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@ -105,6 +105,8 @@ def connect_callback(cli):
@@ -105,6 +105,8 @@ def connect_callback(cli):
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var.GRAVEYARD_LOCK = threading.RLock() |
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var.GAME_ID = 0 |
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var.DISCONNECTED = {} # players who got disconnected |
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var.LOGGER = WolfgameLogger(var.LOG_FILENAME, var.BARE_LOG_FILENAME) |
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if botconfig.DEBUG_MODE: |
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@ -855,53 +857,64 @@ def del_player(cli, nick, forced_death = False):
@@ -855,53 +857,64 @@ def del_player(cli, nick, forced_death = False):
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@hook("ping") |
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def on_ping(cli, prefix, server): |
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cli.send('PONG', server) |
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cli.send('PONG', server) |
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def reaper(cli, gameid): |
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# check to see if idlers need to be killed. |
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var.IDLE_WARNED = [] |
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if not var.WARN_IDLE_TIME and not var.KILL_IDLE_TIME: |
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return |
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chan = botconfig.CHANNEL |
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while gameid == var.GAME_ID: |
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with var.GRAVEYARD_LOCK: |
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to_warn = [] |
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to_kill = [] |
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for nick in var.list_players(): |
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lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME) |
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tdiff = datetime.now() - lst |
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if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and |
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nick not in var.IDLE_WARNED): |
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if var.WARN_IDLE_TIME: |
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to_warn.append(nick) |
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var.IDLE_WARNED.append(nick) |
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var.LAST_SAID_TIME[nick] = (datetime.now() - |
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timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance |
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elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and |
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nick in var.IDLE_WARNED): |
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if var.KILL_IDLE_TIME: |
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to_kill.append(nick) |
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elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and |
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nick in var.IDLE_WARNED): |
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var.IDLE_WARNED.remove(nick) # he saved himself from death |
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chan = botconfig.CHANNEL |
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for nck in to_kill: |
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if nck not in var.list_players(): |
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continue |
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cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+ |
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"for a very long time. S/He is declared dead. Appears "+ |
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"(s)he was a \u0002{1}\u0002.").format(nck, var.get_role(nck))) |
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if not del_player(cli, nck): |
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return |
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pl = var.list_players() |
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x = [a for a in to_warn if a in pl] |
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if x: |
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cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+ |
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"Please say something soon or you "+ |
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"might be declared dead.\u0002").format(", ".join(x))) |
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if var.WARN_IDLE_TIME or var.KILL_IDLE_TIME: # only if enabled |
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to_warn = [] |
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to_kill = [] |
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for nick in var.list_players(): |
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lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME) |
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tdiff = datetime.now() - lst |
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if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and |
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nick not in var.IDLE_WARNED): |
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if var.WARN_IDLE_TIME: |
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to_warn.append(nick) |
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var.IDLE_WARNED.append(nick) |
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var.LAST_SAID_TIME[nick] = (datetime.now() - |
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timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance |
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elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and |
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nick in var.IDLE_WARNED): |
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if var.KILL_IDLE_TIME: |
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to_kill.append(nick) |
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elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and |
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nick in var.IDLE_WARNED): |
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var.IDLE_WARNED.remove(nick) # he saved himself from death |
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for nck in to_kill: |
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if nck not in var.list_players(): |
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continue |
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cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+ |
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"for a very long time. S/He is declared dead. Appears "+ |
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"(s)he was a \u0002{1}\u0002.").format(nck, var.get_role(nck))) |
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if not del_player(cli, nck): |
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return |
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pl = var.list_players() |
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x = [a for a in to_warn if a in pl] |
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if x: |
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cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+ |
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"Please say something soon or you "+ |
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"might be declared dead.\u0002").format(", ".join(x))) |
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for dcedplayer in list(var.DISCONNECTED.keys()): |
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_, timeofdc, what = var.DISCONNECTED[dcedplayer] |
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if what == "quit" and (datetime.now() - timeofdc) > timedelta(seconds=var.QUIT_GRACE_TIME): |
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cli.msg(chan, ("\02{0}\02 died due to a fatal attack by wild animals. Appears (s)he "+ |
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"was a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer))) |
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del var.DISCONNECTED[dcedplayer] |
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if not del_player(cli, dcedplayer): |
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return |
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elif what == "part" and (datetime.now() - timeofdc) > timedelta(seconds=var.PART_GRACE_TIME): |
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cli.msg(chan, ("\02{0}\02 died due to eating poisonous berries. Appears (s)he was "+ |
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"a \02{1}\02.").format(dcedplayer, var.get_role(dcedplayer))) |
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del var.DISCONNECTED[dcedplayer] |
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if not del_player(cli, dcedplayer): |
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return |
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sleep(10) |
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@ -922,8 +935,14 @@ def on_join(cli, raw_nick, chan):
@@ -922,8 +935,14 @@ def on_join(cli, raw_nick, chan):
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if nick not in var.USERS and nick != botconfig.NICK: |
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var.USERS.append(nick) |
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var.CLOAKS.append(cloak) |
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#if nick in var.list_players(): |
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# cli.mode(chan, "+v", nick, nick+"!*@*") needed? |
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with var.GRAVEYARD_LOCK: |
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if nick in var.DISCONNECTED.keys(): |
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clk = var.DISCONNECTED[nick][0] |
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if cloak == clk: |
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cli.mode(chan, "+v", nick, nick+"!*@*") |
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del var.DISCONNECTED[nick] |
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cli.msg(chan, "\02{0}\02 has returned to the village.".format(nick)) |
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@cmd("goat") |
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def goat(cli, nick, chan, rest): |
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@ -969,6 +988,7 @@ def goat(cli, nick, chan, rest):
@@ -969,6 +988,7 @@ def goat(cli, nick, chan, rest):
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@hook("nick") |
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def on_nick(cli, prefix, nick): |
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prefix,u,m,cloak = parse_nick(prefix) |
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chan = botconfig.CHANNEL |
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if prefix in var.USERS: |
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var.USERS.remove(prefix) |
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@ -1038,54 +1058,80 @@ def on_nick(cli, prefix, nick):
@@ -1038,54 +1058,80 @@ def on_nick(cli, prefix, nick):
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v.remove(prefix) |
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v.append(nick) |
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# Check if he was DC'ed |
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if var.PHASE in ("night", "day"): |
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with var.GRAVEYARD_LOCK: |
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if nick in var.DISCONNECTED.keys(): |
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clk = var.DISCONNECTED[nick][0] |
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if cloak == clk: |
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cli.mode(chan, "+v", nick, nick+"!*@*") |
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del var.DISCONNECTED[nick] |
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cli.msg(chan, ("\02{0}\02 has returned to "+ |
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"the village.").format(nick)) |
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def leave(cli, what, nick, why=""): |
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"""Exit the game.""" |
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if not what.startswith(botconfig.CMD_CHAR) and nick in var.USERS: |
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nick, _, _, cloak = parse_nick(nick) |
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if nick in var.USERS: |
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i = var.USERS.index(nick) |
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var.USERS.remove(nick) |
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var.CLOAKS.pop(i) |
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if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE: |
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return |
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if var.PHASE == "none" and what.startswith(botconfig.CMD_CHAR): |
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cli.notice(nick, "No game is currently running.") |
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return |
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elif var.PHASE == "none": |
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return |
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if nick not in var.list_players() and what.startswith(botconfig.CMD_CHAR): # not playing |
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cli.notice(nick, "You're not currently playing.") |
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if var.PHASE == "none": |
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return |
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elif nick not in var.list_players(): |
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if nick not in var.list_players(): |
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return |
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# the player who just quit was in the game |
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if nick in var.USERS: |
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var.DEAD_USERS[nick] = var.CLOAKS[var.USERS.index(nick)] |
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# for gstats, just in case |
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msg = "" |
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if what in (botconfig.CMD_CHAR+"quit", botconfig.CMD_CHAR+"leave"): |
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+ |
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"S/He was a \u0002{1}\u0002.") |
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elif what == "part": |
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+ |
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"Appears (s)he was a \u0002{1}\u0002.") |
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elif what == "quit": |
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msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+ |
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"Appears (s)he was a \u0002{1}\u0002.") |
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elif what == "kick": |
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msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+ |
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"Appears (s)he was a \u0002{1}\u0002.") |
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msg = msg.format(nick, var.get_role(nick)) |
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killhim = True |
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if what == "part" and (not var.PART_GRACE_TIME or var.PHASE == "join"): |
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msg = ("\02{0}\02 died due to eating poisonous berries. Appears "+ |
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"(s)he was a \02{1}\02.").format(nick, var.get_role(nick)) |
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elif what == "quit" and (not var.QUIT_GRACE_TIME or var.PHASE == "join"): |
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msg = ("\02{0}\02 died due to a fatal attack by wild animals. Appears "+ |
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"(s)he was a \02{1}\02.").format(nick, var.get_role(nick)) |
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elif what != "kick": |
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msg = "\u0002{0}\u0002 has gone missing.".format(nick) |
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killhim = False |
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else: |
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msg = ("\02{0}\02 died due to falling off a cliff. Appears "+ |
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"(s)he was a \02{1}\02.").format(nick, var.get_role(nick)) |
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cli.msg(botconfig.CHANNEL, msg) |
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var.LOGGER.logMessage(msg.replace("\02", "")) |
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del_player(cli, nick) |
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if killhim: |
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del_player(cli, nick) |
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else: |
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var.DISCONNECTED[nick] = (cloak, datetime.now(), what) |
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_ = cmd("quit", "leave")(lambda cli, nick, chan, rest: leave(cli, botconfig.CMD_CHAR+"quit", nick, "")) |
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_.__doc__ = "Quits the game" |
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#Functions decorated with hook do not parse the nick by default |
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hook("part")(lambda cli, nick, *rest: leave(cli, "part", parse_nick(nick)[0])) |
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", parse_nick(nick)[0], rest[0])) |
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", parse_nick(rest[1])[0])) |
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hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick)) |
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick, rest[0])) |
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", rest[1])) |
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@cmd("quit", "leave") |
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def leave_game(cli, nick, chan, rest): |
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"""Quits the game.""" |
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if var.PHASE == "none": |
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cli.notice(nick, "No game is currently running.") |
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return |
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if nick not in var.list_players(): # not playing |
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cli.notice(nick, "You're not currently playing.") |
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return |
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if nick in var.USERS: |
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var.DEAD_USERS[nick] = var.CLOAKS[var.USERS.index(nick)] |
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cli.msg(chan, ("\02{0}\02 died of an unknown disease. "+ |
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"S/He was a \02{1}\02.").format(nick, var.get_role(nick))) |
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var.LOGGER.logMessage(("{0} died of an unknown disease. "+ |
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"S/He was a {1}.").format(nick, var.get_role(nick))) |
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del_player(cli, nick) |
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@ -2124,6 +2170,8 @@ def start(cli, nick, chan, rest):
@@ -2124,6 +2170,8 @@ def start(cli, nick, chan, rest):
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var.DAY_START_TIME = None |
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var.NIGHT_START_TIME = None |
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dict.clear(var.DISCONNECTED) |
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var.LOGGER.log("Game Start") |
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var.LOGGER.logBare("GAME", "BEGIN", nick) |
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var.LOGGER.logBare(str(len(pl)), "PLAYERCOUNT") |
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