diff --git a/modules/wolfgame.py b/modules/wolfgame.py index f9997b8..0ba706d 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -2006,7 +2006,9 @@ def transition_night(cli): ps = var.list_players() wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"] for wolf in wolves: - if wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_ROLE_NOTIFY + + if normal_notify: if wolf in var.ROLES["wolf"]: cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ 'villagers. Use "kill " to kill a villager.')) @@ -2022,7 +2024,7 @@ def transition_night(cli): if len(wolves) > 1: cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.') else: - cli.msg(wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple + cli.notice(wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple pl = ps[:] @@ -2035,52 +2037,59 @@ def transition_night(cli): pl[i] = player + " (traitor)" elif player in var.ROLES["werecrow"]: pl[i] = player + " (werecrow)" - cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl)) + if normal_notify: + cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl)) + else: + cli.notice(wolf, "\u0002Players:\u0002 "+", ".join(pl)) for seer in var.ROLES["seer"]: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(seer) # remove self from list + if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(seer) # remove self from list cli.msg(seer, ('You are a \u0002seer\u0002. '+ 'It is your job to detect the wolves, you '+ 'may have a vision once per night. '+ 'Use "see " to see the role of a player.')) + cli.msg(seer, "Players: "+", ".join(pl)) else: - cli.msg(seer, "You are a \02seer\02.") # !simple - cli.msg(seer, "Players: "+", ".join(pl)) + cli.notice(seer, "You are a \02seer\02.") # !simple + cli.notice(seer, "Players: "+", ".join(pl)) for harlot in var.ROLES["harlot"]: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(harlot) if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(harlot) cli.msg(harlot, ('You are a \u0002harlot\u0002. '+ 'You may spend the night with one person per round. '+ 'If you visit a victim of a wolf, or visit a wolf, '+ 'you will die. Use !visit to visit a player.')) + cli.msg(harlot, "Players: "+", ".join(pl)) else: - cli.msg(harlot, "You are a \02harlot\02.") # !simple - cli.msg(harlot, "Players: "+", ".join(pl)) + cli.notice(harlot, "You are a \02harlot\02.") # !simple + cli.notice(harlot, "Players: "+", ".join(pl)) for g_angel in var.ROLES["guardian angel"]: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(g_angel) if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(g_angel) cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+ 'It is your job to protect the villagers. If you guard a'+ ' wolf, there is a 50/50 chance of you dying, if you guard '+ 'a victim, they will live. Use !guard to guard a player.')) + cli.msg(g_angel, "Players: " + ", ".join(pl)) else: - cli.msg(g_angel, "You are a \02guardian angel\02.") # !simple - cli.msg(g_angel, "Players: " + ", ".join(pl)) + cli.notice(g_angel, "You are a \02guardian angel\02.") # !simple + cli.notice(g_angel, "Players: " + ", ".join(pl)) for dttv in var.ROLES["detective"]: + pl = ps[:] + pl.sort(key=lambda x: x.lower()) + pl.remove(dttv) if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: - pl = ps[:] - pl.sort(key=lambda x: x.lower()) - pl.remove(dttv) cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+ "It is your job to determine all the wolves and traitors. "+ "Your job is during the day, and you can see the true "+ @@ -2088,9 +2097,10 @@ def transition_night(cli): "But, each time you use your ability, you risk a 2/5 "+ "chance of having your identity revealed to the wolves. So be "+ "careful. Use \"!id\" to identify any player during the day.")) + cli.msg(dttv, "Players: " + ", ".join(pl)) else: - cli.msg(dttv, "You are a \02detective\02.") # !simple - cli.msg(dttv, "Players: " + ", ".join(pl)) + cli.notice(dttv, "You are a \02detective\02.") # !simple + cli.notice(dttv, "Players: " + ", ".join(pl)) for d in var.ROLES["village drunk"]: if var.FIRST_NIGHT: cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.') @@ -2100,7 +2110,8 @@ def transition_night(cli): continue elif not var.GUNNERS[g]: continue - if g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_ROLE_NOTIFY: + norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_ROLE_NOTIFY + if norm_notify: gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+ "during the day. If you shoot a wolf, (s)he will die instantly, but if you "+ "shoot a villager, that villager will likely survive. You get {0}.") @@ -2112,7 +2123,11 @@ def transition_night(cli): gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets") else: continue - cli.msg(g, gun_msg) + + if norm_notify: + cli.msg(g, gun_msg) + else: + cli.notice(g, gun_msg) dmsg = (daydur_msg + "It is now nighttime. All players "+ "check for PMs from me for instructions. "+