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Added gun looting feature: https://code.google.com/p/wolf/issues/detail?id=73

Feature is disabled by default in the settings
master
jcao219 12 years ago
parent
commit
b502005ec7
  1. 40
      modules/wolfgame.py
  2. 1
      settings/wolfgame.py

40
modules/wolfgame.py

@ -1320,6 +1320,27 @@ def transition_day(cli, gameid=0): @@ -1320,6 +1320,27 @@ def transition_day(cli, gameid=0):
for deadperson in dead:
if not del_player(cli, deadperson):
return
if (var.WOLF_STEALS_GUN and victim in dead and
victim in var.GUNNERS.keys() and var.GUNNERS[victim] > 0):
# victim has bullets
guntaker = random.choice(var.ROLES["wolf"] + var.ROLES["werecrow"]
+ var.ROLES["traitor"]) # random looter
numbullets = var.GUNNERS[victim]
var.WOLF_GUNNERS[guntaker] = numbullets # transfer bullets to him/her
mmsg = ("While searching {2}'s belongings, You found " +
"a gun loaded with {0} silver bullet{1}! " +
"You may only use it during the day. " +
"If you shoot at a wolf, you will intentionally miss. " +
"If you shoot a villager, it is likely that they will be injured.")
if numbullets == 1:
mmsg = mmsg.format(numbullets, "", victim)
else:
mmsg = mmsg.format(numbullets, "s", victim)
cli.msg(guntaker, mmsg)
var.GUNNERS[victim] = 0 # just in case
begin_day(cli)
@ -1448,10 +1469,11 @@ def shoot(cli, nick, chan, rest): @@ -1448,10 +1469,11 @@ def shoot(cli, nick, chan, rest):
cli.notice(nick, ("Shooting is only allowed during the day. "+
"Please wait patiently for morning."))
return
if nick not in var.GUNNERS.keys():
if not (nick in var.GUNNERS.keys() or nick in var.WOLF_GUNNERS.keys()):
cli.msg(nick, "You don't have a gun.")
return
elif not var.GUNNERS[nick]:
elif ((nick in var.GUNNERS.keys() and not var.GUNNERS[nick]) or
(nick in var.WOLF_GUNNERS.keys() and not var.WOLF_GUNNERS[nick])):
cli.msg(nick, "You don't have any more bullets.")
return
victim = re.split(" +",rest)[0].strip().lower()
@ -1477,14 +1499,23 @@ def shoot(cli, nick, chan, rest): @@ -1477,14 +1499,23 @@ def shoot(cli, nick, chan, rest):
cli.notice(nick, "You are holding it the wrong way.")
return
var.GUNNERS[nick] -= 1
wolfshooter = nick in var.ROLES["wolf"]+var.ROLES["werecrow"]+var.ROLES["traitor"]
if wolfshooter:
var.WOLF_GUNNERS[nick] -= 1
else:
var.GUNNERS[nick] -= 1
rand = random.random()
if nick in var.ROLES["village drunk"]:
chances = var.DRUNK_GUN_CHANCES
else:
chances = var.GUN_CHANCES
if rand <= chances[0]:
wolfvictim = victim in var.ROLES["wolf"]+var.ROLES["werecrow"]
if rand <= chances[0] and not (wolfshooter and wolfvictim): # didn't miss or suicide
# and it's not a wolf shooting another wolf
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+
"a silver bullet!").format(nick, victim))
var.LOGGER.logMessage("{0} shoots {1} with a silver bullet!".format(nick, victim))
@ -2136,6 +2167,7 @@ def start(cli, nick, chan, rest): @@ -2136,6 +2167,7 @@ def start(cli, nick, chan, rest):
var.ROLES = {}
var.CURSED = []
var.GUNNERS = {}
var.WOLF_GUNNERS = {}
villager_roles = ("gunner", "cursed villager")
for i, count in enumerate(addroles):

1
settings/wolfgame.py

@ -13,6 +13,7 @@ NIGHT_TIME_LIMIT = 120 @@ -13,6 +13,7 @@ NIGHT_TIME_LIMIT = 120
DAY_TIME_LIMIT_WARN = 780
DAY_TIME_LIMIT_CHANGE = 120 # After DAY_TIME_LIMIT_WARN has passed
START_WITH_DAY = False
WOLF_STEALS_GUN = False
KILL_IDLE_TIME = 300
WARN_IDLE_TIME = 180
PART_GRACE_TIME = 7

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