATED = False
chan = botconfig.CHANNEL
if not len(var.SEEN)+len(var.ACTED_WOLVES) and var.FIRST_NIGHT:
cli.msg(botconfig.CHANNEL, ("The \u0002{0}\u0002, a \u0002wolf\u0002, and \u0002{1}\u0002, a \u0002seer\u0002 "+
"were both found dead in their beds.").format(var.ROLES["wolf"][0],
var.ROLES["seer"][0]))
for x in (var.ROLES["wolf"][0],var.ROLES["seer"][0]):
del_player(cli, x) # kill them.
chk_win(cli) # force to end
# Reset daytime variables
var.VOTES = {}
var.INVESTIGATED = []
@ -1464,6 +1471,8 @@ def transition_night(cli): @@ -1464,6 +1471,8 @@ def transition_night(cli):
if var.TIMERS[1]: # cancel daytime-limit timer
var.TIMERS[1].cancel()
var.TIMERS[1] = None
var.FIRST_NIGHT = (var.ROLES == var.ORIGINAL_ROLES)
# Reset nighttime variables
var.VICTIM = "" # nickname of kill victim
@ -1850,14 +1859,14 @@ def help(cli, rnick, rest): @@ -1850,14 +1859,14 @@ def help(cli, rnick, rest):
if cname in c.keys():
for fn in c[cname]:
if fn.__doc__:
cli.notice(nick, fn.__doc__)
cli.msg(nick, fn.__doc__)
return
else:
continue
else:
cli.notice(nick, "No documentation is available for this function.")
cli.msg(nick, "No documentation is available for this function.")
return
cli.notice(nick, "Command not found.")
cli.msg(nick, "Command not found.")
# if command was not found, or if no command was given:
for name, fn in COMMANDS.items():
if name and not fn[0].admin_only and not fn[0].owner_only:

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