diff --git a/modules/sabotage.py b/modules/sabotage.py index 5eaaec5..0c552fd 100644 --- a/modules/sabotage.py +++ b/modules/sabotage.py @@ -23,7 +23,7 @@ pmcmd = decorators.generate(PM_COMMANDS) hook = decorators.generate(HOOKS, raw_nick=True, permissions=False) def connect_callback(cli): - var.PHASE = "none" + var.PHASE = "geen" var.PLAYERS = [] var.LAST_STATS = None @@ -33,7 +33,7 @@ def connect_callback(cli): def join(cli, nick, chan, rest): """Either starts a new game of Werewolf or joins an existing game that has not started yet.""" - if var.PHASE == "none": + if var.PHASE == "geen": cli.mode(chan, "+v", nick, nick+"!*@*") var.PLAYERS.append(nick) @@ -41,19 +41,19 @@ def join(cli, nick, chan, rest): var.WAITED = 0 var.GAME_ID = time.time() var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT) - cli.msg(chan, ('\u0002{0}\u0002 has started a game of Sabotage. '+ - 'Type "{1}join" to join. Type "{1}start" to start the game. '+ - 'Type "{1}wait" to increase join wait time.').format(nick, botconfig.CMD_CHAR)) + cli.msg(chan, ('\u0002{0}\u0002 Heeft een spel gestart. '+ + 'Tik "{1}join" om mee te spelen. Tik "{1}start" om het spel te starten. '+ + 'Tik "{1}wait" om nog even te wachten met het staten van het spel.').format(nick, botconfig.CMD_CHAR)) elif nick in var.PLAYERS: - cli.notice(nick, "You're already playing!") + cli.notice(nick, "Je speelt al mee!") elif len(pl) >= var.MAX_PLAYERS: - cli.notice(nick, "Too many players! Try again next time.") + cli.notice(nick, "Het spel zit al vol. Probeer het later nog eens.") elif var.PHASE != "join": - cli.notice(nick, "Sorry but the game is already running. Try again next time.") + cli.notice(nick, "Sorry het spel is al bezig. Probeer het later nog eens.") else: cli.mode(chan, "+v", nick, nick+"!*@*") var.PLAYERS.append(nick) - cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) + cli.msg(chan, '\u0002{0}\u0002 doet mee met het spel.'.format(nick)) var.LAST_STATS = None # reset diff --git a/modules/wolfgame.py b/modules/wolfgame.py index 1580f7a..d19ef6a 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -773,7 +773,7 @@ def stop_game(cli, winner = ""): continue # not logged in during game start # determine if this player's team won if plr in (var.ORIGINAL_ROLES["wolf"] + var.ORIGINAL_ROLES["verrader"] + - var.ORIGINAL_ROLES["kraai"]): # the player was wolf-aligned + var.ORIGINAL_ROLES["weerweerkraai"]): # the player was wolf-aligned if winner == "wolven": won = True elif winner == "burgers": @@ -821,7 +821,7 @@ def chk_win(cli): lwolves = (len(var.ROLES["wolf"])+ len(var.ROLES["verrader"])+ - len(var.ROLES["kraai"])) + len(var.ROLES["weerweerkraai"])) if var.PHASE == "day": lpl -= len([x for x in var.WOUNDED if x not in var.ROLES["verrader"]]) lwolves -= len([x for x in var.WOUNDED if x in var.ROLES["verrader"]]) @@ -842,7 +842,7 @@ def chk_win(cli): var.LOGGER.logBare("WOLVEN", "WIN") elif (not var.ROLES["wolf"] and not var.ROLES["verrader"] and - not var.ROLES["kraai"]): + not var.ROLES["weerweerkraai"]): cli.msg(chan, ("Game over! Alle wolven zijn dood! De burgers "+ "filleren ze, BBQ ze, en hebben een stevige maaltijd.")) var.LOGGER.logMessage(("Game over! Alle wolven zijn dood! De burgers "+ @@ -850,7 +850,7 @@ def chk_win(cli): village_win = True var.LOGGER.logBare("BURGERS", "WIN") elif (not var.ROLES["wolf"] and not - var.ROLES["kraai"] and var.ROLES["verrader"]): + var.ROLES["weerweerkraai"] and var.ROLES["verrader"]): for t in var.ROLES["verrader"]: var.LOGGER.logBare(t, "TRANSFORM") chk_traitor(cli) @@ -1271,7 +1271,7 @@ def transition_day(cli, gameid=0): if (not len(var.SEEN)+len(var.KILLS)+len(var.OBSERVED) # neither seer nor wolf acted and var.FIRST_NIGHT and var.ROLES["ziener"] and not botconfig.DEBUG_MODE): cli.msg(botconfig.CHANNEL, "\02De wolven zijn allemaal gestorven door een onbekende ziekte.\02") - for x in var.ROLES["wolf"]+var.ROLES["kraai"]+var.ROLES["verrader"]: + for x in var.ROLES["wolf"]+var.ROLES["weerweerkraai"]+var.ROLES["verrader"]: if not del_player(cli, x, True): return @@ -1309,7 +1309,7 @@ def transition_day(cli, gameid=0): "De burgers worden wakker, dankbaar dat ze de nacht hebben overleeft, "+ "en doorzoeken het dorp... ").format(min, sec)] dead = [] - crowonly = var.ROLES["kraai"] and not var.ROLES["wolf"] + crowonly = var.ROLES["weerweerkraai"] and not var.ROLES["wolf"] if victim: var.LOGGER.logBare(victim, "WOLVESVICTIM", *[y for x,y in var.KILLS.items() if x == victim]) for crow, target in iter(var.OBSERVED.items()): @@ -1327,11 +1327,11 @@ def transition_day(cli, gameid=0): elif not victim: message.append(random.choice(var.NO_VICTIMS_MESSAGES) + " Alle burgers hebben, wonder boven wonder, het overleeft.") - elif victim in var.ROLES["pizzabezorger"]: # Attacked harlot, yay no kill + elif victim in var.ROLES["onschuldige meisje"]: # Attacked harlot, yay no kill if var.HVISITED.get(victim): - message.append("De door de wolven gekozen slachtoffer was een pizzabezorger, "+ + message.append("De door de wolven gekozen slachtoffer was een onschuldige meisje, "+ "maar ze was niet thuis.") - if victim and (victim not in var.ROLES["pizzabezorger"] or # not a harlot + if victim and (victim not in var.ROLES["onschuldige meisje"] or # not a harlot not var.HVISITED.get(victim)): # harlot stayed home message.append(("Het dode lichaam van \u0002{0}\u0002, een "+ "\u0002{1}\u0002, is gevonden. De nabestaanden rouwen om zijn/haar "+ @@ -1340,7 +1340,7 @@ def transition_day(cli, gameid=0): var.LOGGER.logBare(victim, "KILLED") if victim in var.GUNNERS.keys() and var.GUNNERS[victim]: # victim had bullets! if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE: - wc = var.ROLES["kraai"] + wc = var.ROLES["weerweerkraai"] for crow in wc: if crow in var.OBSERVED.keys(): wc.remove(crow) @@ -1353,18 +1353,18 @@ def transition_day(cli, gameid=0): if victim in var.HVISITED.values(): # victim was visited by some harlot for hlt in var.HVISITED.keys(): if var.HVISITED[hlt] == victim: - message.append(("\02{0}\02, een \02pizzabezorger\02, maakte de verkeerde beslissing "+ + message.append(("\02{0}\02, een \02onschuldige meisje\02, maakte de verkeerde beslissing "+ "door afgelopen nacht het huis van het slachtoffer te bezoeken en is "+ "nu gestorven.").format(hlt)) dead.append(hlt) - for harlot in var.ROLES["pizzabezorger"]: - if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["kraai"]: - message.append(("\02{0}\02, een \02pizzabezorger\02, maakte de verkeerde beslissing door "+ + for harlot in var.ROLES["onschuldige meisje"]: + if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["weerweerkraai"]: + message.append(("\02{0}\02, een \02onschuldige meisje\02, maakte de verkeerde beslissing door "+ "afgelopen nacht het huis van de wolf te bezoeken en is "+ "nu gestorven.").format(harlot)) dead.append(harlot) for gangel in var.ROLES["bescherm engel"]: - if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["kraai"]: + if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["weerweerkraai"]: if victim == gangel: continue # already dead. r = random.random() @@ -1385,7 +1385,7 @@ def transition_day(cli, gameid=0): if (var.WOLF_STEALS_GUN and victim in dead and victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0): # victim has bullets - guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["kraai"] + guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["weerweerkraai"] + var.ROLES["verrader"]) # random looter numbullets = var.GUNNERS[victim] var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her @@ -1407,9 +1407,9 @@ def transition_day(cli, gameid=0): def chk_nightdone(cli): if (len(var.SEEN) == len(var.ROLES["ziener"]) and # Seers have seen. - len(var.HVISITED.keys()) == len(var.ROLES["pizzabezorger"]) and # harlots have visited. + len(var.HVISITED.keys()) == len(var.ROLES["onschuldige meisje"]) and # harlots have visited. len(var.GUARDED.keys()) == len(var.ROLES["bescherm engel"]) and # guardians have guarded - len(var.ROLES["kraai"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and + len(var.ROLES["weerweerkraai"]+var.ROLES["wolf"]) == len(var.KILLS)+len(var.OBSERVED) and var.PHASE == "nacht"): # check if wolves are actually agreeing @@ -1568,7 +1568,7 @@ def shoot(cli, nick, chann_, rest): cli.notice(nick, "Je houd het geweer verkeerdom vast.") return - wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["kraai"]+var.ROLES["verrader"] + wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["weerweerkraai"]+var.ROLES["verrader"] if wolfshooter and nick in var.WOLF_GUNNERS: var.WOLF_GUNNERS[nick] -= 1 @@ -1581,7 +1581,7 @@ def shoot(cli, nick, chann_, rest): else: chances = var.GUN_CHANCES - wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["kraai"] + wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["weerweerkraai"] if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide # and it's not a wolf shooting another wolf @@ -1589,7 +1589,7 @@ def shoot(cli, nick, chann_, rest): "een zilveren kogel").format(nick, victim)) var.LOGGER.logMessage("{0} schiet op {1} met een zilveren kogel!".format(nick, victim)) victimrole = var.get_role(victim) - if victimrole in ("wolf", "kraai"): + if victimrole in ("wolf", "weerweerkraai"): cli.msg(chan, ("\u0002{0}\u0002 is een wolf, en is gedood door "+ "een zilveren kogel.").format(victim)) var.LOGGER.logMessage(("{0} is een wolf,en is gedood door "+ @@ -1643,12 +1643,12 @@ def kill(cli, nick, rest): cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "Jij doet nu niet mee aan een spel.") + cli.notice(nick, "Jij doet nu niet mee aan het spel.") return role = var.get_role(nick) if role == "verrader": return # they do this a lot. - if role not in ('wolf', 'kraai'): + if role not in ('wolf', 'weerweerkraai'): pm(cli, nick, "Alleen een wolf mag dit commando gebruiken.") return if var.PHASE != "nacht": @@ -1658,9 +1658,9 @@ def kill(cli, nick, rest): if not victim: pm(cli, nick, "Niet genoeg parameters") return - if role == "kraai": # Check if flying to observe + if role == "weerweerkraai": # Check if flying to observe if var.OBSERVED.get(nick): - pm(cli, nick, ("Je bent al in een kraai veranderd; En daarom, "+ + pm(cli, nick, ("Je bent al in een weerweerkraai veranderd; En daarom, "+ "ben je physiek niet in staat burgers te doden.")) return pl = var.list_players() @@ -1683,7 +1683,7 @@ def kill(cli, nick, rest): if victim == nick: pm(cli, nick, "Zelfmoord is slecht. Doe het niet.") return - if victim in var.ROLES["wolf"]+var.ROLES["kraai"]: + if victim in var.ROLES["wolf"]+var.ROLES["weerweerkraai"]: pm(cli, nick, "Je mag allen burgers doden, niet de andere wolven.") return var.KILLS[nick] = victim @@ -1695,25 +1695,25 @@ def kill(cli, nick, rest): @pmcmd("guard", "protect", "save") def guard(cli, nick, rest): if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij doet nu niet mee aan het spel.") return role = var.get_role(nick) - if role != 'guardian angel': - pm(cli, nick, "Only a guardian angel may use this command.") + if role != 'bescherm engel': + pm(cli, nick, "Alleen een bescherm engel kan dit commando gebruiken.") return - if var.PHASE != "night": - pm(cli, nick, "You may only protect people at night.") + if var.PHASE != "nacht": + pm(cli, nick, "Je kunt alleen 's nachts iemand beschermen.") return victim = re.split(" +",rest)[0].strip().lower() if not victim: - pm(cli, nick, "Not enough parameters") + pm(cli, nick, "Niet genoeg parameters") return if var.GUARDED.get(nick): - pm(cli, nick, ("You are already protecting "+ - "\u0002{0}\u0002.").format(var.GUARDED[nick])) + pm(cli, nick, ("Je beschermd "+ + "\u0002{0}\u0002 al.").format(var.GUARDED[nick])) return pl = var.list_players() pll = [x.lower() for x in pl] @@ -1727,15 +1727,15 @@ def guard(cli, nick, rest): matches += 1 else: if matches != 1: - pm(cli, nick, "\u0002{0}\u0002 is currently not playing.".format(victim)) + pm(cli, nick, "\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim == nick: - pm(cli, nick, "You may not guard yourself.") + pm(cli, nick, "Je kunt jezelf niet beschermen.") return var.GUARDED[nick] = victim - pm(cli, nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.GUARDED[nick])) - pm(cli, var.GUARDED[nick], "You can sleep well tonight, for a guardian angel is protecting you.") + pm(cli, nick, "Je beschermd \u0002{0}\u0002 vannacht. Succes!".format(var.GUARDED[nick])) + pm(cli, var.GUARDED[nick], "Je kunt rustig slapen vannacht, een bescherm engel beschermd je vannacht.") var.LOGGER.logBare(var.GUARDED[nick], "GUARDED", nick) chk_nightdone(cli) @@ -1744,20 +1744,20 @@ def guard(cli, nick, rest): @pmcmd("observe") def observe(cli, nick, rest): if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij doet nu niet mee aan het spel.") return - if not var.is_role(nick, "werecrow"): - pm(cli, nick, "Only a werecrow may use this command.") + if not var.is_role(nick, "weerweerkraai"): + pm(cli, nick, "Alleen een weerweerkraai kan dit commando gebruiken.") return - if var.PHASE != "night": - pm(cli, nick, "You may only transform into a crow at night.") + if var.PHASE != "nacht": + pm(cli, nick, "Je kunt alleen 's nachts in een weerweerkraai veranderen.") return victim = re.split(" +", rest)[0].strip().lower() if not victim: - pm(cli, nick, "Not enough parameters") + pm(cli, nick, "Niet genoeg parameters") return pl = var.list_players() pll = [x.lower() for x in pl] @@ -1771,24 +1771,24 @@ def observe(cli, nick, rest): matches += 1 else: if matches != 1: - pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) + pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim == nick.lower(): - pm(cli, nick, "Instead of doing that, you should probably go kill someone.") + pm(cli, nick, "Misschien moet je, inplaats van dit, iemand vermoorden.") return if nick in var.OBSERVED.keys(): - pm(cli, nick, "You are already flying to \02{0}\02's house.".format(var.OBSERVED[nick])) + pm(cli, nick, "Je vliegt al naar \02{0}\02's huis.".format(var.OBSERVED[nick])) return - if var.get_role(victim) in ("werecrow", "traitor", "wolf"): - pm(cli, nick, "Flying to another wolf's house is a waste of time.") + if var.get_role(victim) in ("weerweerkraai", "verrader", "wolf"): + pm(cli, nick, "Naar een huis van een andere wolf vliegen is verspilling van je tijd.") return var.OBSERVED[nick] = victim if nick in var.KILLS.keys(): del var.KILLS[nick] - pm(cli, nick, ("You transform into a large crow and start your flight "+ - "to \u0002{0}'s\u0002 house. You will return after "+ - "collecting your observations when day begins.").format(victim)) + pm(cli, nick, ("Je bent in een grote weerweerkraai veranderd enje begint te vliegen "+ + "naarr \u0002{0}'s\u0002 huis. Je keert terug wanneer "+ + "je goed hebt rondgekeken en de dag begint.").format(victim)) var.LOGGER.logBare(victim, "OBSERVED", nick) @@ -1796,23 +1796,23 @@ def observe(cli, nick, rest): @pmcmd("id") def investigate(cli, nick, rest): if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij doet nu niet mee aan het spel.") return - if not var.is_role(nick, "detective"): - pm(cli, nick, "Only a detective may use this command.") + if not var.is_role(nick, "rechercheur"): + pm(cli, nick, "Alleen een rechercheur mag dit commando gebruiken.") return - if var.PHASE != "day": - pm(cli, nick, "You may only investigate people during the day.") + if var.PHASE != "dag": + pm(cli, nick, "Aleen overdag kun je onderzoek doen naar mensen.") return if nick in var.INVESTIGATED: - pm(cli, nick, "You may only investigate one person per round.") + pm(cli, nick, "Je mag maar één persoon per ronde onderzoeken.") return victim = re.split(" +", rest)[0].strip().lower() if not victim: - pm(cli, nick, "Not enough parameters") + pm(cli, nick, "Niet genoeg parameters") return pl = var.list_players() pll = [x.lower() for x in pl] @@ -1826,19 +1826,19 @@ def investigate(cli, nick, rest): matches += 1 else: if matches != 1: - pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) + pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] var.INVESTIGATED.append(nick) - pm(cli, nick, ("The results of your investigation have returned. \u0002{0}\u0002"+ - " is a... \u0002{1}\u0002!").format(victim, var.get_role(victim))) + pm(cli, nick, ("Het resultaat van je onderzoek is binnen. \u0002{0}\u0002"+ + " is een... \u0002{1}\u0002!").format(victim, var.get_role(victim))) var.LOGGER.logBare(victim, "INVESTIGATED", nick) - if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings) + if random.random() < var.rechercheur_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings) # Reveal his role! - for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]: - pm(cli, badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+ - "that (s)he is the detective!").format(nick)) + for badguy in var.ROLES["wolf"] + var.ROLES["weerweerkraai"] + var.ROLES["verrader"]: + pm(cli, badguy, ("\u0002{0}\u0002 heeft perongeluk een papier laten vallen. Hier op staat "+ + "dat hij/zij een rechercheur is!").format(nick)) var.LOGGER.logBare(nick, "PAPERDROP") @@ -1846,24 +1846,24 @@ def investigate(cli, nick, rest): @pmcmd("visit") def hvisit(cli, nick, rest): if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij doet nu niet mee aan het spel.") return - if not var.is_role(nick, "harlot"): - pm(cli, nick, "Only a harlot may use this command.") + if not var.is_role(nick, "onschuldige meisje"): + pm(cli, nick, "Alleen een onschuldige meisje kan dit commando gebruiken.") return - if var.PHASE != "night": - pm(cli, nick, "You may only visit someone at night.") + if var.PHASE != "nacht": + pm(cli, nick, "Je kunt alleen 's nachts iemand bezoeken.") return if var.HVISITED.get(nick): - pm(cli, nick, ("You are already spending the night "+ - "with \u0002{0}\u0002.").format(var.HVISITED[nick])) + pm(cli, nick, ("Je brengt de nacht al door "+ + "met \u0002{0}\u0002.").format(var.HVISITED[nick])) return victim = re.split(" +",rest)[0].strip().lower() if not victim: - pm(cli, nick, "Not enough parameters") + pm(cli, nick, "Niet genoeg parameters") return pll = [x.lower() for x in var.list_players()] matches = 0 @@ -1876,18 +1876,18 @@ def hvisit(cli, nick, rest): matches += 1 else: if matches != 1: - pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) + pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = var.list_players()[pll.index(target)] if nick == victim: # Staying home var.HVISITED[nick] = None - pm(cli, nick, "You have chosen to stay home for the night.") + pm(cli, nick, "Je hebt er voor gekozen vanacht thuis te blijven.") else: var.HVISITED[nick] = victim - pm(cli, nick, ("You are spending the night with \u0002{0}\u0002. "+ - "Have a good time!").format(var.HVISITED[nick])) - pm(cli, var.HVISITED[nick], ("You are spending the night with \u0002{0}"+ - "\u0002. Have a good time!").format(nick)) + pm(cli, nick, ("Je brengt de nacht door met \u0002{0}\u0002. "+ + "Veel plezier!").format(var.HVISITED[nick])) + pm(cli, var.HVISITED[nick], ("Je brengt de nacht door met \u0002{0}"+ + "\u0002. veel plezier!").format(nick)) var.LOGGER.logBare(var.HVISITED[nick], "VISITED", nick) chk_nightdone(cli) @@ -1900,25 +1900,25 @@ def is_fake_nick(who): @pmcmd("see") def see(cli, nick, rest): if var.PHASE in ("geen", "join"): - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): - cli.notice(nick, "You're not currently playing.") + cli.notice(nick, "Jij doet nu niet mee aan het spel.") return - if not var.is_role(nick, "seer"): - pm(cli, nick, "Only a seer may use this command") + if not var.is_role(nick, "ziener"): + pm(cli, nick, "Alleen een ziener mag dit commando gebruiken") return - if var.PHASE != "night": - pm(cli, nick, "You may only have visions at night.") + if var.PHASE != "nacht": + pm(cli, nick, "Alleen 's nachts kun je visioenen hebben.") return if nick in var.SEEN: - pm(cli, nick, "You may only have one vision per round.") + pm(cli, nick, "Je kunt maar één visioen per ronde hebben.") return victim = re.split(" +",rest)[0].strip().lower() pl = var.list_players() pll = [x.lower() for x in pl] if not victim: - pm(cli, nick, "Not enough parameters") + pm(cli, nick, "Niet genoeg parameters") return matches = 0 for player in pll: @@ -1930,18 +1930,18 @@ def see(cli, nick, rest): matches += 1 else: if matches != 1: - pm(cli, nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) + pm(cli, nick,"\u0002{0}\u0002 speelt nu niet mee.".format(victim)) return victim = pl[pll.index(target)] if victim in var.CURSED: role = "wolf" - elif var.get_role(victim) == "traitor": - role = "villager" + elif var.get_role(victim) == "verrader": + role = "burger" else: role = var.get_role(victim) - pm(cli, nick, ("You have a vision; in this vision, "+ - "you see that \u0002{0}\u0002 is a "+ - "\u0002{1}\u0002!").format(victim, role)) + pm(cli, nick, ("Je hebt een visioen. In deze visioen, "+ + "zie je dat \u0002{0}\u0002 een "+ + "\u0002{1}\u0002 is!").format(victim, role)) var.SEEN.append(nick) var.LOGGER.logBare(victim, "SEEN", nick) chk_nightdone(cli) @@ -1984,10 +1984,10 @@ def mass_privmsg(cli, targets, msg, notice = False): @pmcmd("") def relay(cli, nick, rest): """Let the wolves talk to each other through the bot""" - if var.PHASE not in ("night", "day"): + if var.PHASE not in ("nacht", "dag"): return - badguys = var.ROLES["wolf"] + var.ROLES["traitor"] + var.ROLES["werecrow"] + badguys = var.ROLES["wolf"] + var.ROLES["verrader"] + var.ROLES["weerkraai"] if len(badguys) > 1: if nick in badguys: badguys.remove(nick) # remove self from list @@ -2003,17 +2003,17 @@ def relay(cli, nick, rest): else: mass_privmsg(cli, [guy for guy in badguys if (guy in var.PLAYERS and - var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest)) + var.PLAYERS[guy]["cloak"] not in var.SIMPLE_NOTIFY)], "\02{0}\02 zegt: {1}".format(nick, rest)) mass_privmsg(cli, [guy for guy in badguys if (guy in var.PLAYERS and - var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], "\02{0}\02 says: {1}".format(nick, rest), True) + var.PLAYERS[guy]["cloak"] in var.SIMPLE_NOTIFY)], "\02{0}\02 zegt: {1}".format(nick, rest), True) def transition_night(cli): - if var.PHASE == "night": + if var.PHASE == "nacht": return - var.PHASE = "night" + var.PHASE = "nacht" for x, tmr in var.TIMERS.items(): # cancel daytime timer tmr.cancel() @@ -2035,15 +2035,15 @@ def transition_night(cli): var.DAY_START_TIME = None var.DAY_TIMEDELTA += td min, sec = td.seconds // 60, td.seconds % 60 - daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec) + daydur_msg = "Aantal dagen geduurt \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec) chan = botconfig.CHANNEL if var.NIGHT_TIME_LIMIT > 0: var.NIGHT_ID = time.time() t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID]) - var.TIMERS["night"] = t - var.TIMERS["night"].daemon = True + var.TIMERS["nacht"] = t + var.TIMERS["nacht"].daemon = True t.start() if var.NIGHT_TIME_WARN > 0: @@ -2054,27 +2054,27 @@ def transition_night(cli): # send PMs ps = var.list_players() - wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"] + wolves = var.ROLES["wolf"]+var.ROLES["verrader"]+var.ROLES["weerkraai"] for wolf in wolves: normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_NOTIFY if normal_notify: if wolf in var.ROLES["wolf"]: - pm(cli, wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ - 'villagers. Use "kill " to kill a villager.')) - elif wolf in var.ROLES["traitor"]: - pm(cli, wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+ - 'villager and not even a seer can see your true identity. '+ - 'Only detectives can. ')) + pm(cli, wolf, ('Jij bent een \u0002wolf\u0002. het is aan jou om alle burgers '+ + 'te doden. gebruik "kill " om een burger te doden.')) + elif wolf in var.ROLES["verrader"]: + pm(cli, wolf, ('Jij bent een \u0002verrader\u0002. Je bent net als elke andere '+ + 'burger en zelfs een ziener kan jij ware identiteit zien. '+ + 'Alleen rechercheurs kan. ')) else: - pm(cli, wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+ - 'Use "kill " to kill a a villager. Alternatively, you can '+ - 'use "observe " to check if someone is in bed or not. '+ - 'Observing will prevent you from participating in a killing.')) + pm(cli, wolf, ('Je bent een \u0002c\u0002. In de nacht kun je vliegen. '+ + 'Gebruik "kill " om een burger te doden. Daarnaast, kun '+ + 'je "observe " gebruiken om te zien of iemand in bed is of niet. '+ + 'Observeren (observe) be schermt je tegen deelname bij het doden.')) if len(wolves) > 1: - pm(cli, wolf, 'Also, if you PM me, your message will be relayed to other wolves.') + pm(cli, wolf, 'Oh ja, Als je mij een prive bericht stuurd, stuur ik die door naar de wolven.') else: - pm(cli, wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple + pm(cli, wolf, "Jij bent een \02{0}\02.".format(var.get_role(wolf))) # !simple pl = ps[:] @@ -2083,70 +2083,70 @@ def transition_night(cli): for i, player in enumerate(pl): if player in var.ROLES["wolf"]: pl[i] = player + " (wolf)" - elif player in var.ROLES["traitor"]: - pl[i] = player + " (traitor)" - elif player in var.ROLES["werecrow"]: - pl[i] = player + " (werecrow)" - pm(cli, wolf, "\u0002Players:\u0002 "+", ".join(pl)) + elif player in var.ROLES["verrader"]: + pl[i] = player + " (verrader)" + elif player in var.ROLES["weerkraai"]: + pl[i] = player + " (weerkraai)" + pm(cli, wolf, "\u0002Spelers:\u0002 "+", ".join(pl)) - for seer in var.ROLES["seer"]: + for seer in var.ROLES["ziener"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(seer) # remove self from list if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_NOTIFY: - pm(cli, seer, ('You are a \u0002seer\u0002. '+ - 'It is your job to detect the wolves, you '+ - 'may have a vision once per night. '+ - 'Use "see " to see the role of a player.')) + pm(cli, seer, ('Jij bent een \u0002ziener\u0002. '+ + 'Het is je werk om de wolf te vinden, je '+ + 'kan één visioen per nacht hebben. '+ + 'Gebruik "see " om de rol van een speler te zien.')) else: - pm(cli, seer, "You are a \02seer\02.") # !simple - pm(cli, seer, "Players: "+", ".join(pl)) + pm(cli, seer, "Je bent een \02ziener\02.") # !simple + pm(cli, seer, "Spelers: "+", ".join(pl)) - for harlot in var.ROLES["harlot"]: + for harlot in var.ROLES["onschuldige meisje"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(harlot) if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_NOTIFY: - cli.msg(harlot, ('You are a \u0002harlot\u0002. '+ - 'You may spend the night with one person per round. '+ - 'If you visit a victim of a wolf, or visit a wolf, '+ - 'you will die. Use visit to visit a player.')) + cli.msg(harlot, ('Je bent een \u0002onschuldige meisje\u0002. '+ + 'Je brengt de nacht door met één persoon per ronde. '+ + 'Als je een slachtoffer van een wolf of een wolf bezoekt, '+ + 'wordt je gedood. Gebruik "visit " om een speler te bezoeken.')) else: - cli.notice(harlot, "You are a \02harlot\02.") # !simple - pm(cli, harlot, "Players: "+", ".join(pl)) + cli.notice(harlot, "Jij bent een \02onschuldige meisje\02.") # !simple + pm(cli, harlot, "Spelers: "+", ".join(pl)) - for g_angel in var.ROLES["guardian angel"]: + for g_angel in var.ROLES["bescherm engel"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(g_angel) if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_NOTIFY: - cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+ - 'It is your job to protect the villagers. If you guard a'+ - ' wolf, there is a 50/50 chance of you dying, if you guard '+ - 'a victim, they will live. Use guard to guard a player.')) + cli.msg(g_angel, ('Jij bent een \u0002bescherm engel\u0002. '+ + 'Het is je werk om burgers te beschermen. Als je een wolf '+ + 'beschermd, is er een 50/50 kans dat je overlijdt, als je een slachtoffer '+ + 'beschermd, blijven ze leven. Gebruik "guard " om een speler te beschermen.')) else: - cli.notice(g_angel, "You are a \02guardian angel\02.") # !simple - pm(cli, g_angel, "Players: " + ", ".join(pl)) + cli.notice(g_angel, "Je bent een \02bescherm engel\02.") # !simple + pm(cli, g_angel, "Spelers: " + ", ".join(pl)) - for dttv in var.ROLES["detective"]: + for dttv in var.ROLES["rechercheur"]: pl = ps[:] pl.sort(key=lambda x: x.lower()) pl.remove(dttv) if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_NOTIFY: - cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+ - "It is your job to determine all the wolves and traitors. "+ - "Your job is during the day, and you can see the true "+ - "identity of all users, even traitors.\n"+ - "But, each time you use your ability, you risk a 2/5 "+ - "chance of having your identity revealed to the wolves. So be "+ - "careful. Use \"{0}id\" to identify any player during the day.").format(botconfig.CMD_CHAR)) + cli.msg(dttv, ("Jij bent een \u0002rechercheur\u0002.\n"+ + "Je werk is om alle wolven en verraders uit teschakelen. "+ + "Je voert je werk overdag uit, en je ziet de ware "+ + "identiteit van alle gebruikers, ook de verraders.\n"+ + "Maar, elke keer dat je mogelijkheid gebruikt, er is een 2/5 "+ + "kans dat je identiteit zichtbaar wordt voor de wolven. Dus wees "+ + "voorzichtig. Gebruik \"{0}id\" om de identiteit te ontdekken van een speler.").format(botconfig.CMD_CHAR)) else: - cli.notice(dttv, "You are a \02detective\02.") # !simple - pm(cli, dttv, "Players: " + ", ".join(pl)) - for d in var.ROLES["village drunk"]: + cli.notice(dttv, "Jij bent een \02rechercheur\02.") # !simple + pm(cli, dttv, "Spelers: " + ", ".join(pl)) + for d in var.ROLES["dronken burger"]: if var.FIRST_NIGHT: - pm(cli, d, 'You have been drinking too much! You are the \u0002village drunk\u0002.') + pm(cli, d, 'Je hebt teveel gedronken! Jij bent een \u0002dronken burger\u0002.') for g in tuple(var.GUNNERS.keys()): if g not in ps: @@ -2226,7 +2226,7 @@ def start(cli, nick, chann_, rest): pl = villagers[:] if var.PHASE == "geen": - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") @@ -2327,7 +2327,7 @@ def start(cli, nick, chann_, rest): var.ROLES["villager"] = villagers - cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ + cli.msg(chan, ("{0}: Welcome to Werewolf, the popular rechercheur/social party "+ "game (a theme of Mafia).").format(", ".join(pl))) cli.mode(chan, "+m") @@ -2402,7 +2402,7 @@ def wait(cli, nick, chann_, rest): if var.PHASE == "geen": - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") @@ -2434,7 +2434,7 @@ def fwait(cli, nick, chann_, rest): if var.PHASE == "geen": - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") @@ -2463,7 +2463,7 @@ def fwait(cli, nick, chann_, rest): @cmd("fstop",admin_only=True) def reset_game(cli, nick, chan, rest): if var.PHASE == "geen": - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick)) var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick)) @@ -2742,7 +2742,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: def game(cli, nick, chan, rest): pl = var.list_players() if var.PHASE == "geen": - cli.notice(nick, "No game is currently running.") + cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": cli.notice(nick, "Werewolf is already in play.") diff --git a/settings/wolfgame.py b/settings/wolfgame.py index 953cdcc..a65d20c 100644 --- a/settings/wolfgame.py +++ b/settings/wolfgame.py @@ -29,10 +29,10 @@ MANSLAUGHTER_CHANCE = 1/5 # ACCIDENTAL HEADSHOT (FATAL) GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE = 0 GUARDIAN_ANGEL_DIES_CHANCE = 1/2 -DETECTIVE_REVEALED_CHANCE = 2/5 +rechercheur_REVEALED_CHANCE = 2/5 ################################################################################################################# -# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL DETECTIVE ## +# ROLE INDEX: PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER CROW ANGEL rechercheur ## ################################################################################################################# ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ), ## 6 : ( 1 , 1 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 ), ## @@ -55,12 +55,12 @@ ROLE_INDICES = {0 : "ziener", 1 : "wolf", 2 : "vervloekte burger", 3 : "dronken burger", - 4 : "pizzabezorger", + 4 : "onschuldige meisje", 5 : "verrader", 6 : "kanonnier", - 7 : "kraai", + 7 : "weerkraai", 8 : "bescherm engel", - 9 : "detective"} + 9 : "rechercheur"} INDEX_OF_ROLE = dict((v,k) for k,v in ROLE_INDICES.items()) @@ -129,12 +129,12 @@ CHANGEABLE_ROLES = { "zieners" : INDEX_OF_ROLE["ziener"], "wolven" : INDEX_OF_ROLE["wolf"], "vervloekten" : INDEX_OF_ROLE["vervloekte burger"], "dronkaarts" : INDEX_OF_ROLE["dronken burger"], - "pizzabezorgers" : INDEX_OF_ROLE["pizzabezorger"], + "onschuldige meisjes" : INDEX_OF_ROLE["onschuldige meisje"], "verraders" : INDEX_OF_ROLE["verrader"], "kanonniers" : INDEX_OF_ROLE["kanonnier"], - "kraaien" : INDEX_OF_ROLE["kraai"], + "weerkraaien" : INDEX_OF_ROLE["weerkraai"], "engelen" : INDEX_OF_ROLE["bescherm engel"], - "detectives" : INDEX_OF_ROLE["detective"]} + "rechercheurs" : INDEX_OF_ROLE["rechercheur"]}