diff --git a/modules/wolfgame.py b/modules/wolfgame.py index d19ef6a..969a0ea 100644 --- a/modules/wolfgame.py +++ b/modules/wolfgame.py @@ -2155,24 +2155,24 @@ def transition_night(cli): continue norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_NOTIFY if norm_notify: - gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+ - "during the day. If you shoot a wolf, (s)he will die instantly, but if you "+ - "shoot a villager, that villager will likely survive. You get {0}.") + gun_msg = ("Jij hebt een geweer met zilveren kogels. Je kunt hem alleen "+ + "overdag gebruiken. Als je op een wolf schiet, hij/zij zal direct sterven, maar schiet "+ + "je een burger, de burger zal het waarschijnlijk overleven. Je hebt {0}.") else: - gun_msg = ("You have a \02gun\02 with {0}.") + gun_msg = ("Je hebt een \02geweer\02 met {0}.") if var.GUNNERS[g] == 1: - gun_msg = gun_msg.format("1 bullet") + gun_msg = gun_msg.format("1 kogel") elif var.GUNNERS[g] > 1: - gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets") + gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " kogels") else: continue pm(cli, g, gun_msg) - dmsg = (daydur_msg + "It is now nighttime. All players "+ - "check for PMs from me for instructions. "+ - "If you did not receive one, simply sit back, "+ - "relax, and wait patiently for morning.") + dmsg = (daydur_msg + "Het is nu nacht. Alle spelers "+ + "controleer je prive bericht voor instructies. "+ + "Heb je er geen ontvangen, blijf dan rustig zitten, "+ + "relax, en wacht op de morgen die gaat komen.") cli.msg(chan, dmsg) var.LOGGER.logMessage(dmsg.replace("\02", "")) var.LOGGER.logBare("NIGHT", "BEGIN") @@ -2193,7 +2193,7 @@ def cgamemode(cli, *args): modeargs = arg.split("=", 1) if len(modeargs) < 2: # no equal sign in the middle of the arg - cli.msg(botconfig.CHANNEL, "Invalid syntax.") + cli.msg(botconfig.CHANNEL, "ongeldige syntaxis.") return False modeargs[0] = modeargs[0].strip() @@ -2210,10 +2210,10 @@ def cgamemode(cli, *args): setattr(var, attr, val) return True except var.InvalidModeException as e: - cli.msg(botconfig.CHANNEL, "Invalid mode: "+str(e)) + cli.msg(botconfig.CHANNEL, "ongeldige modes: "+str(e)) return False else: - cli.msg(chan, "Mode \u0002{0}\u0002 not found.".format(modeargs[0])) + cli.msg(chan, "Modes \u0002{0}\u0002 niet gevonden.".format(modeargs[0])) @cmd("start") @@ -2229,21 +2229,21 @@ def start(cli, nick, chann_, rest): cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": - cli.notice(nick, "Werewolf is already in play.") + cli.notice(nick, "Weerwolven is al bezig.") return if nick not in villagers and nick != chan: - cli.notice(nick, "You're currently not playing.") + cli.notice(nick, "Je speelt nu niet mee.") return now = datetime.now() var.GAME_START_TIME = now # Only used for the idler checker dur = int((var.CAN_START_TIME - now).total_seconds()) if dur > 0: - cli.msg(chan, "Please wait at least {0} more seconds.".format(dur)) + cli.msg(chan, "Wacht minimaal nog z'n {0} seconden.".format(dur)) return if len(villagers) < 4: - cli.msg(chan, "{0}: Four or more players are required to play.".format(nick)) + cli.msg(chan, "{0}: Er zijn vier of meer spelers nodig voor dit spel.".format(nick)) return for pcount in range(len(villagers), 3, -1): @@ -2254,35 +2254,35 @@ def start(cli, nick, chann_, rest): if var.ORIGINAL_SETTINGS: # Custom settings while True: wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] + - addroles[var.INDEX_OF_ROLE["traitor"]]) - if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["gunner"]] - - addroles[var.INDEX_OF_ROLE["cursed villager"]]): - cli.msg(chan, "There are too few players in the "+ - "game to use the custom roles.") + addroles[var.INDEX_OF_ROLE["verrader"]]) + if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["kanonnier"]] - + addroles[var.INDEX_OF_ROLE["vervloekte burger"]]): + cli.msg(chan, "Er zijn te weinig spelers in het "+ + "spel om de standaard regels te gebruiken.") elif not wvs: - cli.msg(chan, "There has to be at least one wolf!") + cli.msg(chan, "Er moet minimaal één wolf zijn!") elif wvs > (len(villagers) / 2): - cli.msg(chan, "Too many wolves.") + cli.msg(chan, "Er zijn te veel wolven.") else: break reset_settings() - cli.msg(chan, "The default settings have been restored. Please !start again.") + cli.msg(chan, "De standaard instellingen zijn teruggezet. Start opnieuw.") var.PHASE = "join" return if var.ADMIN_TO_PING: if "join" in COMMANDS.keys(): - COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] + COMMANDS["join"] = [lambda *spam: cli.msg(chan, "Dit commanda is uitgeschakeld door een administrator.")] if "start" in COMMANDS.keys(): - COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] + COMMANDS["start"] = [lambda *spam: cli.msg(chan, "Dit commanda is uitgeschakeld door een administrator.")] var.ROLES = {} var.CURSED = [] var.GUNNERS = {} var.WOLF_GUNNERS = {} - villager_roles = ("gunner", "cursed villager") + villager_roles = ("kanonnier", "vervloekte burger") for i, count in enumerate(addroles): role = var.ROLE_INDICES[i] if role in villager_roles: @@ -2295,40 +2295,39 @@ def start(cli, nick, chann_, rest): # Now for the villager roles # Select cursed (just a villager) - if var.ROLES["cursed villager"]: + if var.ROLES["vervloekte burger"]: possiblecursed = pl[:] - for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] + - var.ROLES["seer"] + var.ROLES["village drunk"]): + for cannotbe in (var.ROLES["wolf"] + var.ROLES["weerkraai"] + + var.ROLES["ziener"] + var.ROLES["dronken burger"]): # traitor can be cursed possiblecursed.remove(cannotbe) - var.CURSED = random.sample(possiblecursed, len(var.ROLES["cursed villager"])) - del var.ROLES["cursed villager"] + var.CURSED = random.sample(possiblecursed, len(var.ROLES["vervloekte burger"])) + del var.ROLES["vervloekte burger"] # Select gunner (also a villager) - if var.ROLES["gunner"]: + if var.ROLES["kanonnier"]: possible = pl[:] - for cannotbe in (var.ROLES["wolf"] + var.ROLES["werecrow"] + - var.ROLES["traitor"]): + for cannotbe in (var.ROLES["wolf"] + var.ROLES["weerkraai"] + + var.ROLES["verrader"]): possible.remove(cannotbe) for csd in var.CURSED: # cursed cannot be gunner if csd in possible: possible.remove(csd) - for gnr in random.sample(possible, len(var.ROLES["gunner"])): - if gnr in var.ROLES["village drunk"]: + for gnr in random.sample(possible, len(var.ROLES["kanonnier"])): + if gnr in var.ROLES["dronken burger"]: var.GUNNERS[gnr] = (var.DRUNK_SHOTS_MULTIPLIER * math.ceil(var.SHOTS_MULTIPLIER * len(pl))) else: var.GUNNERS[gnr] = math.ceil(var.SHOTS_MULTIPLIER * len(pl)) - del var.ROLES["gunner"] + del var.ROLES["kanonnier"] - var.ROLES["villager"] = villagers + var.ROLES["burger"] = villagers - cli.msg(chan, ("{0}: Welcome to Werewolf, the popular rechercheur/social party "+ - "game (a theme of Mafia).").format(", ".join(pl))) + cli.msg(chan, ("{0}: Welkom bij Weerwolven van Wakkerdam.").format(", ".join(pl))) cli.mode(chan, "+m") var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy @@ -2338,7 +2337,7 @@ def start(cli, nick, chann_, rest): var.DAY_START_TIME = None var.NIGHT_START_TIME = None - var.LOGGER.log("Game Start") + var.LOGGER.log("Spel Start") var.LOGGER.logBare("GAME", "BEGIN", nick) var.LOGGER.logBare(str(len(pl)), "PLAYERCOUNT") @@ -2358,14 +2357,14 @@ def start(cli, nick, chann_, rest): var.LOGGER.logBare(plr, "ROLE", rol) if var.CURSED: - var.LOGGER.log("Cursed Villagers: "+", ".join(var.CURSED)) + var.LOGGER.log("Vervloekten: "+", ".join(var.CURSED)) for plr in var.CURSED: - var.LOGGER.logBare(plr+" ROLE cursed villager") + var.LOGGER.logBare(plr+" ROLE vevloekte burger") if var.GUNNERS: - var.LOGGER.log("Villagers With Bullets: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()])) + var.LOGGER.log("Burgers met kogels: "+", ".join([x+"("+str(y)+")" for x,y in var.GUNNERS.items()])) for plr in var.GUNNERS: - var.LOGGER.logBare(plr, "ROLE gunner") + var.LOGGER.logBare(plr, "ROLE kanonnier") var.LOGGER.log("***") @@ -2408,10 +2407,10 @@ def wait(cli, nick, chann_, rest): cli.notice(nick, "Werewolf is already in play.") return if nick not in pl: - cli.notice(nick, "You're currently not playing.") + cli.notice(nick, "Je speelt nu niet mee.") return if var.WAITED >= var.MAXIMUM_WAITED: - cli.msg(chan, "Limit has already been reached for extending the wait time.") + cli.msg(chan, "Het maximale aantal keren voor het uitbreiden van de wacht tijd is bereikt.") return now = datetime.now() @@ -2420,8 +2419,8 @@ def wait(cli, nick, chann_, rest): else: var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT) var.WAITED += 1 - cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+ - "{1} seconds.").format(nick, var.EXTRA_WAIT)) + cli.msg(chan, ("\u0002{0}\u0002 heeft de wachttijd verlengt met "+ + "{1} seconden.").format(nick, var.EXTRA_WAIT)) @@ -2437,7 +2436,7 @@ def fwait(cli, nick, chann_, rest): cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": - cli.notice(nick, "Werewolf is already in play.") + cli.notice(nick, "Weerwolven is al bezig.") return rest = re.split(" +", rest.strip(), 1)[0] @@ -2445,7 +2444,7 @@ def fwait(cli, nick, chann_, rest): if len(rest) < 4: extra = int(rest) else: - cli.msg(chan, "{0}: We don't have all day!".format(nick)) + cli.msg(chan, "{0}: We hebben niet de hele dag!".format(nick)) return else: extra = var.EXTRA_WAIT @@ -2456,8 +2455,8 @@ def fwait(cli, nick, chann_, rest): else: var.CAN_START_TIME += timedelta(seconds=extra) var.WAITED += 1 - cli.msg(chan, ("\u0002{0}\u0002 forcibly increased the wait time by "+ - "{1} seconds.").format(nick, extra)) + cli.msg(chan, ("\u0002{0}\u0002 heeft de wachttijd geforceerd verlengt met "+ + "{1} seconden.").format(nick, extra)) @cmd("fstop",admin_only=True) @@ -2465,8 +2464,8 @@ def reset_game(cli, nick, chan, rest): if var.PHASE == "geen": cli.notice(nick, "Er is geen spel bezig.") return - cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 has forced the game to stop.".format(nick)) - var.LOGGER.logMessage("{0} has forced the game to stop.".format(nick)) + cli.msg(botconfig.CHANNEL, "\u0002{0}\u0002 heeft het spel geforceerd gestopt.".format(nick)) + var.LOGGER.logMessage("{0} heeft het spel geforceerd gestopt.".format(nick)) if var.PHASE != "join": stop_game(cli) else: @@ -2480,7 +2479,7 @@ def pm_rules(cli, nick, rest): @cmd("rules") def show_rules(cli, nick, chan, rest): """Displays the rules""" - if var.PHASE in ("day", "night") and nick not in var.list_players(): + if var.PHASE in ("dag", "nacht") and nick not in var.list_players(): cli.notice(nick, var.RULES) return cli.msg(botconfig.CHANNEL, var.RULES) @@ -2519,9 +2518,9 @@ def get_help(cli, rnick, rest): continue else: if not found: - pm(cli, nick, "Command not found.") + pm(cli, nick, "Commando niet gevonden.") else: - pm(cli, nick, "Documentation for this command is not available.") + pm(cli, nick, "Er is geen hulp bij dit commando beschikbaar.") return # if command was not found, or if no command was given: for name, fn in COMMANDS.items(): @@ -2566,11 +2565,11 @@ def show_admins(cli, nick, chan, rest): if (var.LAST_ADMINS and var.LAST_ADMINS + timedelta(seconds=var.ADMINS_RATE_LIMIT) > datetime.now()): - cli.notice(nick, ("This command is rate-limited. " + - "Please wait a while before using it again.")) + cli.notice(nick, ("Dit commando heeft een gebruikerslimiet. " + + "Wacht even voor je hem weer gebruikt.")) return - if not (var.PHASE in ("day", "night") and nick not in pl): + if not (var.PHASE in ("dag", "nacht") and nick not in pl): var.LAST_ADMINS = datetime.now() if var.ADMIN_PINGING: @@ -2592,10 +2591,10 @@ def show_admins(cli, nick, chan, rest): return admins.sort(key=lambda x: x.lower()) - if var.PHASE in ("day", "night") and nick not in pl: - cli.notice(nick, "Available admins: "+" ".join(admins)) + if var.PHASE in ("dag", "nacht") and nick not in pl: + cli.notice(nick, "Beschikbare admins: "+" ".join(admins)) else: - cli.msg(chan, "Available admins: "+" ".join(admins)) + cli.msg(chan, "Beschikbare admins: "+" ".join(admins)) decorators.unhook(HOOKS, 4) var.ADMIN_PINGING = False @@ -2608,13 +2607,13 @@ def show_admins(cli, nick, chan, rest): def coin(cli, nick, chan, rest): """It's a bad idea to base any decisions on this command.""" - if var.PHASE in ("day", "night") and nick not in var.list_players(): - cli.notice(nick, "You may not use this command right now.") + if var.PHASE in ("dag", "nacht") and nick not in var.list_players(): + cli.notice(nick, "Je kunt dit commando nu niet gebruiken.") return - cli.msg(chan, "\2{0}\2 tosses a coin into the air...".format(nick)) - var.LOGGER.logMessage("{0} tosses a coin into the air...".format(nick)) - cmsg = "The coin lands on \2{0}\2.".format("heads" if random.random() < 0.5 else "tails") + cli.msg(chan, "\2{0}\2 gooit een munt in de lucht...".format(nick)) + var.LOGGER.logMessage("{0} gooit een munt in de lucht...".format(nick)) + cmsg = "De munt land op \2{0}\2.".format("kop" if random.random() < 0.5 else "munt") cli.msg(chan, cmsg) var.LOGGER.logMessage(cmsg) @@ -2637,15 +2636,15 @@ def aftergame(cli, rawnick, rest): for fn in COMMANDS[cmd]: fn(cli, rawnick, botconfig.CHANNEL, " ".join(rst)) else: - cli.notice(nick, "That command was not found.") + cli.notice(nick, "Dit commando is niet gevonden.") return if var.PHASE == "geen": do_action() return - cli.msg(chan, ("The command \02{0}\02 has been scheduled to run "+ - "after this game by \02{1}\02.").format(cmd, nick)) + cli.msg(chan, ("Het commando \02{0}\02 is ingeplanned om uitgevoerd te worden "+ + "na dit spel door \02{1}\02.").format(cmd, nick)) var.AFTER_FLASTGAME = do_action @@ -2653,7 +2652,7 @@ def aftergame(cli, rawnick, rest): @cmd("faftergame", admin_only=True, raw_nick=True) def _faftergame(cli, nick, chan, rest): if not rest.strip(): - cli.notice(parse_nick(nick)[0], "Incorrect syntax for this command.") + cli.notice(parse_nick(nick)[0], "Onjuiste syntax voor dit commando.") return aftergame(cli, nick, rest) @@ -2673,11 +2672,11 @@ def flastgame(cli, nick, rest): chan = botconfig.CHANNEL if var.PHASE != "join": if "join" in COMMANDS.keys(): - COMMANDS["join"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] + COMMANDS["join"] = [lambda *spam: cli.msg(chan, "Dit commanda is uitgeschakeld door een administrator.")] if "start" in COMMANDS.keys(): - COMMANDS["start"] = [lambda *spam: cli.msg(chan, "This command has been disabled by an admin.")] + COMMANDS["start"] = [lambda *spam: cli.msg(chan, "Dit commanda is uitgeschakeld door een administrator.")] - cli.msg(chan, "Starting a new game has now been disabled by \02{0}\02.".format(nick)) + cli.msg(chan, "Een nieuw spel starten is uitgeschakeld door \02{0}\02.".format(nick)) var.ADMIN_TO_PING = nick if rest.strip(): @@ -2733,9 +2732,9 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: def revroles(cli, nick, chan, rest): if var.PHASE != "geen": cli.msg(chan, str(var.ROLES)) - if var.PHASE in ('night','day'): - cli.msg(chan, "Cursed: "+str(var.CURSED)) - cli.msg(chan, "Gunners: "+str(list(var.GUNNERS.keys()))) + if var.PHASE in ('nacht','dag'): + cli.msg(chan, "Vervloekt: "+str(var.CURSED)) + cli.msg(chan, "Kanonnier: "+str(list(var.GUNNERS.keys()))) @cmd("fgame", admin_only=True) @@ -2745,16 +2744,16 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: cli.notice(nick, "Er is geen spel bezig.") return if var.PHASE != "join": - cli.notice(nick, "Werewolf is already in play.") + cli.notice(nick, "Weerwolven is al bezig.") return if nick not in pl: - cli.notice(nick, "You're currently not playing.") + cli.notice(nick, "Jij speelt nu niet mee.") return rest = rest.strip().lower() if rest: if cgamemode(cli, *re.split(" +",rest)): - cli.msg(chan, ("\u0002{0}\u0002 has changed the "+ - "game settings successfully.").format(nick)) + cli.msg(chan, ("\u0002{0}\u0002 heeft de spel "+ + "instellingen succesvol aangepast.").format(nick)) def fgame_help(args = ""): args = args.strip() @@ -2773,17 +2772,17 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS: def forcepm(cli, nick, chan, rest): rst = re.split(" +",rest) if len(rst) < 2: - cli.msg(chan, "The syntax is incorrect.") + cli.msg(chan, "De syntax is incorrect.") return who = rst.pop(0).strip() if not who or who == botconfig.NICK: - cli.msg(chan, "That won't work.") + cli.msg(chan, "Dat werkt niet.") return if not is_fake_nick(who): ul = list(var.USERS.keys()) ull = [u.lower() for u in ul] if who.lower() not in ull: - cli.msg(chan, "This can only be done on fake nicks.") + cli.msg(chan, "Dit kan alleen gedaan worden op niet bestaande nicknames.") return else: who = ul[ull.index(who.lower())]