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@ -144,6 +144,8 @@ def reset(cli):
@@ -144,6 +144,8 @@ def reset(cli):
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@pmcmd("bye", admin_only=True) |
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@cmd("bye", admin_only=True) |
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@pmcmd("die", admin_only=True) |
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@cmd("die", admin_only=True) |
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def forced_exit(cli, nick, *rest): # Admin Only |
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"""Forces the bot to close""" |
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@ -533,41 +535,8 @@ def chk_traitor(cli):
@@ -533,41 +535,8 @@ def chk_traitor(cli):
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def chk_win(cli): |
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""" Returns True if someone won """ |
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def stop_game(cli): |
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chan = botconfig.CHANNEL |
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lpl = len(var.list_players()) |
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if lpl == 0: |
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cli.msg(chan, "No more players remaining. Game ended.") |
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reset(cli) |
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return True |
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if var.PHASE == "join": |
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return False |
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elif (len(var.ROLES["wolf"])+ |
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#len(var.ROLES["traitor"])+ Apparently not. |
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len(var.ROLES["werecrow"])) == lpl / 2: |
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cli.msg(chan, ("Game over! There are the same number of wolves as "+ |
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"villagers. The wolves eat everyone, and win.")) |
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elif (len(var.ROLES["wolf"])+ |
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#len(var.ROLES["traitor"])+ |
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len(var.ROLES["werecrow"])) > lpl / 2: |
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cli.msg(chan, ("Game over! There are more wolves than "+ |
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"villagers. The wolves eat everyone, and win.")) |
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elif (not var.ROLES["wolf"] and |
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not var.ROLES["traitor"] and |
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not var.ROLES["werecrow"]): |
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cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+ |
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"chop them up, BBQ them, and have a hearty meal.")) |
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elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]: |
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chk_traitor(cli) |
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cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+ |
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'frightened as they hear a loud howl. The wolves are '+ |
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'not gone!\u0002')) |
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return False |
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else: |
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return False |
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if var.DAY_START_TIME: |
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now = datetime.now() |
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td = now - var.DAY_START_TIME |
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@ -610,7 +579,47 @@ def chk_win(cli):
@@ -610,7 +579,47 @@ def chk_win(cli):
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cli.msg(chan, " ".join(roles_msg)) |
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reset(cli) |
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return True |
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return True |
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def chk_win(cli): |
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""" Returns True if someone won """ |
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chan = botconfig.CHANNEL |
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lpl = len(var.list_players()) |
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if lpl == 0: |
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cli.msg(chan, "No more players remaining. Game ended.") |
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reset(cli) |
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return True |
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if var.PHASE == "join": |
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return False |
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elif (len(var.ROLES["wolf"])+ |
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#len(var.ROLES["traitor"])+ Apparently not. |
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len(var.ROLES["werecrow"])) == lpl / 2: |
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cli.msg(chan, ("Game over! There are the same number of wolves as "+ |
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"villagers. The wolves eat everyone, and win.")) |
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elif (len(var.ROLES["wolf"])+ |
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#len(var.ROLES["traitor"])+ |
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len(var.ROLES["werecrow"])) > lpl / 2: |
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cli.msg(chan, ("Game over! There are more wolves than "+ |
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"villagers. The wolves eat everyone, and win.")) |
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elif (not var.ROLES["wolf"] and |
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not var.ROLES["traitor"] and |
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not var.ROLES["werecrow"]): |
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cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+ |
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"chop them up, BBQ them, and have a hearty meal.")) |
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elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]: |
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chk_traitor(cli) |
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cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+ |
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'frightened as they hear a loud howl. The wolves are '+ |
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'not gone!\u0002')) |
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return False |
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else: |
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return False |
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stop_game(cli) |
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@ -1804,7 +1813,7 @@ def reset_game(cli, nick, chan, rest):
@@ -1804,7 +1813,7 @@ def reset_game(cli, nick, chan, rest):
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cli.notice(nick, "No game is currently running.") |
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return |
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cli.msg(chan, "\u0002{0}\u0002 has forced the game to stop.".format(nick)) |
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reset(cli) |
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stop_game(cli) |
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@pmcmd("rules") |
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