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added !die, now !fstop displays the roles

master
jcao219 13 years ago
parent
commit
c1066a9012
  1. 81
      wolfgame.py

81
wolfgame.py

@ -144,6 +144,8 @@ def reset(cli): @@ -144,6 +144,8 @@ def reset(cli):
@pmcmd("bye", admin_only=True)
@cmd("bye", admin_only=True)
@pmcmd("die", admin_only=True)
@cmd("die", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only
"""Forces the bot to close"""
@ -533,41 +535,8 @@ def chk_traitor(cli): @@ -533,41 +535,8 @@ def chk_traitor(cli):
def chk_win(cli):
""" Returns True if someone won """
def stop_game(cli):
chan = botconfig.CHANNEL
lpl = len(var.list_players())
if lpl == 0:
cli.msg(chan, "No more players remaining. Game ended.")
reset(cli)
return True
if var.PHASE == "join":
return False
elif (len(var.ROLES["wolf"])+
#len(var.ROLES["traitor"])+ Apparently not.
len(var.ROLES["werecrow"])) == lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
elif (len(var.ROLES["wolf"])+
#len(var.ROLES["traitor"])+
len(var.ROLES["werecrow"])) > lpl / 2:
cli.msg(chan, ("Game over! There are more wolves than "+
"villagers. The wolves eat everyone, and win."))
elif (not var.ROLES["wolf"] and
not var.ROLES["traitor"] and
not var.ROLES["werecrow"]):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
chk_traitor(cli)
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are '+
'not gone!\u0002'))
return False
else:
return False
if var.DAY_START_TIME:
now = datetime.now()
td = now - var.DAY_START_TIME
@ -610,7 +579,47 @@ def chk_win(cli): @@ -610,7 +579,47 @@ def chk_win(cli):
cli.msg(chan, " ".join(roles_msg))
reset(cli)
return True
return True
def chk_win(cli):
""" Returns True if someone won """
chan = botconfig.CHANNEL
lpl = len(var.list_players())
if lpl == 0:
cli.msg(chan, "No more players remaining. Game ended.")
reset(cli)
return True
if var.PHASE == "join":
return False
elif (len(var.ROLES["wolf"])+
#len(var.ROLES["traitor"])+ Apparently not.
len(var.ROLES["werecrow"])) == lpl / 2:
cli.msg(chan, ("Game over! There are the same number of wolves as "+
"villagers. The wolves eat everyone, and win."))
elif (len(var.ROLES["wolf"])+
#len(var.ROLES["traitor"])+
len(var.ROLES["werecrow"])) > lpl / 2:
cli.msg(chan, ("Game over! There are more wolves than "+
"villagers. The wolves eat everyone, and win."))
elif (not var.ROLES["wolf"] and
not var.ROLES["traitor"] and
not var.ROLES["werecrow"]):
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
"chop them up, BBQ them, and have a hearty meal."))
elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
chk_traitor(cli)
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
'frightened as they hear a loud howl. The wolves are '+
'not gone!\u0002'))
return False
else:
return False
stop_game(cli)
@ -1804,7 +1813,7 @@ def reset_game(cli, nick, chan, rest): @@ -1804,7 +1813,7 @@ def reset_game(cli, nick, chan, rest):
cli.notice(nick, "No game is currently running.")
return
cli.msg(chan, "\u0002{0}\u0002 has forced the game to stop.".format(nick))
reset(cli)
stop_game(cli)
@pmcmd("rules")

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