diff --git a/wolfgame.py b/wolfgame.py index bd29233..b022a9a 100644 --- a/wolfgame.py +++ b/wolfgame.py @@ -74,6 +74,7 @@ def connect_callback(cli): var.LAST_PING = 0 # time of last ping var.ROLES = {"person" : []} + var.ORIGINAL_ROLES = {} var.PHASE = "none" # "join", "day", or "night" var.TIMERS = [None, None] var.DEAD = [] @@ -979,14 +980,12 @@ def transition_day(cli, gameid=0): def chk_nightdone(cli): - if (len(var.SEEN) >= len(var.ROLES["seer"]) and # Seers have seen. - len(var.HVISITED.keys()) >= len(var.ROLES["harlot"]) and # harlots have visited. - len(var.GUARDED.keys()) >= len(var.ROLES["guardian angel"]) and # guardians have guarded - len(var.ROLES["werecrow"]+var.ROLES["wolf"]) >= len(var.ACTED_WOLVES) and + if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen. + len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited. + len(var.GUARDED.keys()) == len(var.ROLES["guardian angel"]) and # guardians have guarded + len(var.ROLES["werecrow"]+var.ROLES["wolf"]) == len(var.ACTED_WOLVES) and var.PHASE == "night"): if var.TIMERS[0]: - if var.TIMERS[0].is_alive(): - return var.TIMERS[0].cancel() # cancel timer var.TIMERS[0] = None if var.PHASE == "night": # Double check @@ -1413,6 +1412,7 @@ def see(cli, nick, rest): return if nick in var.SEEN: cli.msg(nick, "You may only have one vision per round.") + return victim = re.split("\s+",rest)[0].strip().lower() pl = var.list_players() pll = [x.lower() for x in pl]