diff --git a/wolfgame.py b/wolfgame.py index a8c33be..0fae208 100644 --- a/wolfgame.py +++ b/wolfgame.py @@ -960,7 +960,7 @@ def goat(cli, nick, chan, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return if var.PHASE != "day": @@ -1129,7 +1129,7 @@ def leave_game(cli, nick, chan, rest): if var.PHASE == "none": cli.notice(nick, "No game is currently running.") return - if nick not in var.list_players(): # not playing + if nick not in var.list_players() or nick in var.DISCONNECTED.keys(): # not playing cli.notice(nick, "You're not currently playing.") return cli.msg(chan, ("\02{0}\02 died of an unknown disease. "+ @@ -1340,7 +1340,7 @@ def vote(cli, nick, chan, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return if var.PHASE != "day": @@ -1401,7 +1401,7 @@ def retract(cli, nick, chan, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return @@ -1432,7 +1432,7 @@ def shoot(cli, nick, chan, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return @@ -1534,7 +1534,7 @@ def kill(cli, nick, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return role = var.get_role(nick) @@ -1591,7 +1591,7 @@ def guard(cli, nick, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return role = var.get_role(nick) @@ -1640,7 +1640,7 @@ def observe(cli, nick, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return if not var.is_role(nick, "werecrow"): @@ -1690,7 +1690,7 @@ def investigate(cli, nick, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return if not var.is_role(nick, "detective"): @@ -1740,7 +1740,7 @@ def hvisit(cli, nick, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return if not var.is_role(nick, "harlot"): @@ -1795,7 +1795,7 @@ def see(cli, nick, rest): if var.PHASE in ("none", "join"): cli.notice(nick, "No game is currently running.") return - elif nick not in var.list_players(): + elif nick not in var.list_players() or nick in var.DISCONNECTED.keys(): cli.notice(nick, "You're not currently playing.") return if not var.is_role(nick, "seer"):