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improved tracking

master
Jimmy Cao 13 years ago
parent
commit
9d41d28653
  1. 33
      wolfgame.py

33
wolfgame.py

@ -89,7 +89,7 @@ def connect_callback(cli):
var.ADMIN_PINGING = False var.ADMIN_PINGING = False
var.ROLES = {"person" : []} var.ROLES = {"person" : []}
var.ORIGINAL_ROLES = {} var.ORIGINAL_ROLES = {}
var.DEAD_USERS = {} var.PLAYERS = {}
var.ADMIN_TO_PING = None var.ADMIN_TO_PING = None
var.AFTER_FLASTGAME = None var.AFTER_FLASTGAME = None
var.PHASE = "none" # "join", "day", or "night" var.PHASE = "none" # "join", "day", or "night"
@ -173,7 +173,7 @@ def reset(cli):
reset_settings() reset_settings()
dict.clear(var.LAST_SAID_TIME) dict.clear(var.LAST_SAID_TIME)
dict.clear(var.DEAD_USERS) dict.clear(var.PLAYERS)
dict.clear(var.DISCONNECTED) dict.clear(var.DISCONNECTED)
@ -704,16 +704,19 @@ def stop_game(cli, winner = ""):
var.LOGGER.saveToFile() var.LOGGER.saveToFile()
for plr, rol in plrl: for plr, rol in plrl:
if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him #if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him
if plr in var.DEAD_USERS.keys(): # if plr in var.DEAD_USERS.keys():
acc = var.DEAD_USERS[plr]["account"] # acc = var.DEAD_USERS[plr]["account"]
else: # else:
continue # something wrong happened # continue # something wrong happened
#else:
if plr in var.PLAYERS.keys():
acc = var.PLAYERS[plr]["account"]
else: else:
acc = var.USERS[plr]["account"] continue #probably fjoin'd fake
if acc == "*": if acc == "*":
continue # not logged in continue # not logged in during game start
# determine if this player's team won # determine if this player's team won
if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["traitor"] + if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["traitor"] +
var.ORIGINAL_ROLES["werecrow"]): # the player was wolf-aligned var.ORIGINAL_ROLES["werecrow"]): # the player was wolf-aligned
@ -1030,6 +1033,11 @@ def on_nick(cli, prefix, nick):
# var.DEAD_USERS[nick] = var.DEAD_USERS[k] # var.DEAD_USERS[nick] = var.DEAD_USERS[k]
# del var.DEAD_USERS[k] # del var.DEAD_USERS[k]
for k,v in list(var.PLAYERS.items()):
if prefix == k:
var.PLAYERS[nick] = var.PLAYERS[k]
del var.PLAYERS[k]
if var.PHASE in ("night", "day"): if var.PHASE in ("night", "day"):
if prefix in var.GUNNERS.keys(): if prefix in var.GUNNERS.keys():
var.GUNNERS[nick] = var.GUNNERS.pop(prefix) var.GUNNERS[nick] = var.GUNNERS.pop(prefix)
@ -1094,9 +1102,6 @@ def on_nick(cli, prefix, nick):
def leave(cli, what, nick, why=""): def leave(cli, what, nick, why=""):
nick, _, _, cloak = parse_nick(nick) nick, _, _, cloak = parse_nick(nick)
if nick in var.USERS:
var.DEAD_USERS[nick] = var.USERS.pop(nick) # for gstats, just in case
if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE: if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE:
return return
@ -2216,6 +2221,8 @@ def start(cli, nick, chan, rest):
var.LOGGER.log("***") var.LOGGER.log("***")
var.PLAYERS = {plr:dict(var.USERS[plr]) for plr in pl if plr in var.USERS}
if not var.START_WITH_DAY: if not var.START_WITH_DAY:
var.FIRST_NIGHT = True var.FIRST_NIGHT = True
transition_night(cli) transition_night(cli)

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