From d3b5b10e84a31ad7fc9db335e933d1d9bb86b9e9 Mon Sep 17 00:00:00 2001 From: jcao219 Date: Mon, 9 Apr 2012 15:42:48 -0500 Subject: [PATCH] (finally) make voice/devoice/quiet less weird --- modules/wolfgame.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/modules/wolfgame.py b/modules/wolfgame.py index d8cc49c..e6fd804 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -126,7 +126,7 @@ def mass_mode(cli, md): ei = 4 # len(z) # Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')] arg1 = "".join(z[0]) - arg2 = " ".join(z[1]) + " " + " ".join([x+"!*@*" for x in z[1]]) + arg2 = " ".join(z[1]) # + " " + " ".join([x+"!*@*" for x in z[1]]) cli.mode(botconfig.CHANNEL, arg1, arg2) @@ -154,7 +154,7 @@ def reset(cli): for plr in var.list_players(): cmodes.append(("-v", plr)) for deadguy in var.DEAD: - cmodes.append(("-q", deadguy)) + cmodes.append(("-q", deadguy+"!*@*")) mass_mode(cli, cmodes) var.DEAD = [] @@ -845,7 +845,7 @@ def del_player(cli, nick, forced_death = False, devoice = True): if var.PHASE != "join" and ret: # Died during the game, so quiet! if not is_fake_nick(nick): - cmode.append(("+q", nick)) + cmode.append(("+q", nick+"!*@*")) mass_mode(cli, cmode) if nick not in var.DEAD: var.DEAD.append(nick)